Tarzan Lists for 'Hordes of the Things'
By Steven Ward and Richard Tyson

Steven Ward writes:

Based on the B movie Tarzan films of my early years. Most of the figures are available the only one to be difficult would be the great man-ape himself, in 15mm anyway.

Armies are 24AP taken from the following

Tarzan and the Good Guys.

Tarzan

Hero-General @ 4 AP

Cheeta

Sneaker @ 3 AP

Elephant

Behemoth @ 4 AP

Lions

Beasts @ 2 AP

Quicksand/snake

Lurker @ 1 AP

Other Animals

Hordes @ 1 AP

Good Natives

Warband @ 2 AP

Crocodile

Water Lurker @ 1 AP

Good white hunter

Shooter @ 2 AP

Nasty White Animal Poachers.

Great white hunter

Hero-general @ 4 AP

Nasty sneaky sidekick

Sneaker @ 3 AP

Natives with nets

Lurker @ 1 AP

Landrover/trucks

Behemoth @ 4 AP

Hunters

Shooters @ 2 AP

Bad natives

Warband @ 2 AP

Native porters

Hordes @ 1 AP

Richard Tyson wrote:

I have also been working on Tarzan lists, in order to make use the Foundry Darkest Africa figures that I had, but hadn't found any other useable rules for.

These were based on a vague memory of the books (which I've now started re-reading)

Forces of Tarzan

Hero General @ 4AP

Tarzan

Hero (0-1) @ 4AP

Jad Bal Ja the Golden Lion

Hero (0-1) @ 4AP

Good White Adventurer / Friendly Native Hero

Behemoth (0-1) @ 4AP

Tantor the Elephant

Beasts (0-3) @ 2AP

Lions, Great Apes, Stampeding Herbivores etc.

Warband (2-5) @ 2AP

Waziri Tribesmen

Water Lurker (0-2) @ 1AP

Crocodile or Hippo

Lurker (0-2) @ 1AP

Leopard, Hyenas or Snake

Stronghold: Bungalow

 

Good Expedition

Hero General (1) @ 4AP

Good White Explorer

Hero (0-1) @ 4AP

His Best Friend

Cleric (0-1) @ 3AP

Missionary

Shooters (1-2) @ 2AP

Sidekicks

Shooters (2-4) @ 2AP

Askaris

Hordes (4-8) @ 1AP

Bearers

Stronghold: Tents

Evil Expedition

Hero General (1) @ 4AP

Evil White Explorer

Shooters (1-2) @ 2AP

Sidekicks

Shooters (2-4) @ 2AP

Askaris

Warband (0-3) @ 2AP

Tribal Spearmen

Hordes (4-8) @ 1AP

Bearers

Stronghold: Tents

African Tribes

Magician (0-1) @ 4AP

Witchdoctor (may be general)

Warband (1-4) @ 2AP

Better Warriors (may be general)

Shooters (0-2) @ 2AP

Pygmy allies

Hordes (2-12) @ 1AP

Poorer Warriors and Villagers

Beasts (0-1) @ 2AP

Stampeding Cattle (only if Savannah Tribes)

Water Lurker (0-1) @ 1AP

Crocodile or Hippo

Lurker (0-2) @ 1AP

Leopard, Pygmies

Stronghold: Village

Arabs

Blade General or Shooter General (1) @ 2AP

Sheikh

Cleric (0-1) @ 3AP

Mullah

Shooters (2-5) @ 2AP

Arab Musketmen

Blades (1-3) @ 2AP

Arab Swordsmen

Hordes (2-6) @ 1AP

Tribal Warriors / Slaves

Stronghold: Fortified Arab house

Pygmies

Shooter General (1) @ 2AP

Chieftain

Magician (0-1) @ 4AP

Witchdoctor

Shooters (4-6) @ 2AP

Archers

Lurkers (2-4) @ 1AP

Ambush Parties

Sneakers (2-6) @ 3AP

Raiding Parties

Water Lurker (0-1) @ 1AP

Crocodile or Hippo

Lurker (0-2) @ 1AP

Leopard, Hyenas or Snake

Stronghold: Village

Other possible armies include:

Athne & Cathne - Carthaginians one with war elephants and the other with trained attack lions.
Nimmr - Lost Crusaders.
Lost Romans.
Lost 16th C. Portuguese.
Opar - Cavemen led by beautiful priestess.
Pal-ul-don - Cavemen & Dinosaurs.
WWII - Dutch Guerrillas & Japanese.

Hope this gives you some more ideas, and any comments gratefully appreciated.

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