ELLAS & DBM

This section covers my armies of the hellenistic period, from Hoplites to Hannibal. These armies have a major attraction to the lazy wargamer, in that they all use very similar troops so by and large building one means you have them all with not a lot of extra work. From the point of view of playing them I would say there are 5 very distinct flavours (1).

 


Structure & Tactics

There is a difference between 25mm and 15mm, in that 25mm heavy infantry typically has fewer open flanks and can reach its enemy in the game.

25mm Late Carthaginians - I field 2 regular commands and a Spanish ally as games are typicaly 350ap and this delivers a big, mobile army. The main command is primarily Sp(S) with Ps, Ax and a few LH. The other command and Spanish ally are very similar - Spanish Ax(S), Ps(S/O) and LH(O). Their role is flank fighting unless facing enemy Elephant (Classical Indians are poular in period) or Warband armies. In genearl I find Cv(O) a waste of points - no teeth, and not enough mass. 25mm is far more of a frontal slug, and Sp(S) excel at this. I have fought 2 tournaments, witha c 50% win rate and a somewhat better rate in teh Milton Keynes club league

25mm Early Carthaginians - Similar structure, but far fewer Sp(S) - I use the Wb(S). It is a brutal frontal slugger against heavy infantry owing to the Wb(S), but this makes it less nimble.The Cv(O) chariots are a complete liability, owing to their inability to double rank and the huge recoil/zone of death distances on a 25mm table. My record with Early Carthaginians at Roll Call '98 was fairly dismal, but I had terrible dicing luck in all 4 games.

15mm Spartans

In 15mm open flanks are a much bigger issue, so I field 12-16 Sp(S) and many more Sp(O) plus all the LH(O) and Ax(S) I can buy. The army attempts a frontal slug while the LH and Ax hook around the enemy flanks. What you get is a big army full of very tough spearmen that can look after its flanks. In period it will wipe any Hellenistic army out, as the Spartiates will hold the phalanx (and anything really) while the Hoplites smash the flanks.This army has never lost a battle, and is the dourest mincing machine I own, grinding its way through Assyrians, Hellenistics, Romans, Medieval Portuguese et al - but it has never been to a tournament so has not been properly tested, and it has no way of catching an enemy who will not fight.

15mm Bactrian Greeks - Fun to play, and typical of all Irr Kn(F) armies, if it gains the ascendant the enemy collapses rapidly, if not it is in trouble - but the large numbers of Light Horse can slow things down, lessening the defeat from a 0-10 to a 2-8 or so. I used it at Roll Call '97, and it went 4-6, 7-3, 10-0, 0-10. Not bad - the 0-10 was against its period nemesis, Classical Indian. I have not tried the new cataphract version, but have played against it with Dynastic Bedouins and it was fairly easy meat for the Bedouins due to their size and manouverability. I typically field all the cheap infantry as bulk, 2 LH commands and a Kn(F) main command.


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