Recoils - A 'Simple Guide'

IF Blocker is Friend
| IF Recoiler is Behemoth or Dragon
| | IF Blocker is not Aerial, Behemoth or Sneaker
| | | Destroy Blocking Element
| | ENDIF
| ELSE
| | IF Interpenetration Allowed (See Page 12)
| | | Pass Through Blocking Element
| | ELSE
| | | IF Facing In Same Direction
| | | | IF Blocker is Behemoth, Dragon or God
| | | | | IF Recoiler is Behemoth, Dragon or God
| | | | | | Push Back
| | | | | ELSE
| | | | | | No Recoil Allowed - Recoiler Destroyed
| | | | | ENDIF
| | | | ELSE
| | | | | Push Back
| | | | ENDIF
| | | ELSE
| | | | No Recoil Allowed - Recoiler Destroyed
| | | ENDIF
| | ENDIF
| ENDIF
ELSE # Enemy Met #
| IF Recoiler is Behemoth or Dragon
| | IF Blocking Element is not Aerial, Behemoth or Sneaker
| | | Destroy Blocking Element
| | ENDIF
| ELSE
| | IF Interpenetration Allowed (See Page 12)
| | | Pass Through Blocking Element
| | ELSE
| | | No Recoil Allowed - Recoiler Destroyed
| | ENDIF
| ENDIF
ENDIF

Back to The Stronghold