Army Size and Troop Representation
Jeff Bolton writes:
Basic HOTTs is played between two armies, each consisting of elements totaling up to 50 army points (AP) and controlled by a single general representing a player. Much larger mass battles can also be fought including one general per 75 AP, one of whom must be designated as commander-in-chief. The subordinate generals can either represent extra players or not.
Each element consists of a rectangular base, to which is fixed either one or several figures according to the element type. Elements vary in cost:
|
Element Type |
Cost |
|
Airboat |
8 |
|
Artillery |
7 |
|
Beasts |
5 |
|
Behemoth |
10 |
|
Blades |
5 |
|
Camelry |
6 |
|
Cavalry |
6 |
|
Clerics |
7 |
|
Dragon |
10 |
|
Elephants |
7 |
|
Flyers |
4 |
|
God |
10 |
|
Hero (Aerial) |
15 |
|
Hero |
10 |
|
Hordes |
2 |
|
Knights |
7 |
|
Light Horse |
5 |
|
Lurkers |
1 |
|
Magicians |
10 |
|
Paladin |
10 |
|
Pikes |
3 |
|
Rangers |
3 |
|
Shooters |
5 |
|
Skirmishers |
2 |
|
Sneakers |
7 |
|
Spears |
4 |
|
War Wagons |
7 |
|
Warband |
4 |
Each general is part of one of the army's elements. This must not be a God, dragon, paladin, lurkers or sneakers element.
Each army must also have a Stronghold used only if defending, the loss of which is fatal.