HOTTBAP 2004 Report
By Steve Price

Well, made it home safe after a good weekend. I took pictures but have yet to sort out a web page so in the interim here's my report.

Late Firday I finally convinced Ian Walkley to come up to resolve the odd number of players and even better persuaded him that we'd stay overnight. We got there in plenty of time, said hello to the usual suspects and found a café for a greasy breakfast.

For those who have been on another planet over the last two months I was fielding a Napoleonic army with:

Madame Blanchard(Airboat general)
Captain Otaire(Airboat)
Cavalry Corps(Riders * 2)
Regiment de Ligne(Spears * 4)
Grand Battery(Artillery * 2)

The Stronghold was an inn acting as Napoleon's HQ with Boney himself and some staff.

Game1.
I invaded against Brian who had an Arthurian army sans Lancelot, which was nice, as it would have been a shame to take on a fellow Frenchie. He had hero general, hero, paladin, 4 knights and 2 shooters. Oh great. Terrain provided me with an anchor on one flank and I never really moved from there for fear of my airboats being dragged down by King Arthur and his poncey Round Table. Brian advanced and tried a flanking move but I was able to counter the threat and Brian withdrew to go for a frontal assault. I had an embarrassing amount of good dice so was able to move airboats around covering threats. As Brian came in the artillery opened up an blew away a knight, bad pips meant he could not reorganise his line so he went in just on one side with knights and paladin. The paladin lost to artillery and my spears held againt his knight whilst my rider was just pushed back. Things went from bad to worse for Brian as he lost a shooter, another knight and hero in subsequent turns giving me the 14AP for victory. Had Brian had the aerial hero or even some decent dice rolls I think I might have been back in Paris for dejeuner.

Game 2.
I invaded again, this time againt Neil Mason who had the Dover Castle garrison of 1216; hero General, 6 shooters and 4 knights. Nice Stronghold of the compulsory White Cliffs complete with sand castle on the base with the Cross of St George stuck in the top. Neil deployed well, I deployed like a nonce by splitting the airboats (won't do that again) and trying to think I could sit on a hill. Well, I could have had I stuck to the plan instead of feinting left and then having to pull back. Neil didn't just counter my feint but then pursued me all the way to my baseline. Madam Blanchard took for ever to come across from the right to help out and arrived just in time to be dragged to the ground kicking and screaming whilst flanked by a shooter. Airboats against heros don't do well. Dover prevents Napoleon from having a secure supply line and wins having killed my general and 5AP to no losses.

Game 3.
I defended against Peter Duckworth who had a well themed army with just a tad of political sentiment about it – Arthur Scargill, miners, flying pickets, Ben Elton, incorruptible journalists, and even a stand to represent himself as he was in those giddy days. We both deployed and went at it. Which is where it went wrong for me. Another leasson learnt is to keep Madame Blanchard behind the line and anchor a flank. Not let Scargill,or indeed any other Hero leap atop her balloon and stick pins in it, I did manage to blow away the flying pickets (flyer – of course) before she went down but that was it. Very quick game, 3AP and general down to 2AP. It was never clear if the army were defenders of England or not, Peter enigmatically called them `The Enemy Within' and diplomatically left it to you to decide. He's mellowed since the strike obviously :-)

Game 4.
I defended against Ken McKewan who had an undead army (behemoth general, hero, 2 blades, 4 spear, 2 shooter); apparently they did invade England, way back. I bought it any way. I defended and this time anchored correctly. Ken put his hero to his left with his shooters to the right so in turn one my airboats swung left to flank him whilst my line wheeled right. My airboats with rider support took on his shooters for a push and shove match and eventually I got one of them. In the meantime Ken assaulted my line with his Blades , hero and behemoth. Bad pips meant he could not deploy for optimum match ups and his behemoth general got 2 12lbs cannon balls at point blank. Dried up bones don't take that sort of force too well and down went his general. General down and a few AP lost meant victory to me.

Bonus game.
Just as Ken and I finished two gents were watching with interest. Turns out one had the rules but never yet played so we invited them to play. One elected to play with Ken as his adivsor using his undead vs my Napoleonics. It turned out to be an extremely good game and very close (he won by 13AP to 10AP), and we were able to show how the game worked at a good pace as the game developed slowly. In fact the bloke watching rushed of to Spirit Games midway through as he though it looked just great. So knock up two more converts for Ken and I.

Some of the armies there were very nicely done, Seb would have been proud of Alan's Hitler pastiche. James's Home Guard were very nice with superb touches on the terrain front. Dominic's Welsh all in national costume was a good gag. Peter's Miner's was well worked. Benedict's Stronghold with a beached longship was nice.

It was nice to see a new face, namely one Bill Peck, who was not only at his first tournament but also playing his first games vs opponents (a opposed to solo) play. And he knew a point of rules better that the rest of us !! Impudent upstart !!

I bought a couple of boardgames that looked fun and also bought DBA2.2. The evening was spent playing some fun games, in particular some German game where you have to collect chicken feed and chickens. You had to be there really. Also a bonus was five people coughed up for Berkeley and Neil Mason booked 2 spots for him and son last night, putting us on 27 entrants now (even with clashing with Clevedon DBM again).

The scoring worked well enough I thought so is confirmed for Berkeley. Some draws are inevitable, but at least they score any AP destroyed if they get stuck in, arranged draws will get no AP value so the players will in effect be penalised.

Many thanks to Richard and Ken for running the show, most enjoyable as ever and a few beers in the evening were most welcome.

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