Task Difficulty     Scales   Hit Locations  
Very Easy 1-5 1d Character 0d 1 Head
Easy 6-10 2d Speeder 2d 2-3 Torso
Moderate 11-15 3d-4d Walker 4d 4 Arms (1-3 Left; 4-6 Right)
Difficult 16-20 5d-6d Starfighter 6d 5 Left Leg
Very Difficult 21-30 7d-8d Capital 12d 6 Right Leg
Heroic 31+ 9d+ Death Star 24d    


Cover       Protection      
Light Smoke +1d 1/4 cover +1d Wooden Crate 1d No damage Full protection
Thick Smoke +2d 1/2 cover +2d Wooden Door 2d Light damage -4d damage
Poor light +1d 3/4 cover +3d Metal Door 3d Heavy damage -2d damage
Moonlight +2d Full - Reinforced Metal 4d Severe damage -1d damage
Darkness +4d     Blast Door 6d Destroyed No protection


Scatter Diagram     Weapon Difficulties      
6 1 2 Short range x1d m Pistol 3-10 / 30 / 120 Brawling Very Easy
5 * 3 Medium range x2d m Heavy Pistol 3-7 / 25 / 50 Melee Easy to Mod
. 4 . Long range x3d m Carbine 3-25 / 50 / 250 +10 Melee vs Brawling Parry  
      Rifle 3-20 / 100 / 300 +5 Melee Parry vs Brawl  


Character Damage      
Damage   Effect Healing
0-3 Stunned -1d this round and next; unconscious for 2d mins Very Easy
4-8 Wounded No actions this round; -1d to actions then -2d Easy
9-12 Incapacitated Unconscious for 10mins; No actions allowed Moderate
13-15 Mortally wounded Dies if 2d < rounds wounded Difficult (or 2 Mod)
16+ Killed - -


Equipment Damage      
Damage   Effect Repair
0-3 No damage - -
4-8 Light damage -1d effect (-1 to armour) Easy, 15% cost
9-12 Heavy damage -2d effect (-2 armour), +10 to difficulties (-1d armour) Moderate, 25% cost
13-15 Severe damage Can not be used Very Difficult, 35% cost
16+ Destroyed Can't be repaired -


Vehicle Speeds     Collision Damage  
      Character Vehicle / Ship
Cautious 1/2 x Move Very Easy to Mod as free action, Diff to Heroic -1 level 1d 2d
Cruising 1 x Move Very Easy to Mod as non-roll action 2d 4d
High 2 x Move Diff to Heroic +1 level 3d 6d
All out 4 x Move Only action; Very Easy to Mod +1 level, Diff to Heroic +2 levels 4d 10d


Movement Failure    
Failure Character Vehicle / Ship
1-3 Full Move, -1d this round Full Move, -1d this round
4-6 Half Move, -3d this round, -1d next round Half Move, -3d this round, -1d next round
7-10 Half Move, No action this round, -2d next round 1/4 Move, No action this round or next
11-15 1/4 Move, Collision -3d No Move, Collision -3d
16-20 No Move, Collision No Move, Collision
21+ No Move, Collision +2d No Move, Collision +4d


Vehicle Damage      
Light 1-3: -1d Man (or -1 Move) 4: One weapon destroyed 5-6: -1 Move
Heavy 1-3: -2d Man (or -2 Moves) 4-6: -2 Moves  
Severe 1-2: Destroyed power plant 3: Explodes in 1d rounds 4: Disabled weapons
  5: Crash in 1d rounds 6: Destroyed  


Starship Damage      
Light 1: -1d Man (or -1 Move) 2: One weapon destroyed 3: One weapon disabled
  4: Damaged hyperdrive 5: -1d Shields (controls ionised) 6: -1 Move
Heavy 1: -2d Man (or -2 Moves) 2: Weapon system disabled 3: Weapon system destroyed
  4: Damaged hyperdrive 5: -2d Shields (2 controls ionised) 6: -2 Move
Severe 1: Dead in space 2: Disabled / Explodes in 1d rounds 3: Disabled hyperdrive
  4: All weapons lost 5: Destroyed in 1d rounds 6: Destroyed


Passenger Damage   Falling Damage   Weapon Difficulty      
Light damage 1d 3-6m 2d Starfighter   Capital  
Heavy damage 3d 7-12m 3d Lasers 1-3 / 12 / 25 Turbos 3-15 / 35 / 75
Severe damage 6d 13-18m 4d Ion 1-3 / 7 / 36 Ion 1-10 / 25 / 50
Destroyed 12d 19-30m 7d Blasters 1-5 / 10 / 17 Missiles 2-12 / 30 / 60
    31-50m 7d Torpedoes 0-1 / 3 / 7 Tractor 1-5 / 15 / 30
    51+ 8d Ramming vs Terrain +10    




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