John N Sutherland
Ahhhh …
Space Invaders on a beer-sticky glass-topped table with big red buttons
|
||||||
|
1997 |
The world’s first degree programme in video games programming. A software engineering degree covering soft (market, design and production) and hard (PC and console 2D and 3D games programming, and, AI for games) aspects of games development. |
|||||
|
1998 |
The world’s first undergraduate programme in video games programming. Lots of programming and mathematics plus the option to read Japanese Language and take a placement with a company in Japan. |
|||||
|
1999 |
Another first, a
combined (4::1) art and music degree programme designed to produce digital
time-based artists. Graduates go into work in the film, games, television and other media industries. |
|||||
|
2004 |
Designed to
produce graduates capable of entering design, production, editing, direction
and QA in new media industries. Lots of business, games, new media, law and marketing with a final year project running a real new media production project. |
|||||
|
Under development |
Proposed to be run by a consortium of technical universities and offer a time-served IT professional a means to deepen his/her understanding of IT and gain a respected professional qualification. |
|||||
|
|
||||||