________________________________________
| w SSSS |
| bb hhhhh trrrtf |
wall | HHHHHH | wall
| HHHHHH |
| DDD |
| DD |
| HHHH DDD |
| HHHH DD |
| HHHHH |
| HHHHH |
| fekxkkgmssrr |
|__________________SSSS__________________|
H = hill
D = difficult going
S = strong hold
h = hordes (2 deep)
w = warband general
b = beasts
t = troll (behemoth)
r = riders
f = flyer
e = ent (behemoth)
k = knight
x = hero
g = magician general
m = magician
s = shooters
Nothing too sophisticated about the tactics. Both lines advanced, with the
Elves' riders outflanking on one wing and the Orc's beast doing the same on
the other. The magicians and shooters blew away the Orc riders and one troll
fairly quickly, then got stuck for a couple of turns due to PIP shortage -
we were only using one die each. The hero and knights initially carved
through the hordes, but then as things broke up due to kills, follow ups and
over laps, all the knights eventually died. Eventually the Orc general was
isolated and a high PIP roll allowed the Elf general to move into contact
with an overlap on each side and the flyer to the Orc's rear. A roll of 6
and its all over. 16 including the general to 10, to the Elves. I was the
Elves, by the way :)
2. On either flank, one behemoth faced off against two outflankers. The troll was able to force back one of my riders until it was crushed against the wall, even when my other rider was attacking from the rear. My ent was two push backs from doing the same against two beast elements. Again, the behemoths were incredibly resilient, even when overlapped or hit from behind. In this case, the follow up worked in the behemoths' favour.
3. Once again, high PIP rolls enabled the Orcs to recycle the hordes and stave off defeat. At the end of the game there were 6 hordes lined up in front of the stronghold. (Un)fortunately, they never got back into action.
4. This game lasted over 90 minutes, the longest HOTT game we have played. This was mainly due to the lone behemoths' refusal to die. As the game went on, the rate of attrition on the Elves made thing look steadily worse, until I was able to 'ambush' the Orc general.
5. It is noticable that, if you spend a lot of time on a favourite figure or
element, your so-called friends will imediately shower it with abuse and
ridicule. Stewart's beasts are wolves, but being rather lean are known as
the rats. Having suffered at the hands (fangs?) of Stewart's flyers, I
painted up a Citadel giant eagle (from the old Middle Earth range). I was
quite please with it, as soon as I put it on the table some smartarse
christened it The Budgie :(. Still, it proved its worth.
I enjoyed this game. Next step is to move up to 48AP each, with 72AP as the
target.
Euan
-------------
Euan Caldwell
Glasgow
Scotland