Terrain
Half of the field is covered by jungle and several rivers cross the field. The Mysterious City is atop a hill. The three strongholds are on the table (I sure you will find a way to put 3 strongholds in a square table!)
Army 1 - Tarzan, Lord of the Apes
| Aerial hero general (Lord Greystoke, alias Tarzan, Lord of the Apes) @ 5AP* | 1 |
| Sneaker (Jane Porter) @ 3AP | 1 |
| Dragon (Tantor, King of the elephants and his followers) @ 4AP** | 1 |
| Beasts (Lions and panthers) @ 2AP | 2 |
| Blades (Old male Chimpanzees) @ 2AP | 2 |
| Hordes (Monkeys) @ 1AP | 2 |
| Lurker (Monkeys with coconuts) @ 1AP | 1 |
| Water Lurker (Crocodiles) @ 1AP | 1 |
| Stronghold: The Elephant Cemetery |
Tarzan and his friend Tantor are the guardian of the Elephant Cemetery. Jane is graded as Lurker because although acts like a poor feeble women during the two third of the movies, she is finally the one who save the situation thanks to either her English education (perfidious Albion) or the crafty tricks of the jungle-women (it depends of the situation of course).
Victory condition: To chase the white guys who disrupt the harmony of African Nature.
* Tarzan is considered as an aerial hero only in the jungle areas, else the 5 points. He can cross a river without penalty if it is beside or across a jungle area.
** Tantor is considered as a dragon instead of a behemoth, because he needs to be called by the famous Tarzan's scream. The player NEEDS to scream it in order to call Tantor (together with the 6 pips). He will appear either nearby Tarzan or the Cemetery.
Army 2 - The Courageous Explorer
| Shooter general (Chief explorer, either charismatic 'jeune premier' or big brute) @ 2AP | 1 |
| Magician (Pr. Van Outen and his net-gun to capture rare specimen) @ 4AP | 1 |
| Sneaker (Belgian traitor; traitors are very often Belgian in Tarzan's adventures) @ 3AP | 1 |
| Flier (Bleriot Mk XI) @ 2AP | 1 |
| Shooters (Various explorers and adventurers) @ 2AP | 5 |
| Hordes (Porters and African scouts whose roll is generally to fall stupidly from cliffs) @ 1AP | 3 |
| Stronghold: the base camp |
Victory condition: To find the Mysterious City (Don’t ask me why, but there is always a Mysterious City to find in Tarzan's stories).
Army 3 - The Mysterious People from the Mysterious City
| Blade general (Chief) @ 2AP | 1 |
| Magician (The Great Shaman) @ 4AP | 1 |
| Sneaker (Chief’s wife; a very pretty sneaker indeed!) @ 3AP | 3 |
| Warband (Tribal Warriors) @ 2AP | 6 |
| Lurkers (Scouts) @ 1AP | 3 |
| Stronghold: Guess what? The Mysterious City | |
Victory condition: To find the Elephant Cemetery. For a reason known only by the Great Shaman, it is of importance for the safety of the Mysterious City to find it.