Overview and physiology.

The Gorn Hegemony have been rarely seen outside of their borders since the encounter at Cestus III in the 2260s. From what is known about the Gorn, from the anthropological reports of Igor Kordey, they live on the volcanic desert world of Gornar. Gornar is like a cross between the hottest deserts of Earth such as the Gobi, and regions such as Death Valley and mixed with the environment of Venus. The result is an oppressively hot planet in which the Gorn thrive and races such as humans have to take extreme measure to avoid withering rapidly in the heat. They live in architecture built into the mountains and volcanoes of that world, relishing in the heat and gases therein. Gorn do not require water in the amounts that races such as humans do, they can survive off the moisture condensate within the caves.

Gorn are of massive build, possessing extra bones in the ribcage area, allowing them to take far more physical punishment; this is ideal for the hot, hostile world of Gornar. The Gorn feet have a toe which has evolved into the heel, allowing the Gorn to "run like hell". Their skull has evolved to allow a large space for the brain, including an increased area for the rear, instinctual region of the brain. Gorn have incredible reptilian powers of regeneration, being able to restore severed and damaged limbs. Only decapitation is a sure way of killing a Gorn.

Gorn Culture.

The Gorn are divided into two facets: clan and status. Clan shapes designate the one of three castes: warrior (square), Politician (triangle) and ruler (circle). The more important the clan, the more perfect the shape. Clan colours come in shades of browns, reds and black but no blue: Gorn do not recognise blue. Gorn have great sense of smell so can recognise each other, but the clan emblem allows no room for misunderstanding.

Gorn clothing is functional; the neck is shielded as one of the only places guaranteed to kill a hardy Gorn, most pther items of clothing are for protection or as weapons: even the communicator dangling off the belt turns into a dagger with a twist. Fingers and toes are uncovered as lethal weapons and the main body is protected with precious metal armour. Gorn are renown for their metal work and the armour of warrior Gorn is amongst the most prized. Each piece of warrior uniform is handmade and unique. the preferred long range weapon is the telescopic spear. This weapon when retracted is a club, yet twists into a spear which can be thrown to deadly effect.

The egg represents the source of life and the centre of the universe; literally they are the next generation of Gorn society. Eggs are traditionally adroned with ancient Gorn writings; these are spells designed to protect the new generation from harm. As mentioned before, the metallurgy of Gorn is universally renown, for example the rings around their arms and necks supplement their weak eyesight in the gloomy caves by being made of a phosphorescent metal. Gorn architecture relies heavily on metal, rather than the rock and stalagtites of old. Geothermal energy is used for power and heat.

The Gorn governing body consists of an Emperor and four main councillors, two of which are military advisers of the Black Crest clan. These five are flanked by ten more councillors whom themselves are surrounded by two semi circles of ten 'observers', each with voting rights. This makes twenty-five members in total: twenty-five beinga significant figure to the Gorn. The Gorn Emperor decided on all matters, lending his vote to one side of the other.

The above Starfleet Intelligence report is from Wildstorm Comics "The Gorn Crisis" material on the Gorn by Igor Kordey
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