The Battle of Pellenor Fields

A Scenario for ‘Hordes of the Things’

 

Forces

 Gondor

 Imrahil’s Command

1xKnight General

(Imrahil and bodyguard)

@2AP

2xKnights

(Knights of Dol Amroth)

@2AP

6xSpears

(Levy Spearmen)

@2AP

2xShooters

(Levy Bowmen)

@2AP

Break Point - 11AP

 

 Rohirrim

1xKnight General

(Theoden)

@2AP

12xKnights

(Riders of Rohan)

@2AP

3xRiders

(Horse Archers)

@2AP

Break Point - 16AP

 Aragorn’s Command

1xHero General

(Aragorn)

@4AP

1xRiders

(Dunedain)

@2AP

5xSpears

(South Gondor Levy)

@2AP

2xShooters

(South Gondor Levy)

@2AP

Break Point - 10AP

 

Others

1xWizard General

(Gandalf)

@4AP

1xStronghold

(The Gate to Minas Tirith)

 

 

 Mordor

 Witch-King’s Command

1xAerial Hero

(The Witch-King)

@6AP

2xRiders

(Wolf Riders)

@2AP

4xWarband

(Uruk-Hai)

@2AP

2xBehemoths

(Trolls)

@4AP

8xHordes

(Orcs)

@1AP

2xShooters

(Uruk Hai Archers)

@2AP

2xRiders

(Variags)

@2AP

Break Point - 21AP

 

Haradrim

1xRider General

(Ruler of the Haradrim)

@2AP

5xRiders

(Haradrim Horsemen)

@2AP

2xSpears

(Haradrim Foot)

@2AP

2xShooters

(Haradrim Archers)

@2AP

1xBehemoth

(Mumakil)

@4AP

Break Point - 12AP

 

 

Gothmog’s Command

1xKnight General

(Gothmog)

@2AP

2xSpears

(Southron Spearmen)

@2AP

1xShooter

(Southron Archers)

@2AP

2xBehemoths

(Mumakil)

@4AP

2xWarbands

(Far-Haradrim)

@2AP

2xBlades

(Variag Axemen)

@2AP

2xRiders

(Variags)

@2AP

Break Point - 14AP

 

 Events

 Roll a D6 for each event with a 5 or more needed for success.

 1 Imrahil’s command sallies from Gondor. (Gondor)

At the start of each Gondor bound roll for this event. If it occurs Imrahil’s command is activated.

2. The Witch-King appears on the battlefield (Mordor).

At the start of each Mordor bound after Event 1 happens roll for this event. If it occurs the Witch-King’s element is placed adjacent to any element in his command, even if this would place him in contact with an enemy element.

3. Gothmog’s command appears from Osgiliath (Mordor)

At the start of each Mordor bound after Event 2 happens roll for this event. If it occurs Gothmog’s command enters along the Eastern edge of the battlefield.

4. Aragorn’s command appears from the Anduin (Gondor)

At the start of each Gondor bound after Event 3 happens roll for this event. If it occurs Aragorn’s command enters along the Southern edge. Special surprise rules apply during the following Mordor turn.

 

Special Rules

 Imrahil’s Command

No troops in this command may move until they are activated by the occurrence of Event 1, a Rohirrim element moves adjacent to any element in this command or a Mordor element moves to within 3" of any element of this command.

 Gandalf

Gandalf appears adjacent to the Stronghold if any Mordor element moves adjacent to it. He rolls a PIP dice as if he were a general and may use these PIPs to move any Gondor troops on the field. Note that he still pays PIPs both to move himself and to bespell enemy elements.

 Merry and Eowyn

Once during the game the Wich-King can be forced to take a -2 in close combat. This must be declared before the dice are rolled and can only be applied if a Rohirrim unit is in contact with or overlapping the Witch-King.

 Aragorn’s Arrival

This causes such surprise that all Mordor commanders subtract 2 from their PIP dice on the turn after it happens. Scores of less than zero are treated as zero.

 The Witch-King

Until he appears on the battlefield all troops under his control are considered to be within his radius. Once he is placed on the battlefield normal command distance rules apply. If the Witch-King is bespelled he is removed according to the rules. If he is replaced he appears in the centre of the Eastern edge. In addition, if the Witch-King is bespelled, or is forced to recoil and has a final combat total which is an odd number then his flying beast is assumed to have been killed. If this happens then he is downgraded to an ordinary Hero for the rest of the battle. The 2AP lost by this downgrade count towards his command’s break point.

 Hordes

Replacement Hordes for Mordor appear on the Eastern edge of the battlefield.

 Broken Commands

A command is broken when it loses half or more of its APs or if its commander is killed and the next PIP roll is not more than half of the number of APs lost. A broken command is not removed but suffers penalties:

All moves cost an extra PIP.

All elements in the command suffer a -1 in combat.

All recoil results become ‘Flee 600p’.

 Victory Conditions

 Mordor wins if they break all on-table Gondor commands. Capturing the Stronghold allows the Mordor player to count any one on-table Gondor command as broken for the purposes of victory only.

 Gondor wins by breaking all on-table Mordor commands.

 

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