Well, in the documentation, they say 'We hope to add support for all the Falcons standard screen-modes including truecolour and 8-bitplane and also it's extra hardware like the blitter'. Sadly, this never happened, and Falcon owners have not been able to cash in on this product. Programming on the Falcon is made hard by the lack of help from routines such as TML provided (although my ' STOS Falcon Extension' has helped bridge the gap), which is the reason that I believe there are not very many good games available for it...
I intend to produce the much awaited Falcon Enhanced version of TML. However, as I dont have the source to TML, this will take me a while, so dont get your hopes up just yet - this may never get finished.
STOS programmers may be interested in how FML will work. Well, here is the plan: FML will provide exactly the same commands and functionality of TML, so simply replace the LINK1/2/3 files in your STOS and COMPILER folders, and all TML programs should still run. I will, however, add an extra command, with the format:
fml init XRES,YRES,COLOURS
which will change screenmode to that defined, and cause all routines to work with
this screenmode. Obviously, all graphics will have to be replaced, but apart from
changing the graphics, and this one extra line, there is no difference from the
ST version of the programs. Thus, games such as 'Alien Thing', 'Hero', 'Island
Strike', 'Heartland' and many other games should be easily ported to the Falcon
using FML's enhanced graphics routines.
I have written some of the smaller commands, some of which are already Falcon enhanced (eg. freq and set freq which didn't work on the Falcon before).
Commands coded:
I may well write my own documentation to FML, as the doc's to TML are a bit of a mess, to say the least! :-)
Anthony Jacques : jacquesa@zetnet.co.uk