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Misc Controls
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Smoothing
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- Move: How far along the line from a vert's grid position to the dynamicaly
calculated smooth position to generate a new position at each simulation step.
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Multi Basic Controls
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- Time Step: The simulation runs at a fixed time-step. It would only be necessary to reduce the step-size in order to avoid an explosion but it might be of interest to see the mesh deform in slow-motion.
- Stopped: The simulation is disabled once the x, y, and z componants of a group of verts' velocities fall below this value.
Increase it to make the meshes static faster.
Decrease it to get more accurate results.
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Multi Options
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- Damping: Enable the scaling of vert velocities. This drains energy from the system at every step.
- Viscous: Enable a viscous drag force.
Viscous drag opposes a vert's velocity and so acts to settle the system down.
- To Smooth: Enable a force pushing a vert towards a smoothed position calculated in the same way as the smooth physics option.
- To Neighbours: Enable forces that depend on a vert's displacement from it's resting offset from it's neighbours.
This force resists deformation and rotation but allows a mesh to translate freely.
- To Grid: Enable a force pushing a vert towards it's grid position.
This anchors a vert, stopping it from wandering too far from it's grid position under the influence of other forces.
It is also cheaper to calculate than a spring from the vert to it's grid position.
- Shared Spring: Enable a force resulting from a spring stretched between a vert and the average position of it's neighbours.
- Edge Springs: Enable a spring for each edge of the tesselation.
These springs help to resist faces collapsing or expanding far from their default sizes.
By scaling the resting length of these springs down, a mesh can be made smoother.
By scaling their resting lenghts up, it can be made crinkly.
- Grid Spring: Enable a force resulting from a spring stretched between a vert and it's grid position.
This keeps the vert from wandering from it's grid position like the directly generated To Grid force above.
Cavernosa release 0.2.0 used 2 springs; one from a vert to it's grid position
and the other to the average of it's neighbours' positions.
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!!! Under Construction !!!
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