Player Turn
(What to do in a turn and when to do it!)
Advise a referee of any changes in the composition of an army due to new recruits or the amalgamation of armies. Advise the referee of any new armies formed with new recruits or the separation of an existing army.
Wait until you hear the result of your scouting and diplomatic envoys.
Give movement orders for your army or armies and or diplomat. Armies can move as fast as their slowest component. The movement rate for troops in inches on the tactical map is the same as their movement rate in hexes on the strategic map. For example an army containing an element of blades could move up to two hexes on the strategic map. Movement orders should indicate who is issuing the order and which army that commander is accompanying. Movement orders can be to move to a specific location, to raze a GM controlled neutrals recruitment hex or to engage a spotted enemy.
Fight any tabletop battles you are involved in. Don’t forget to give the exact result to a referee.
5)
RecruitmentIf it is winter you can recruit new troops up to the recruitment value of settlements or fortifications you control.
NB There are three campaigning seasons (spring, summer and autumn) then winter per year.