|
|
EDUTAINMENT PRINCIPLES
There are a number of principles that must
be adhered to when developing and installing your own EdutainmentWorld.
These are firmly based in psychological and technological aspects
of what has been termed 'Human Centered Systems'.
The description of these terms are still
being discussed and refined. The practical application of this
line of research are still relatively new but they are gaining
ground rapidly. It is not the intention to write a full article
here, just to highlight topics for further reading. (and in some
cases to state the obvious)
- There must be a vision
of the end-state. What will the organisation look like when
we are a couple of years down the line.
- There must be senior level management
commitment.
- Members of Staff must be led
(by example) & re-motivated.
- Form teams for specific
purposes with clearly defined objectives.
- Keep all activities small.
(This may seem counter intuitive, but split all tasks up into
many activities. Although this increases the administrative
overhead it also increases the staff interactions and starts
to generate the one-to-many didactic relationships needed.)
- Keep meetings
regular, short and about every two weeks.
(Yes, its going to take a long time.).
- The above are not really principals,
more like rules-of-engagement. The principles of edutainment
stem from many lines research. The area of Human
Centred Systems is a good place to start as this covers
psychology, technology, HCI, didactic aspects of learning and
much more.
If you want a more personal explanation
and a discussion as to how these principles could relate to your
organisation please contact us.
|
|