Tarzan Lists for 'Hordes of the Things'
By Steven Ward and Richard Tyson
Steven Ward writes:
Based on the B movie Tarzan films of my early years. Most of the figures are available the only one to be difficult would be the great man-ape himself, in 15mm anyway.
Armies are 24AP taken from the following
Tarzan and the Good Guys.
|
Tarzan |
Hero-General @ 4 AP |
|
Cheeta |
Sneaker @ 3 AP |
|
Elephant |
Behemoth @ 4 AP |
|
Lions |
Beasts @ 2 AP |
|
Quicksand/snake |
Lurker @ 1 AP |
|
Other Animals |
Hordes @ 1 AP |
|
Good Natives |
Warband @ 2 AP |
|
Crocodile |
Water Lurker @ 1 AP |
|
Good white hunter |
Shooter @ 2 AP |
Nasty White Animal Poachers.
|
Great white hunter |
Hero-general @ 4 AP |
|
Nasty sneaky sidekick |
Sneaker @ 3 AP |
|
Natives with nets |
Lurker @ 1 AP |
|
Landrover/trucks |
Behemoth @ 4 AP |
|
Hunters |
Shooters @ 2 AP |
|
Bad natives |
Warband @ 2 AP |
|
Native porters |
Hordes @ 1 AP |
Richard Tyson wrote:
I have also been working on Tarzan lists, in order to make use the Foundry Darkest Africa figures that I had, but hadn't found any other useable rules for.
These were based on a vague memory of the books (which I've now started re-reading)
Forces of Tarzan
|
Hero General @ 4AP |
Tarzan |
|
Hero (0-1) @ 4AP |
Jad Bal Ja the Golden Lion |
|
Hero (0-1) @ 4AP |
Good White Adventurer / Friendly Native Hero |
|
Behemoth (0-1) @ 4AP |
Tantor the Elephant |
|
Beasts (0-3) @ 2AP |
Lions, Great Apes, Stampeding Herbivores etc. |
|
Warband (2-5) @ 2AP |
Waziri Tribesmen |
|
Water Lurker (0-2) @ 1AP |
Crocodile or Hippo |
|
Lurker (0-2) @ 1AP |
Leopard, Hyenas or Snake |
Stronghold: Bungalow
Good Expedition
|
Hero General (1) @ 4AP |
Good White Explorer |
|
Hero (0-1) @ 4AP |
His Best Friend |
|
Cleric (0-1) @ 3AP |
Missionary |
|
Shooters (1-2) @ 2AP |
Sidekicks |
|
Shooters (2-4) @ 2AP |
Askaris |
|
Hordes (4-8) @ 1AP |
Bearers |
Stronghold: Tents
Evil Expedition
|
Hero General (1) @ 4AP |
Evil White Explorer |
|
Shooters (1-2) @ 2AP |
Sidekicks |
|
Shooters (2-4) @ 2AP |
Askaris |
|
Warband (0-3) @ 2AP |
Tribal Spearmen |
|
Hordes (4-8) @ 1AP |
Bearers |
Stronghold: Tents
African Tribes
|
Magician (0-1) @ 4AP |
Witchdoctor (may be general) |
|
Warband (1-4) @ 2AP |
Better Warriors (may be general) |
|
Shooters (0-2) @ 2AP |
Pygmy allies |
|
Hordes (2-12) @ 1AP |
Poorer Warriors and Villagers |
|
Beasts (0-1) @ 2AP |
Stampeding Cattle (only if Savannah Tribes) |
|
Water Lurker (0-1) @ 1AP |
Crocodile or Hippo |
|
Lurker (0-2) @ 1AP |
Leopard, Pygmies |
Stronghold: Village
Arabs
|
Blade General or Shooter General (1) @ 2AP |
Sheikh |
|
Cleric (0-1) @ 3AP |
Mullah |
|
Shooters (2-5) @ 2AP |
Arab Musketmen |
|
Blades (1-3) @ 2AP |
Arab Swordsmen |
|
Hordes (2-6) @ 1AP |
Tribal Warriors / Slaves |
Stronghold: Fortified Arab house
Pygmies
|
Shooter General (1) @ 2AP |
Chieftain |
|
Magician (0-1) @ 4AP |
Witchdoctor |
|
Shooters (4-6) @ 2AP |
Archers |
|
Lurkers (2-4) @ 1AP |
Ambush Parties |
|
Sneakers (2-6) @ 3AP |
Raiding Parties |
|
Water Lurker (0-1) @ 1AP |
Crocodile or Hippo |
|
Lurker (0-2) @ 1AP |
Leopard, Hyenas or Snake |
Stronghold: Village
Other possible armies include:
Athne & Cathne - Carthaginians one with war elephants and the other with trained attack lions.
Nimmr - Lost Crusaders.
Lost Romans.
Lost 16th C. Portuguese.
Opar - Cavemen led by beautiful priestess.
Pal-ul-don - Cavemen & Dinosaurs.
WWII - Dutch Guerrillas & Japanese.
Hope this gives you some more ideas, and any comments gratefully appreciated.