Axis and Allies
Army Lists for 'Hordes of the Things'
By Roger Cooper

The popular board wargame Axis & Allies provides ready-made (albeit small-scale) World War 2 miniatures. In HOTT terms these could be modelled as:

Stronghold: An Industrial Complex

Hordes @ 1AP

(Infantry)

4

Knights @ 2AP

(Tanks)

3

Artillery @ 3AP

(AA Gun)

1

Air Boat @ 3AP

(Fighter)

2

Dragon @ 4AP

(Bomber)

1

Water Lurker @ 1AP

(Submarine)

1

The general could be any ground unit type.

Options: The numbers are very variable. You can have up to 17 Hordes(infantry), up to 10 Knights(Tanks), up to 12 Artillery(AA Guns), up to 10 Air Boats(fighters), up to 3 Dragons(Bombers), up to 6 Water Lurkers(Submarines). You could customise AA Guns, by making them +2 vs Flyers and -1 vs ground units. Bombers could be treated as Air Boats with -2 vs Flyers and a +1 vs ground units. You could have up to 3 bombarding battleships which could be treated as either Artillery or Gods.

Alternative:
Normally, industrial-age armies are classed under HOTT as not having shooters, because all the missile weapons on each side cancel out. If you want a more realistic performance against a pre-industrial army try:

Shooters @ 2AP

(Infantry)

4

Artillery @ 2AP

(Tank)

2

Aerial Hero @ 6AP

(Fighter)

2

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