This scenario is a hybrid between a Johnny Reb scenario in 'Across a Deadly Space' by Ryan Toews and George Anderson and a boardgame scenario in Victory Games' 'Across Five Aprils'. It covers an attempt by Joseph E. Johnston to surprise and destroy two isolated corps of Sherman's army. A brief account of the battle is available. The Confederate order of battle is much simplified from reality; the force was made up of a hotchpotch of units with some corps being barely brigade sized. Units have been amalgamated and commanders lost so as not to give the Confederate to high a ratio of leaders to brigades. The essential structure of the force has been captured however.
Union Forces Army of Georgia (Left Wing) XIV Army Corps Davis 1 Ldr First Division Carlin 1 Ldr Hobart 7/5/4 Inf Buell 8/6/4 Inf Miles 4/3/2 Inf Second Division Morgan 1 Ldr Vandever 10/8/5 Inf Mitchell 7/5/4 Inf Fearing 7/5/4 Inf Corps Artillery 2 Artillery XX Army Corps Williams 1 Ldr First Division Jackson 1 Ldr Selfridge 5/4/3 Inf Hawley 8/6/4 Inf Robinson 10/8/5 Inf Second Division Ward 1 Ldr Case 9/7/5 Inf Dustin 8/6/4 Inf Cogswell 6/5/3 Inf Corps Artillery 2 Artillery ------------------------------------- Confederate Forces Hardee's Corps Hardee 1 Ldr (E) McLaw's Division Walthall 1 Ldr Blanchard 3/-/2 Inf Kennedy 7/5/4 Inf Harrison 5/4/3 Inf Fiser 4/3/2 Inf Artillery 1 Artillery Taliaferro's Division Anderson 1 Ldr Elliot 8/6/4 Inf W. Butler 4/3/2 Inf Artillery 1 Artillery Cheatham's Division Bate 5/4/3 Inf Lee's Corps D.H. Hill 1 Ldr (E) Stevenson's Division Stevenson 1 Ldr Henderson 4/3/2 Inf Pettus 4/3/2 Inf Coltart's Division Coltart 1 Ldr Sharp 4/3/2 Inf Brantly 4/3/2 Inf Department of North Carolina Hoke's Division Hoke 1 Ldr Clingman 3/-/2 Inf Colquitt 6/5/3 Inf Hagood 6/5/3 Inf Kirkland 7/5/4 Inf Baker 6/5/4 Inf Artillery 1 Artillery Unattached Troops Cavalry Hampton 1 Ldr (E) M.C. Butler 4/3/2 Cav Artillery 1 Horse Artillery Loring's Division Loring 2/-/- Inf
Owing to the need to preserve valuable horseflesh the Confederate cavalry brigade of M.C. Butler may not initiate charge combat whilst mounted unless they are outflanking the target, it is limbered artillery or it is disordered.
In addition, no element of Hampton's division may voluntarily move more than 16 inches from the North East edge.
In both the Confederate and Union 1400 turns all brigades under the command of D.H. Hill receive a +1 bonus in charge combat. In addition, all Union defensive fire against these brigades on the Confederate 1400 turn is at half effect.
All brigades are allowed to build breastworks during the course of the game. In order to build works a brigade must be in line or supported line. In order to begin building works the unit does not roll on the maneuver table, but places an entrenching marker instead. In its next movement phase it may, in lieu of rolling on the maneuver table, place works sufficient to cover its frontage and that of any attached artillery. The entrenching marker remains in place.
The entrenching marker is removed if the brigade is engaged in charge combat, moves or becomes disordered. It is also removed if the unit fires, unless the works have also been placed in which case the unit may fire without restriction. Whilst the marker is in place the brigade suffers a -1 on all maneuver rolls, reflecting a reluctance to leave works once it has started to dig-in.
Note that since terrain effects are not cumulative there is no point in a unit entrenching if it is in woods.
The scenario starts with the Confederate 1400 turn and ends with the Union 1830 turn.
The following units are deployed at the start of the game:
DAVIS, CARLIN, Hobart, Buell, Miles, MORGAN, Vandever, Mitchell, Fearing, 1 Artillery (Davis), Robinson
Units are placed as shown on the map. All leaders are deployed attached to or within 2 inches of any unit in their command.
HOKE, Colquitt, Clingman, Hagood, Kirkland, Baker, D.H.HILL, STEVENSON, Henderson, Pettus, COLTART, Sharp, Brantly, Bate, HAMPTON, M.C.Butler, Loring, 1 Artillery (Hoke), 1 Horse Artillery (Hampton)
Units are deployed as shown on the map. All artillery is deployed unlimbered. All leaders are placed attached to or within 2 inches of any unit in their command.
At the start of each Union turn the player rolls a dice and keeps a running total of the scores. Reinforcing units enter when the accumulated total exceeds their activation level. The activation level of each reinforcement is:
|
WILLIAMS, JACKSON |
10 |
|
Selfridge, Hawley |
10 |
|
1 Artillery (Davis) |
15 |
|
WARD |
20 |
|
Case, Dustin |
20 |
|
Cogswell |
25 |
|
2 Artillery (Williams) |
30 |
|
|
|
|
All Union troops dice for their point of entry: |
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|
|
|
|
1-5 |
Point C |
|
6-0 |
Point D |
All Union troops enter in march column. They may opt to remain off table on the turn of entry and enter the table in any formation within 6 inches of the entry point. No brigade can initiate charge combat on the turn of entry unless the target is within 6 inches of the entry point.
Confederate reinforcements appear according to the following schedule:
|
1400 |
HARDEE, WALTHALL, Blanchard, Kennedy (A) |
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|
ANDERSON, Elliot, W. Butler, 1 Artillery (Anderson) (B) |
|
1430 |
Harrison, Fiser, 1 Artillery (Walthall) (A) |
All Confederate troops arriving at Point A enter in march column. They may opt to remain off table on the turn of entry and enter the table in any formation within 6 inches of the entry point. Those troops arriving a Point B may enter in any formation. No brigade can initiate charge combat on the turn of entry unless the target is within 6 inches of the entry point.
Click here to view the map.This scenario uses an 6' x 4' table.