Troop Variants in 'Hordes of the Things'
By Jon Spencer
I've been mulling some ideas around for a while now. Thought I'd write
them out and send them in. Your comments will be welcome.
By way of explanation, this is designed to be a system for adding
character to HOTT by means of a more detailed unit roster. Essentially,
it's a set of special abilities to customise your units.
1) To begin with, we need more points to play around with. I would
suggest doubling the given unit costs, so a 2ap unit would now cost 4,
a 4ap unit 8, and so on. Since I am making generals a 2ap upgrade for
the unit concerned, this would make a standard game 50 points. I would
prefer much larger games.
2) Unit mods. In no real order other than how they occured to me.
- Blades
Note: VT and RW classifications may refer to
armour and equipment as much as morale or training)
- Veteran(VT) +1 ap. The unit always wins ties, except against
other VT units of any type.
- Raw(RW) -1 ap. The unit always loses ties, except against
other RW or Swift units of any type.
- Swift(SW) no cost. The unit may move an extra 100p.
Always loses ties except against other RW or SW units of any type.
- Eldritch weapons(EW) +2 ap. Everytime the unit inflicts
a recoil or flee result roll a 1d6. The enemy unit is eliminated on a 5
or 6.
- Grim(GR) +2ap. The unit has a +5 save against any
unfavourable combat outcome.
- Fearsome(FR) +2ap. The unit pushes back any enemy that
fails to destroy it. This applies only to element in frontal close
combat. The unit must always follow up.
- Impetuous(IM) +1ap. The unit has a +1 combat factor if
it has just moved into close combat and must always follow up.
- Javelins(JV) +1 ap. The unit has a ranged combat attack.
Range 100p. Factor +2. Useful against flyers. May represent magic
cantrips. May choose whenether or not to shoot back against other
ranged attacks.
- Note: You cannot give a unit VT and SW. Sorry.
- Knights
- RW, SW, EW, GR, FR, JV. Same as Blades. IM, VT costs
+2ap, as knights have quick-kills.
- Knightmares(KM) +2ap. The unit has basic movement 500p
and counts as Aerials.
- Spears
- VT, RW, SW, GR, FR, JV. All same as blades.
- Long Weapons. (LW) +1ap. The unit may count +2 if
supported by another such element. In addition, a unit of SpLW may
support any other foot element as per the normal rules, but adds only
+1.
- Warbands
- RW, SW, GR, FR, JV. Same as Blades.
IM, VT cost +2ap.
- Humble Watchmen. (HW). -1ap. The unit has no
quick-kill ability.
Back to The Stronghold