The new mesh export feature in action. Modelling in Cavernosa. Posing and rendering in Blender.
Images to celebrate the first bit of work I've done in over a week after a dying
power supply took out most of the innards of my dev machine.
The same sort of lighting as below but with a more suitable texture.
Lighting in the range 0 to 2 used to brighten textures.
The lighting parms are visible at the right of each shot and one of the
source textures fills the background of each.
The textures used in this pic are actualy a poor choice since they
contain dark regions that can never be brightened by much, even when multiplied
by 2. It would be better to use textures with less contrast and which are bright
enough (R, G, and B all being over 0.5) to saturate to white in the extreme.