Orc Nation Briefing
As Bigun Big Nose chieftain of the Orc nation and winner of the biggest nose in Orcdom competition for as long as you can remember you have the following thoughts on life. Since the last dust up with the smelly humans they made you put a mark on a piece of paper and said you had to live in the middle of the forest. Well you have tried but there is only so much fun to be had in big nose competitions and toasting the odd pixie on an open fire, you now feel it is definitely time to start looking for something more interesting to do. Of course you have to keep her in the warren happy in fact you reckon avoiding an ear bashing from your wife by keeping your homeland hex in Orc hands has got to be worth 3VP a turn. One day you saw a big manor type place on the edge of the forest and you know big houses always have lots of cool stuff to nick, enough stuff you think for 2VP for each turn you control it. From the highest hill in the forest you can see the magnificent masts of sailing ships in the harbours at the coast. You have never been to sea and reckon it would be worth 2VP for each turn you control highport A with the big ships and 1VP for Tilsit with the little ships. At the north-east edge of the forest you can see a fort and a shrine. The fort is made of stone and looks like a good cave substitute, you never know a change of scenery might make her in the warren happy. You will get 1VP for each turn you control it. Shrine bashing so annoys the smelly humans it is also worth 1VP a turn for each turn that you have troops in the shrine. Annoying humans is almost as much fun as big nose competitions.
Victory Point Summary
|
Location |
Victory Point Value |
|
0802 |
3 |
|
0601 |
2 |
|
0406 |
2 |
|
0704 |
1 |
|
0601 |
1 |
|
0403 |
1 |
Starting Forces
In the Orc Homeland hex 0802, 24 army points
In an advance raiding party in hex 0701, 12 army points
Recruitment
Each turn you can recruit forces in your homeland using the following table. If your homeland is captured by another nation you only get half the normal amount of troops and restrictions apply, see main rules. If the correct models are already in use alternatives to the required army points value will be supplied in the following order:
Recruitment Table
|
Die Roll |
Recruits |
|
1 |
5 Warband, 1 Knight |
|
2 |
4 Warband, 1 Knight, 1 Rider |
|
3 |
3 Warband, 1 Knight, 2 Riders |
|
4 |
2 Warband, 1 Knight, 1 Rider, 4 Hordes |
|
5 |
1 Warband, 1 Knight, 1 Rider, 4 Hordes, 1 Shooter |
|
6 |
1 Warband, 1 Knight, 1 Rider, 2 Hordes, 1 Shooter, |
Specials Table
|
Die Roll |
Recruits |
|
1 |
1 Warband |
|
2 |
1 Warband |
|
3 |
1 Warband |
|
4 |
1 Warband |
|
5 |
1 Artillery |
|
6 |
1 Behemoth |