XWA OPT Downloads and Projects

Available Downloads

XWA Upgrade OPTS

 

Authority IRD

Description: An effective multipurpose starfighter.
Source: X-Wing: Alliance (note: a very different version of IRD was pictured in Roleplaying Game sourcebook)
Stats:
35 SBD Shields
18 RU Hull
102 MGLT
64 DPF Manoeuvrability Rating
COMPARISON
Notes: Created in AceDXF but then imported into OPTech to have Level-of-Detail settings/parts.

This was the first fighter I ever did with all three OPTs (Base, Cockpit, and Exterior) and in some ways it shows in the cockpit. The cockpit does look better with the software texture coordinates zeroed but it is still rather plain compared with other XWAU craft and could do with some modification to have extra detail.
Exterior model is good (in my opinion) and base model is a little plain when examined closely but looks acceptable when flying in and out of your gunsights, which is the important thing.

DOWNLOAD 3462k
(XMOD for Autoinstall)

 

C-3 Passenger Liner

Description: One of the most commonly found commercial cruise liners.
Source: X-Wing Alliance
Stats:
420 m long
320 SBD Shields
752 RU Hull
COMPARISON
Notes: Created in OPTech by importing 3DS via 3DS2OPZ.

I had decided to do some modelling to try to cheer myself up a little and when the Passenger Liner was mentioned in the XWAU private forum I decided to have a go. The model was going to serve as a useful test of some ideas and I planned to do it quite quickly, even turning down an offer to have it textured.

Things did not turn out that way though as I ended up doing a considerable amount of work on the website guides, making the Dominator Interdictor model (which also proved useful for testing things with), and testing those things when I used Ganks excellent textures to produce the M/TRN OPT.

After a series of false starts on trying to get the look of the textures right I finally managed to get it done.

DOWNLOAD 491k
(EXE for Autoinstall)

 

Dreadnaught

Description: An ageing but still powerful medium starship design.
Source: Essential Guide to Vehicles and Vessels (picture on Internet)
Stats:
575 m long
1 Squadron
1920 SBD Shields
1056 RU Hull
COMPARISON
Notes: Created in AceDXF but then imported into OPTech to have Level-of-Detail settings/parts.

I'm not sure if the version available at XWAU is still mine or if Forceflow swapped it over to Darksabers one with the less accurate textures.
Admittedly my textures became a little messy as I should have started again rather than continuing to layer modifications onto them but at least mine had the "virtue" of the panel lines having been traced from a scan from the Essential Guide and thus being as accurate as I could make them.
Comes down to a matter of preference, I rather like my OPT but then I am biased as it is mine. Visit
Darksabers X-Wing Station and see if you'd rather have the other one.

DOWNLOAD 1048k
(XMOD for Autoinstall)

 

Home One
Calamari Heavy Cruiser / Battleship

Description: Admiral Ackbars flagship at the Battle of Endor which continued in service until after the assassination of Grand Admiral Thrawn (was last mentioned in Isards Revenge).
Source: Pictures of the model found on SWTC
Status: Old OPT available in Ultimate Craft Patch. Plans for revision made.
Stats:
3.8 km long
10 Squadrons
32864 SBD Shields
17408 RU Hull
Notes: Old OPT created in AceDXF, therefore no Level-of-Detail settings or parts.

Some people call this Home One, some people say that was simply her callsign during the Battle of Endor and her actual name is Independence. Personal feeling is that this ship is Home One and Akbars personal cruiser (mentioned in Truce at Bakura) is the Independence, and that even if I am wrong about that I would still be advised to follow the example of Michael A. Stackpole and Aaron Allston and use the name Home One.

I actually created the MC-104 because I heard that Home One was a unique ship and I wanted to have a similar ship where I could have more than one of them (and then in stories for the SFA I ended up having the Odysseus be the only ship of her class for a long time anyway). However careful examination of the Battle of Endor showed that one of the starships atomised by the second Death Star was very likely another "Home One" as it had pods-on-fins protruding from its upper hull.

I was quite pleased with this OPT initially as I had taken quite a lot of care with the textures to make them complex and accurate. Unfortunately due to the method I used to apply these textures there was some quite severe texture joins and texture streakies, both of which were criticised with vigour by Saxman. There was also a problem with the nose where from the side it looked curved, from directly above it looked curved, but from the side and above (sort of 45 degree angle) it looked rather nastily pointed.
I therefore decided to release the OPT as a temporary measure and redo it for the XWAU using better methods to avoid the texture joins and swirlies and to make it more detailed. This unfortunately is a temporary measure that has been in place for rather a long time as the V.3 OPT is something that I have not done, but hopefully will eventually.
Quite a number of the bulges are adequately modelled, enough faces to be smooth, and so these can probably be reused though some of them would be merged with the hull (and then split from the hull) to avoid edge-wobble and others might have some detailing added. The hangars will need to be corrected and made more detailed. All elements of the main hull will need to be remodelled to be smoother and then merged together (before being split back into legal chunks) to avoid edge-wobble. Texturing would follow the same methods as used on the smaller XWAUP Calamaris, which would allow more detail to be placed into the hull textures rather than having a "plain" hull texture being tiled.

DOWNLOAD 876k
(Zip File with files for semi-manual install so position can be chosen)

 

Modified Action Transport

Description: Medium bulk freighter modified to enhance its durability and cargo accommodations.
Source: X-Wing Alliance and textures supplied by Gank
Stats:
124 m long
220 SBD Shields
152 RU Hull
COMPARISON
Notes: Created in OPTech by importing 3DS via 3DS2OPZ.

There was a thread on Shading Problems at the XWAU in which Gank posted screenshots of a Bulk Cruiser, Stormtrooper Transport, and a Modified Action Transport. Since this had been a ship I had considered doing when Gank said the M/TRN was not salvageable I enquired about using the textures.

Although the original model did not have the same severe shading problems on my system as it hasd on Ganks the original model was rather simple as it had been created by Zeelich for Homeworld and so I remodelled most of the ship using Ganks excellent textures for reference. This extra detail in the model enhanced the textures nicely and made this rather a satisfactory OPT, although I confess to wishing more of the attractiveness was down to my model rather than Ganks textures.

DOWNLOAD 1332k
(XMOD for Autoinstall)

Other OPTS

 

Bulwark-II Flag Cruiser

Description: Non-canon super-heavy starship created to serve as the Flagship of the New Republic (in the storyline created for the Starfighters Alliance).
Source: Imagination based on Rebellion/Supremacy Bulwark Battlecruiser
Stats:
4.9 km long
10 Squadrons
84922 SBD Shields
40096 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

When I first played Rebellion / Supremacy I didn't build a Bulwark Battlecruiser for several games and when I did build one I was very surprised that what I'd thought was mainly foreshortening in the encyclopaedia picture wasn't, the ship really was that short, wide, and deep.

I made a MAX model (not a very good one) since I needed that for a cutscene of my BoP Campaign but simply didn't like the designs proportions. Therefore when it was proposed that the flagship of the SFA New Republic should be a Bulwark I did my best to convince them that it should be a "Bulwark-II", and I succeeded.
Some months later Nob Akimoto asked for a DXF of that model and once some initial confusion was cleared up I set about making my first ever OPT which compared with the present version was absolutely hideous.

DOWNLOAD 587k
(Zip File with files for semi-manual install so position can be chosen)

 

Dauntless Cruiser

Description: The intermediate class of ship between the generic Mon Calamari Cruiser and the Bulwark Battlecruiser in Rebellion / Supremacy.
Source: Rebellion / Supremacy
Stats: (Guesstimates)
2.3 km long
7 Squadrons
7888 SBD Shields
3696 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

When I revised the MAX file version of this ship that I had available on my previous site (on my old ISP) I decided to also revise the OPT and was surprised at how smoothly it went. I was able to resize and reuse some of the textures and even some of the model parts.

As I was guessing the stats and size anyway I decided to make it a little larger and more powerful than the previous OPT to make it more distinct from the Calamari Cruisers, though still more of an intermediate between a MC-80 and Home One than between a MC-80 and a Bulwark.

DOWNLOAD 465k
(Zip File with files for semi-manual install so position can be chosen)

 

Dominator Interdictor
Star Destroyer

Description: A modification of the Imperial Star Destroyer spaceframe to mount gravity well generators on a much more combat effective ship than the Immobiliser Interdictor, thus allowing her to operate without requiring support ships.
Source: Rogue Squadron: The Phantom Affair, Rogue Squadron: Mandatory Retirement, some imagination in reconciling pictures, Matts ISD-I for some guidance in proportions, pictures and diagrams from SWTC of the ISD and ISD-II to fill in some blanks.
Stats:
1.6 km long
3-4 Squadrons
4096 SBD Shields
2160 RU Hull
Notes: Created in OPTech by importing 3DS via 3DS2OPZ.

Some areas of excess shading, but not too bad.

It was apparent from the first screenshots of Matts XWAU ISD in the private forum that the Dominator Interdictor would need to be redone as TG had made quite a serious mistake with the ISDs general proportions, their model was a lot narrower and deeper than it should be, and in trusting that as a guide I had therefore given the D/INT the same incorrect proportions.

Unfortunately in trying to add a lot of the details I wanted to model rather than just have as texture I went too far and found that the resulting model both was very high in facecount (for an OPT) since I had been merging meshes together to avoid problems with XWA's display of where the joins were and which face was in front of which. Problems also arose with shading appearing between the co-planar faces created by having merged details and meshes together.

After some testing, some fiddling, and finding that splitting the model between seperate OPTech projects and calculating the Vertex Normals seperately minimised the excess shading I decided it was worth texturing and making the full OPT.

COMPARISON OF V.2 AND V.3 MODELS

DOWNLOAD 1742k
(Zip File with files for semi-manual install so position can be chosen)

 

Eclipse-II Super Star Destroyer

Description: The significantly different replacement flagship for the supposed Emperor-reborn
Source: Empires End
Stats:
16km long
Many many many Squadrons
768000 SBD Shields
365696 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

This is one of the strangest ships at SWTC (I have the comic as well), not because it is a particularly strange design but just because Dr.Cutis Saxton has quite a number of ships or vehicles which could be considered as simply a difference in how an artist has drawn something rather than actually being a different design. He even has a pair of "new designs" where the artist was illustrating an event from the novel Darksaber and so we know those were meant to be ISD-IIs.

When it comes to something as different as this though (see note) he only has one type of Eclipse-class Super Star Destroyer.

The OPT was a little disappointing in as much as I made rather a mess of the hangar which was really far too large to only have one texture on a wall. In considering how to solve the rather small hangar openings by providing a pair of launch tubes leading into this much bigger hangar, and of having the "barrel" of the axial-superlaser visible along the roof, I forgot to consider that in a ship as huge as this how large the hangar would be.
If I was going to redo or tweak this I would definitely model the dorsal/ventral plating rather than simply having this as texture.

DOWNLOAD 853k
(Zip File with files for semi-manual install so position can be chosen)

 

Giels SSD

Description: The command ship on which Admiral Giel conveyed a unique creature with the ability to increase the speed of hyperspace communications and from which Admiral Giel commanded a huge escorting armada (see notes)
Source: Marvel Star Wars comic pictures found on SWTC.
Stats:
6.95 km long
12 Squadrons
87000 SBD Shields
48000 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

The creature was rendered extinct by the Rebel Alliance through the use of stolen TIE Fighters as they felt that their cause was more important than the life of a presumably non-sentient creature, even one which was the only example of its species. The death throes of the creature were literally explosive and this explosion devastated (and almost certainly) destroyed this starship.

This OPT is by no means the best that I have done, and it has a few problems (hence it not being chosen to be part of the Ultimate Craft Patch), but it is good enough to deserve to remain available (if only in part as some extra padding on this page).
The OPT suffered from what I call the Venetian-Blind effect where XWA gets confused as to which of two faces should be displayed in front of which and ends up interweaving stripes of one with stripes of the other. I solved this problem by moving vertices in AceDXF to give greater clearance between the hull and the detailing but this resulted in the detailing becoming rather too chunky. If I were to update it then I would accept the facecount penalty and Boolean-Merge the hull and hull detailing together, since as this is a Star Destroyer the extra faces/vertices would not be a vast number (see
OPT making guide).
In some ways the main reason I can see for using this OPT would be that if you have replaced the 8km TG SSD with a correctly scaled 17.6km SSD then for missions which require a ship roughly equivalent to the 8km SSD Giels SSD can be used.

DOWNLOAD 714k
(Zip File with files for semi-manual install so position can be chosen)

 

MC-75 Barracuda
Calamari Medium Cruiser

Description: Non-canon New Republic cruiser designed to be equivalent to the Imperial Victory class Star Destroyers.
Source: Imagination based on picture at SWTC.
Stats:
1.0 km long
2 Squadrons
3200 SBD Shields
1350 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

This cruiser was originally based on one of the MC-80 designs seen at SWTC, but I felt that another cruiser of the same size would not add much to the game so I decided to make it smaller and create a backstory about how the Empire had been continuing to use and construct VSD-IIs which would be too expensive to match ship-for-ship with a larger design. In the revision from version 1 of the OPT to version 2 I then decided to make it considerably slenderer, lessening the resemblance to the original design still further.

The blue/blue-green colour scheme proved quite popular which is ironic as it was partially an accident, I was going to make the MC-75 blue/white but it looked rather too like a Minbari cruiser (Babylon 5) so I adjusted the colour balance on the textures and it came out rather well.
Some texture streaking but acceptable.

DOWNLOAD 558k
(Zip File with files for semi-manual install so position can be chosen)

 

MC-80a Chatnoir
Calamari Medium Cruiser

Description: A New Republic cruiser which was (with the MC-80b) an intermediate design between the passenger-liner conversion MC-80 class and the purpose designed warship MC-90 class (see notes).

Source: X-Wing: Alliance
Stats:
1.3 km long
3 Squadrons
4400 SBD Shields
2400 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

When XWA was released Totally Games included a new design for their Calamari Cruiser model, however this design did not fit with events seen in Return of the Jedi as the only thing it resembled (and resembled strongly) was Home One, which was a far larger ship, rather than one of the smaller cruiser designs.

I had made a fairly detailed model of this design for pictures and cutscenes and so when I realised that I could use a higher facecount than I had previously assumed (confusing the limit on the number of error messages AceDXF could display warning me that a face still had the default texture with the number of faces I could use) I used that model as a basis for a test OPT.
In my success I did two things, firstly I ensured that I would have to spend a long time redoing all the Starship OPTs I had created to that point (which was a fair number as the simpler models had been fast to do and texture, and I hadn't worked to a very high standard when creating the textures) and secondly I helped provoke the beginning of the XWAU.
Since part of the XWAU was to replace the TG Calamaris with those seen in Return of the Jedi I was therefore free to create a small backstory for this design of cruiser and make the class-name be the same as the cruiser of this sort that a Role-Play character of mine was commanding (which had been why I'd created the first model).
Some visible texture joins and streaking but acceptable.

DOWNLOAD 504k
(Zip File with files for semi-manual install so position can be chosen)

 

MC-80b Mon-Remonda
Calamari Heavy Cruiser

Description: A unique (I think I read somewhere) Calamari Cruiser which was eaten by a World Devastator between panels in Dark Empire, which after playing a major role in defeating Warlord Zsinji was rather an anti-climactic end.
Source: Essential Guide to Vehicles and Vessels (picture on Internet)
Stats:
1.2 km long
4 Squadrons
4592 SBD Shields
2704 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

The specifications for this cruiser were rendered rather in dispute by Aaron Allston when he had Mon Remonda going toe to toe with the Super Star Destroyer Iron Fist as although Warlord Zsinji always had a distinct advantage over General Solo it never seemed to be by as much as would be expected. The length of the ship had been stated though and so the rest of the stats and the number of guns on the OPT came from that.

The model for this is acceptable and so are the textures. I quite like the effect I managed to achieve with the swirlies on the hull though the panel lines could be better and due to this OPT having been created in AceDXF so could some of the texture mapping.

DOWNLOAD 803k
(Zip File with files for semi-manual install so position can be chosen)

 

MC-104 Odysseus
Calamari Battlecruiser

Description: Non-canon New Republic heavy starship created as a replacement for the ageing but still very useful Home One design. Has the speed of a Cruiser combined with the firepower of a Battleship, and so by definition is a Battlecruiser.
Source: Imagination
Status: Old OPT available in Ultimate Craft Patch. Most of plans for revision made.
Stats:
4.2 km long
10 Squadrons
36400 SBD Shields
19136 RU Hull
Notes: Old OPT created in AceDXF, therefore no Level-of-Detail settings or parts.

When I found how much I liked using Home One in skirmishes I decided to do a similar sized ship which could be used however I wanted. After some doodling I came up with a design for the MC-104 and made it.
Rather underdetailed for her size so some recessing or extrusion of faces to provide complexity to the hull surface, some movement of detail into model rather than texture, the addition of a undernose drop-bay (just a recess with closed doors) to match an idea I had in my long story (set during the time that Role-Play character was in command of the Odysseus), and some texture enhancement planned.

DOWNLOAD 762k
(Zip File with files for semi-manual install so position can be chosen)

 

Modular Star Hauler

Description: Imperial military transport seen approximately 6 years after the Battle of Endor.
Source: Dark Empire
Status: Old OPT available in Ultimate Craft Patch. Most of plans for revision made.
Stats:
1.2 km long
1536 SBD Shields
720 RU Hull
Notes: Old OPT created in AceDXF, therefore no Level-of-Detail settings or parts.

Another OPT that looks better than the facecount and the number of textures would have suggested. I did think of just enhancing the textures as an update but on looking closer at the OPT I decided that, even if most of the detail in the textures was my own invention, that it would be better to enhance the model with more detail as well.

DOWNLOAD 409k
(Zip File with files for semi-manual install so position can be chosen)

 

Sienar Fleet Systems Construction Yard

Description: Support / Manufacturing platform designed for the repair of capital ships and the repair and construction of starfighters to provide support for task-forces at a single location.
Source: Design by Sean Boyce
Stats:
15500 SBD Shields
18200 RU Hull
Notes: Created in AceDXF, therefore no Level-of-Detail settings or parts.

This is a very old OPT which I had pretty much forgotten about until reminded. Textures are almost entirely modified TG and a lot of extra detail would have been included if it was being created these days.

At least it has Flightgroup insignia though.

DOWNLOAD 520k
(Zip File with just OPT and a readme with minimal information)

Future Releases
(In progress or to be redone)

XWAU OPTs

 

MC-80 Reef Home
Calamari Medium Cruiser

Description: Also known as the Anonymous Pearly Wingless (see notes) this was the most common Calamari Cruiser seen at the Battle of Endor. Being less massive than the Liberty and having an extra thruster this is a fast cruiser.
Source: Pictures of the model found on SWTC (during construction and during use in the film) combined with elements from pictures of the Liberty (which used same hull) to fill in the areas which were not shown in pictures of Reef Home.
Status: This at present is a working OPT with mostly placeholder textures. No bugs have been reported and I have played several missions of the XWA campaign with the Reef Home class Defiance present.
However I have decided to export the OPT as a 3DS and use Boolean-Union on it to avoid the rather nasty edge-wobble and then recreate the OPT with this modified model.
Notes: V.2.0 Created in OPTech by importing a OBJ with texture mapping set up. V.2.5 will be created in OPTech by converting a 3DS with 3DSOPZ.
One of the earliest XWAU OPTs completed was Reef Home, followed by Liberty, but thankfully these were never released (though they did escape) as they are absolute crap. I had made some quite serious mistakes with both models and even if I hadn't they were far below the standard that Darksaber and Decoy would set.

This has been stuck as an OPT with placeholder textures for quite some time so as I have failed to do the proper textures I decided to take up an offer of having some textures done. I decided though to modify the model through the use of Boolean-Union to avoid the rather bad edge-wobble I discovered and take the opportunity to rename all the placeholder textures (which would be being replaced) to 8.3 format so I could use 3DSOPZ since it had been so horrible reapplying textures to all those faces in OPTech.

 

MC-80 Liberty
Calamari Heavy Cruiser

Description: Although the Liberty herself suffered the fate of being used as an example of the second Death Stars firepower (along with a sister ship of Home One) there are still examples of this type in service. Slower than the Reef Home design due to the loss of an engine and the addition of wings the Liberty class does have superior firepower, especially against enemy capital ships.
Source: Pictures of the model found on SWTC (during construction, in use in the film, and from an Exhibition which showed how the model looked under "normal" lighting rather than the strange lighting in Return of the Jedi which made the Calamaris look muddy blue grey)
Status: This at present is a working OPT with mostly placeholder textures. No bugs have been reported and I have played several missions of the XWA campaign with Liberty present.
However I have decided to export the OPT as a 3DS and use Boolean-Union on it to avoid the rather nasty edge-wobble and then recreate the OPT with this modified model.
Notes: V.2.0 Created in OPTech by importing a OBJ with texture mapping set up. V.2.5 will be created in OPTech by converting a 3DS with 3DSOPZ.
The same applies for this as for Reef Home, it has also been stuck as an OPT with placeholder textures for rather a long time and is going to undergo the same modifications.

The TG W/CRS does resemble Liberty more than the CRS Reef Home in as much as the W/CRS does at least have wings and is the correct colour scheme of whitish with orange swirlies. It is still strange though that TG decided to give their W/CRS only four engines, make it much fatter, change the arrangement of the bulges, and so forth, as it would have been just as easy to at least make something with the correct proportions.

 

Other OPTs

 

A-9 Vigilance
(Base OPT only)

Description: A light fast Imperial design of fighter seen approximately 6 years after the Battle of Endor, but seen flying for the Rebel Alliance (as the New Republic had temporarily renamed itself) thanks to some having been diverted into Rebel hands.
Source: Dark Empire
Status: Some plans for revision made.
Notes: This doesn't actually look that bad considering how low the facecount is and how old the OPT is. It could do with a little more detail even on the base OPT though and the textures could do with some tweaking to make the markings a little more weathered and the shading/panel lines more realistic and complex.
 

MC-90 Defiance
Calamari Heavy Cruiser

Description: The first purpose-built Calamari warship (as opposed to the earlier passenger liner conversions) which entered service shortly after Grand Admiral Thrawn was assassinated.
Source: Dark Empire
Status: Old OPT available in Ultimate Craft Patch. Most of plans for revision made.
Notes: Old OPT created in AceDXF, therefore no Level-of-Detail settings or parts.

The model is an acceptable one though the textures are rather plain as in the one picture available the artist (Cam Kennedy) had simply coloured it smooth and blue and I had not been inventive in my interpretation of this. There is also a problem where for some reason the shading between the top and bottom of the main hull can be rather abrupt because AceDXF does not smooth across coincident vertices in seperate meshes.