An Alternative Magic System for HOTT

Steve Burt writes:

This is a simple extension to HOTTs magic system, hopefully keeping to the 'cheap and cheerful' approach. You will notice that 2 of the spells (Ensorcel and Destroy) are exactly the same as the current Magician effects.

Rather than the single ensorcel/destroy available, this gives magicians a few more options. For each spell, the PIP cost is given, along with effects.

Combat spells require a combat dice roll and are subject to normal tactical factors. Non-combat spells don't require a dice roll, but their casting cost is increased instead by 1 PIP in the presence of Clerics, Paladins, or water (in other words, if a +2 tacical factor would apply, increase the casting cost by 1 instead). You may cast as many spells as you have PIPs, so you could enfeeble an opposing hero before an ensorcel, but you would need 5 PIPs to do it....

Combat spells - require a normal combat roll

Non-combat spells - no combat roll required