Item

Available

Cost

Notes

Macrobinoculars

1

100

+3d Search > 100m

Hand Held Heat Sensor

4

250

100m radius, Sensors skill

Snooper Goggles

2

300

+2d Search in low light conditions

Personal Surveillance Detector

2

450

Effect 5d Sensors to detect transmitters

Lifeform Scanner

2

3,500

10-500/1km/1.5km, Sensors roll, Gives num, position, body functions, Alien species to id

Response Analysis Device

4 R

4,000

Sensors: Easy or opposed Willpower, Effect 4d+2 vs Con

Combat Threat Analyser

4

4,500

+1d Tactics or Search in combat, Advise on weapons, num of opponents, next action

Passive Field Generator

4 X

5,000

+2d Sneak vs heat, light sensors

Portable Weapons Detector

2 R

5,600

Effect Search 5d or +2d, Diff Easy to Very Diff, or opposed Hide

       

Recording Rod

1

30

 

Comlink, Personal

1

25

Range 50km, Monitor 1 frequency

Comlink, Military

2 R

100

Monitor several frequencies

Personal Location Transponder

2

100

Very Easy Sensors, Range 200m

Voice Scrambler

3

600

Distorts conversation, sound heard from >3m

Data Scrambler

4 F,R

800

Comms skill, Easy to code, Very Diff+ to decode

Holo Communications Display

2

800

 

Remote Droid Command Link

2

850

Displays droid's readings and communications, Range 1km, Mod Repair + Easy Prog

Language Interpretation Unit

3

1,200

Easy Comms, Displays Translatation of 500 languages

       

Breath Mask

1

50

 

Medpac

1

100

1 use only

Emergency Blanket

2

250

First Aid, Reduce Diff by one level, Replenish medicines @40 credits

Environmental Protection Tent

2

500

Very Easy survival to activate

Micro-gravity Pressure patch

2

750

Easy First Aid, Wounded act as unwounded, Incapacitated act as Wounded

Power Harness

3

800

Negates penalties in gravity one band above standard.

Personal Survival Suit

2

900

Heating/Cooling system, Air filter, Comlink, Glowlamp, Camouflage +1d Hide/Sneak

Med Unit

2

3,000

5d First Aid to diagnose and treat illness, +2d to interfaced Medical droids

Regenerative Grafting Patch

3

5,000

Diff First Aid, 1 use only, Heals as Bacta fluid but taking twice as long

Survival Pod

3

13,500

Mod CompProg + Diff First Aid if Mortally wounded, Stabalizes patient

       

Blast Helmet

1

300

Head, +1d phy, +1 en

Blast Vest

1

300

Chest, +1d phy, +1 en

Combat Jumpsuit

2

500

All, +1d phy, +2 en, May be worn under other clothing or armour

Riot Shield

2 R

500

4d cover protection, Easy Melee Parry, Melee Combat damage of Str+2 and 4d stun

Blaster Dispersion System

3 F,R

600

Ammo 3, Causes -1d to Blaster damage, Covers 1m cube

Defense Field Generator

3

700

Worn as belt, Physical pressure receives 1d-4d stun damage

Corellian Powersuit Armour

2 R

2,500

All, +2d phy, +1d en, -1d Dex, +1d Lifting

Personal Defensive Shields

4 F,R,X

25,000

Melee Parry vs Blaster gives 4d cover protection, 25 rounds (cells @2,500credits)

       

Grav Boots

2

550

Powersuit Op, 2 Moves/round at 45-180 degrees opposite gravity

Merr-Sonn Leaper Jet Pack

3 F

300

Jet Pack Op, 30v/100h, x10 charges (@50 credits)

Arakyd Hush-About Jet Pack

3 F,R

1,800

Jet Pack Op, 200v/500h, x10 charges(@150 credits), Very quiet (+10 Search Diff)

Remote Vehicle Activator

2

500

Performs pre-flight checks, 2km range, 2,500credits for starships

Vehicle Command Controller

2

1,200

+1d vehicle operation, +2d dodges - but stops dangerous maneuvers

Autopilot Droid Brain

4 R

5,000

4d piloting skill, 5km range, 10,000credits for starships

       

Temporary Binders

2 R

75

Str 6d, Degrade after 36 hours

Datapad

1

100

 

Ryll Spice

2, X

400

+1d Per for 1 hour -2d Dex for 3 hours, Easy Willpower or addicted

Electronic Id/Doc Display

2 F

450

12 documents

Blaster Repair Kit

2

500

 

Emotion Suppression System

3

750

+2d Willpower, 24 hours to calibrate

Sonic Targetting System

2

800

Extra +1d+2 to aiming, Range 50m

Holographic Dejarik System

2

1,500

Scholar: Dejarik skill to play

Computer Access Translator

1

2,500

Computer Repair to install, +1d to Computer Prog/Repair skills if successful

Biological Encoder

3 R,X

2,500

Imprints owner's sample, Easy First Aid roll, 4d stun to other users

Starship Computer Translator

2

3,500

+1d+1 Computer skills for diagnosis/repair, +2 Space Transport Repair

Plasma Torch Boarding Device

X

4,750

Starfighter scale weapon, 8d dam vs Hull-2d, Light Damage allows boarding in 90secs

Cyborg Power Interface

4 R

5,000

+1d Str/Dex, 1.5 hour charge for 15 min use, Mishap causes 4d stun,

     

Use >1 per week make Mod Willpower or hooked - must use 1/day or -1d Str

Personal Holographic Projector

4 X

5,000

Helmet which projects mask over features, 20min power supply

Tri-laser Engraver

3 F,R

8,000

Gives +15 to Forgery rolls

Armoured Spacesuit

3 R

8,500

+1d en, +2d phy, +1d Dex in zero-gee environment

ECM Probe

3 F,R

10,000

Sensors skill, Copycat of Starfighter scale ships (Space <6), Diff Sensors to distinguish

Shipboard Security Descrambler

4 F,X

16,000

Effect +3d Security vs starship security systems

Universal Energy Cage

4, X

100,000

Str 15d, Blocks Force powers, Move 15

Planetary Shields

X

500,000

Crew 150, 6d Death Star scale, 100 square km, Control 3d, 5d backup shields




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