Berkeley 2003 Report
By Alan Saunders
Saturday
Up at 6:30am and away just
after
Game 1
An unexpected pleasure as,
for the first time, I get to play against
The game was quick. I got my
god on early, and, combined with flyers, killed the hero that was leading some
riders on a flank march. I then noticed that
Game 2
I defended once again, using
my main army, the Inuit Inland Dwellers of Etah. Ken chose that perfect army
for an Arctic environment, Lizardmen. I laid a terrain that broke up his
advance, and picked off his elements one by one with the magician and, when it
turned up, the god. With 12AP lost I won 46-2.
Game 3
With two victories under my
belt I drew Richard Bodley Scott for the third year running. I defended again
against some goblins with the usual Bodley-Scott shooters and other stuff. The
terrain I laid meant neither of us would advance and, after a brief, shooter
killing, appearance by my god a draw looked likely. Getting greedy I decided to
try an ensorcell his hero for an extra 4 points, despite having already rolled
a ‘1’. Inevitably I rolled another ‘1’, frogged my general and lost the game
4-44. This rates as silliest move of the tournament in my mind; I should have
just accepted the 24 all draw …
Game 4
Another tournament first for
me – James Ewins. I decided to use the chaotic Number 13 Alliance against his
Elves, despite discovering that the had changed since their outing last year. I
defended, again, and we fought a battle close against one of the board edges as
his line of shooters, riders and a hero went for my stronghold. Throwing my
paladin into the fray, with a little support, I dispatched the hero and some
shooters. With two lurkers already gone, James had taken quite a few losses,
but I was amazed to discover that, in fact he had taken enough to lose him the
game. 42-6 to me.
End of the first day and time
for more games after a browse of the two trade stands. I picked up various
figures from Tabletop Miniatures, as well as Star Wars – Epic Duels from Behind
The Lines.
The first of the evening’s
games was Formula 1, with six players. Whilst the lead changed a number of
times, James soon dropped to the rear and I used a tactic card on the back
straight of the last lap to just slip in front of Declan McHenry and win the
race. Whilst I ate I was defeated at Zombies, then we switched to
And so to bed …
Sunday
Up and out for the
traditional pre-breakfast stroll. This was along the nearby canal towpath and
was extremely pleasant. Then back for the obligatory full English breakfast and
off to the first game of the day.
Game 5
The first game of the day was
against
Game 6
Having secured a victory I
had crept far enough up the table to earn a game against another Bodley Scott.
I faced Ned, who was using a variant on the goblins his dad had used. I used
the Inland Dwellers of Etah, and defended again.
I got the god on early, and
killed a couple of shooters before he disappeared. With less terrain that the
game against Richard I was able to try a cautious advance with the rest of my
army. Ned, meanwhile, went for my magician general with his dragon, and lost
the combat. This left him 8AP down, and it was noticed that his hero was within
bespelling range of my magician. If I could ensorcell him I would win the game.
I had, however, already rolled a ‘1’, so this was a risky venture. But it was
for the game, so I went for it. Ned rolled a ‘2’, so I only needed a 4 or more
to win. I rolled a ‘1’ and lost the game. 8-40 to Ned.
Lunchtime gave some of us
another chance to play
Game 7
Another game against someone
I hadn’t played before; Paul Smith. He was using his Hammer Hordes of Horror,
and wonderful themed 25mm army with Frankenstein’s Monster, Dracula and other
horror favourites and an superb stronghold. I chose some strange Highland
Badgers, a mix of spears, rider (on giant birds) and shooters). For the only
time that weekend I attacked.
Paul hid his hordes and
magician behind some bad going, and tried a flank move with his beasts, whilst
fixing my attention with a flyer supported aerial hero. The beast flanking
moved was nullified by a single spear rolling against the odds, whilst my two
shooters chased the aerial elements around behind my lines, picking off a
flyer. Disaster struck when my general was hit in the flank by the aerial hero,
and destroyed, but I had enough PIPs on my next bound to move up a shooter on
one side of it, and a rider to block its recoil. Although one factor down I won
the combat, and the 6AP loss was enough for me to win the game 44-4.
Game 8
The last game of the
tournament saw me facing Thomas Bodley Scott’s elves with my Inland Dwellers of
Etah. I defended. Somehow I never got into this game; my god appeared and
killed a rider before vanishing, my magician rolled a ‘1’ for his first
bespelling roll making any further uses a risk, and Thomas just ploughed
forwards wiping out the rest of my army as he went, winning the game 46-2
My final score was 232
points, and 8th place, having won 5 and lost 3. All of my losses
were to the Bodley Scott family. I had only played four of my opponents before,
and, of those, only faced two of them at
The day ended with the presentations.
I won a raffle prize, as well as winning the prize for best individual 15mm
element – the god from my Inuit army.
So away off home for another
year, and to discover that at some stage over the weekend I had acquired a
streaming cold.
Many thanks for the Tudor
Arms Lodge for putting up with us, and to Steve for organising everything.