'From Stillness To The Uproar Of Battle.'
The Battle of Perryville
Kentucky, October 8th 1862

A Scenario For ‘Fire and Fury’

Introduction

This scenario represents only part of the overall battle, but it does include the majority of the fighting. To the South of the field represented a large force on Union troops was bluffed into immobility by 2500 Confederate cavalry, a feat that most wargamers would like to achieve but which would require excellent fog-of-war rules or a stupid opponent in order to carry it off.

A brief account of the battle is available.

If using 6mm or 10mm figures, all distances should be reduced by 25%.

Order of Battle

Union Forces
 
Army of the Ohio
 
I Corps
 
A. McCook		1 Ldr
 
Third Division
 
Rousseau		1 Ldr
Harris			12/10/7 Inf
Lytle			11/9/6 Inf
Starkweather		9/8/5 Inf
Artillery		2 Artillery
 
Tenth Division
 
Jackson			1 Ldr
Terrill			14/12/8 Inf
Webster			14/12/8 Inf
Artillery		1 Artillery
 
III Corps
 
Gilbert			1 Ldr
 
First Division
 
Schoepf			1 Ldr
Walker			10/8/5 Inf
Fry			10/8/5 Inf
Steedman		10/8/5 Inf
Artillery		2 Artillery
 
Ninth Division
 
Mitchell		1 Ldr
Gooding			6/5/3 Inf
Carlin			10/8/5 Inf
Caldwell		8/6/4 Inf
Artillery		1 Artillery
  
Eleventh Division
 
Sheridan		1 Ldr (E)
Laiboldt		8/6/4 Inf
D. McCook		8/6/4 Inf
Greusel			8/6/4 Inf
Artillery		1 Artillery

-----------------------------------
 
Confederate Forces
 
Army of the Mississippi
 
Polk			1 Ldr
 
Right Wing
 
Cheatham		1 Ldr
 
Cheatham’s Division
 
Donelson		1 Ldr
Savage			8/6/4 Inf
Stewart			8/6/4 Inf
Maney			8/6/4 Inf
Artillery		2 Artillery
 
Cavalry
 
Wharton			2/-/- Cav
 
Left Wing
 
Hardee			1 Ldr
  
Second Division
 
Anderson		1 Ldr
Brown			5/4/3 Inf
Adams			8/6/4 Inf
Powell			6/5/3 Inf
Jones			5/4/3 Inf
Artillery		2 Artillery
 
Third Division
 
Buckner			1 Ldr
Liddell			8/6/4 Inf
Cleburne		E 5/4/3 Inf
Johnson			10/8/5 Inf
Wood			8/6/4 Inf
Artillery		2 Artillery

Special Rules

Confederate Surprise

The initial Confederate attack caught the Union troops whilst they were still deploying. The following restrictions therefore apply:

The following Union brigades begin the game disordered: Terrill, Webster, Harris, Lytle

No Union artillery may fire in the Union Defensive Fire phase of the Confederate 1400 turn unless it is engaged in charge combat.

From the Union 1430 turn onwards these restrictions no longer apply.

Gilbert’s Corps

The Union centre corps under Gilbert was slow to react to the Confederate assault on the Union left as it was unaware of the extent of Confederate forces to its front. In addition to this Buell’s inability to hear the battle meant that the Union force lacked overall coordination. Therefore no brigade or battery of Gilbert’s corps may voluntarily move North of Doctor’s Creek or more than 12 inches from Chaplin Ridge unless it has been activated. Activation occurs by the following means:

All brigades and batteries in a division are automatically activated if any unactivated unit within it is involved in charge combat or takes casualties from small arms fire. Additionally, at the start of each Union turn roll a D10 and apply the following modifiers:

+1 if Gilbert is present on the field
+1 on or after the 1530 turn

If the final score is 1-5 then no brigade may be activated this turn.
If the final score is 6-7 then 1 brigade may be activated.
If the final score is 8-9 then 2 brigades may be activated.
If the final score is 10 or more then 3 brigades may be activated.

The off-table brigades of Schoepf’s Division may be activated; this allows them to enter the table at a different point if they wish.

Once a brigade has been activated then it may move without restriction for the rest of the battle. One battery of artillery from a division may be activated for each brigade activated within that division.

Confederate Command

The Confederate force on the field was divided into two wings under Cheatham and Hardee, but was under the overall control of Polk. All these leader should be represented as corps leaders, but no brigade may receive manoeuvre modifiers from both Hardee or Cheatham and Polk in the same turn.

Terrain Effects

Game Length

The battle starts with the Confederate 1400 turn and ends with the 1800 Confederate turn. Note that there is no Union 1400 turn.

Victory Conditions

Both sides score points as described in the rules for damaging and destroying enemy units. In addition both sides score extra points for clearing and controlling the areas North and South of Doctor’s Creek of enemy units. To control an area a side must have twice as many unspent brigades present in it as the enemy.

The Confederates score 10 points for each area controlled.

The Union score 5 points for each area controlled.

If one sides score exceeds the others by at least 5 points then it has achieved victory, otherwise the battle is a draw.

Deployment

Union

McCook’s corps sets up facing East 16 inches from the Eastern edge and 12” from the Northern edge in the following sequence North to South:

Terrill, Webster

Harris and Lytle are deployed 3" behind them.

All are in line and begin the scenario disordered.

The on-table portion of Gilbert’s corps sets up in line on Chaplin Ridge facing East. Sheridan’s division is North of Mitchell’s division, other wise they may set up as the Union player wishes.

Artillery may set up limbered or unlimbered and attached to or within 4” of any brigade in its division. McCook’s artillery may opt to set up unlimbered on the ridge directly to the rear of his infantry brigades, even if this puts them more than 4” from the brigades. Divisional and Corps commanders may set up attached to or within 4” of any unit in their command.

Confederate

Most of the Confederates deploy on the Western edge of the wood which borders the New Mackville Pike and Doctor’s Creek. All brigades are in supported line and are facing roughly due West. In order from the North table edge southwards the brigades are:

Savage, Stewart, Maney, Cleburne, Johnson, Brown, Jones, Wood, Liddell

Wharton deploys to the rear of Savage.

Adams and Powell deploy in supported line just to the South of the stretch of the New Mackville Pike that runs East from Doctor’s Creek.

Artillery may set up limbered or unlimbered and attached to or within 4” of any brigade in its division. Divisional and Corps commanders may set up attached to or within 4” of any unit in their command.

Reinforcement Schedule

Union

1430 Starkweather (A)

1500 McCOOK (A)

1530 SCHOEPF, Walker, Fry, Steedman, 2 Artillery (Schoepf) (B or C)

1600 GILBERT (B)

Troops of Scoepf’s division may enter at Point C only if they were activated whilst they were off-table. Other wise they must enter at Point B

Troops may enter in any formation but may not initiate charge combat on the turn of entry unless the target is within 6” of their entry point.

Confederate

There are no Confederate reinforcements.

Map

This scenario requires a 4' by 8' table laid out as follows:
                   <----- 16" -----> 
   +---------------+---------------+---------------+
   |******s     s    c   0 s   s    00***RR********|
   |*****s      s    c   0 s    s     0**RR********|
   |****s      s     c   0 s     s     0**RR*******|  N
   |**s       s     c    0 s     s      0***RRRRRRR|  ^
   |s        s    c     0  s     s       00********|  |
  ^|       ss    c     0  s     s          0***0000|  |
  |+      s     c  000  s     ss            000****+  |
  A|     s    c  0   s      ss               ******|
  ||     s   c 0   s     ss                   **RRR|
  v|     s   0   s    ss                rrrrrrrR***|
   |      s0c  s   ss             rrrrrr    **R****|
   |     0  ss   s         rrrrrrr         **R***  |
   |   0       srrrrrrrrrrr               **R***   |
   + 0          sssssss                   **R***   +
   |0                  ss                ***R***   |
  ^|000000000            ss              ***R***   |
  ||         0000000000000s             ***R****   |
  C|                 ssss 000000000000000*R****    |
  ||ssssssssssssssssss                 **R00       |
  |+                                    R***0      +
  v|***********                        R     0     |
   |***********              RRRRRRRRRR        0   |
   |***********     RRRRRRRRRR         r        0  |
   |***RRRRRRRRRRRRR                   r         00|
   |*RR                                r           |
   |R    sssssss                       r           |
  ^+    s***c****s                    r            +
  ||   s****c*****s                   r            |
  ||   s****c*****s                    r           |
  ||   s****c*****s                    r           |
  B|   s****c*****s                    r           |
  ||00000000000000000000000000000000000000000000000|
  ||   s****c*****s                  0 r           |
  |+  s*****c*****s                0 rr            +
  || s******c*****s**            0  r              |
  v|s******c******s******       0  r       ssssssss|
   |*******c******s*******000000  r       s        |
   |******c*******s******0****    r     s          |
   |*****c********ssss**0*******  r    s           |
   |*****c************s0********   r  s            |
   +----------------+----------------+-------------+

    * - Woods             R - River/Creek
    r - Stream            s - Slope
    c - Crestline         0 - Road

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