![]() | ||||||||||||||||||||||
| ||||||||||||||||||||||
|
![]() | The game was developed using Microsoft Visual C++. The code was written from scratch using a new DirectX gaming library I was working on at the time. The game includes the ability to demonstrate how to complete a level, using a nifty class I wrote to replay the players key strokes. The data is usually contained in less than 50 bytes of information! |
| The central cavern, deceptively easy, but for the first time gamer it caused a lot of frustration when the game was first released on the Spectrum. | ![]() |
![]() | The cold room with chilly the penguins |
| The Abandoned Uranium Workings | ![]() |
![]() | This level allowed you to gain much needed bonus points by dropping the beast into the exit! But don't worry no sprites were harmed in this recreation. |
| The Endorian Forest gave me knightmares for a long time :-) | ![]() |
![]() | So you thought the kong beast was dead? Well he just slipped to the next level! |
![]() | |
![]() | The Sky Lab Landing bay looks difficult but is one of the easiest once you got your timing right. There were of course no Save Game facility in the days of old and so once you lost your lives you had to start... Back at the very beginning. |
| The Bank, Back in the 80's outsourcing was prevalent then! | ![]() |
![]() | Unimaginatively named, required patience and timing! |
Still Here? If you are interested in more Retro Games, why not take a look at http://retrospec.sgn.net/ this group of people are dedicated to making remakes of classic spectrum games and updating them for the present day. For more games you may wish to visit www.remakes.org
(C) 1997-2011 Jason Brooks![]()