My Favourite Army
Page 2

Name: James Ewins
Army: Aztec Triple Alliance
Scale: 15mm
List:
1Hero General @ 4APSuit Warrior with bearers/hangers-on.1
1Magician @ 4APHoly relic on palaquin4
1Flier @ 2APWinged Serpent2
1Warband @ 2APQuachique2
2Blades @ 2APArrow and Jaguar Knights4
1Blade @ 2APWarrior Priests2
6Hordes @ 1APClan Warriors6

Notes:
Options: Bows (mercenaries) @ 2 AP, another Hero, more Hordes and less Blades, more Blades and less Hordes, nothing seems to work... they just keep losing.

Figures are mainly Falcon, except the hangers on (Gladiator baggage bearers), the Arrow knights (Minifigs) and the Serpent (Ral Partha's 25mm AD&D range).


Name: Jon M Mollison
Army: The Green Tide, A Goblin Horde
Scale: 28mm
List:
1Behemoth General @ 4APOgre with mace1
11Hordes @ 1 APWave after wave of goblins and snotlings11
1Sneaker @ 3 APGoblin assassins with net and club3
2Riders @ 2 APWolf riders4
1Flyer @ 2 APTrained giant bats2
Stronghold: Cavern leading under a small hill

Notes:
This is an army composed almost entirely of plastic GW 25mm-ish figures. The only metal figs are the sneakers. The rest were liberated from various GW board games such as Hero Quest, Battle Masters, and Warhammer Quest. The sneakers are Night Goblin Assassins.

I like to think of this army as a lesson in how to waste PIPs. Early on I wind up throwing PIPs at the Sneakers as they maneuver for position (and usually end up out of command range of the general) and the supporting flyers. Late in the game I end up spending more PIPs bringing up reinforcements than you spend on maneuvering. Thank goodness I haven't tossed a magician into the mix.

This leads to the reason I enjoy games with this army - they are usually knuckle biters. On offense it is a race between the Sneakers heading for the enemy stronghold and keeping enough hordes on the board to stave off defeat. On defense it is a race as well. Can I get my Hordes far enough forward before the carnage begins that they will secure enough time to bring up reinforcements? These battles also usually end under the shadow of the stronghold, as well.


Name: Jason Wallace
Army: The Gnomes of Zurich
Scale: 25mm
List:
1Blade General @ 2AP2
4Blade @ 2AP8
7Shooters @ 2AP14

Options: Replace one blade with one more shooter(!); replace three shooters with a bard (cleric) and organ cannon (artillery); combine one blade with blade general and add the bard for a hero general.

Notes:
For my part, I am submitting the first army I ever painted, over twelve years ago. The army is composed of Ral Partha 25mm dwarves, but the figures are dwarfed, so to speak, by the 28mm of other manufacturers. I have now realized that with their gold inlaid mithril armor, large noses, and well-drilled regiments, they must hail from a secret mountain kingdom of gnomes. As such, they have found a happy home in the Hordes of the Things universe.

The Gnomes of Zurich are an easy army to win with. The blades hold the line and support the general. The shooters perform three roles: protect the flanks, hold off mounted, and clear bad going. A reserve group of shooters can also help counter any infiltration by flyers or sneakers. Not a fast army, but solid.


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