"Things To Come"
Army Lists for "Hordes of the Things"
By Karl Heinz Ranitzsch

As a boy, I often read my Grandfather's 1930's Meccano Magazines, and was fascinated by a review of the 1936 Science Fiction film "Things to Come", with screen play by H.G.Wells. I recently got hold of a video copy of the film, and was, indeed, impressed.

The story, in short:
On Christmas day, 1940, war breaks out in Europe. The very English city of "Everytown" is subject to a surprise gas bombing by enemy bombers. War lasts for decades. By the 1960's, Everytown is reduced to post-apocalyptic rubble, ruled by the "Boss" a tin-pot dictator. But in another part of the world, scientists and engineers have restored order and built new high-tech airplanes. With the narcotic "Gas of Peace", they put the Boss' army to sleep and disarm them. Under the scientist's leadership , Everytown is rebuilt into a high-tech metropolis. By 2036, the first trip to the moon is being prepared, using a giant space gun. But many people are overwhelmed by the changes brought by progress, and a resistance movement springs up, who threaten to destroy the space gun.

Although the film is only in black and white, and shows its age, especially in its acting, it is visually stunning in all its phases The war scenes blend WWI documentaries, with scenes of 1930's equipment, with some impressive footage resembling Eisenstein's best scenes, and are better than many a WWII film. The style of the post-apocalyptic scenes easily rivals "Mad Max" and hosts of lesser films of that ilk. The future community is a visually stunning blend of Bauhaus and Art Deco, the Space Gun rivals the Saturn Moon rockets in scale. The philosophical questions it raises about warfare, progress and human reactions to it are still with us. Definitely worth seeing if you can find a copy.

A detailed review with pictures:

http://www.stomptokyo.com/badmoviereport/things2come.html

Film script:
http://leonscripts.tripod.com/scripts/THINGSTOCOME.htm

The film can also provide material for HOTT Armies:

1940's ARMIES
Stronghold: European City

Magician general @ 4AP (Commander with long-range artillery)

1

Artillery @ 3AP (Artillery)

1

Airboat @ 3AP (Bomber)

1

Knights @ 2AP (Tanks)

1

Shooters @ 2AP (Machine Gunners)

1

Blades @ 2AP (Infantrymen)

2

Flyers @ 2AP (Fighter planes)

1

God @ 4AP (Poison gas attack)

1

The forces of Everytown's country use typical 1930's British tanks and biplane fighters, their troops are British. Their enemy, not identified as a specific European country, use more modern early WWII monoplane fighters and clumsy bombers that look like 1930's French planes. Their tanks are streamlined Art deco designs that would not look out of place in any SF setting.

1960's ARMIES
Stronghold: European City reduced to rubble by warfare

Hero general @ 4AP (Boss)

1

Riders @ 2AP (Cavalry)

2

Shooters @ 2AP (Machine gunners)

1

Warband @ 2AP (Infantrymen)

7

Flyers @ 2AP (Fighter plane)

1

Alternatives: Warband General @ 2AP (Boss), Hordes @ 1 AP (Infantrymen)

The Boss is regarded as a Hero, at least by his followers. He rides around with his Mistress in an old Rolls Royce. Due to lack of fuel, it has to be pulled by horses. The army is reduced to an infantry force with a few horsemen and the occasional machine gun. Just a few rickety biplanes are left, flying with the last drops of available fuel.

WORLD COMMUNICATIONS
Stronghold: Futuristic Airport

Airboat general @ 3 AP (Commander)

1

Airboats @ 3 AP (Bombers)

3

Flyers @ 2 AP (Fighters)

6

Alternatives: Shooters @ 2AP (Paratroopers)

"World Communications" is the name of the Scientific community which brings peace to the war-torn world.

The futuristic design should be Art Deco and Bauhaus rather than Victorian Steampunk. The game "Crimson Skies" or some of the more outlandish late WWII German projects provide suitable airplane miniatures.

The paratroopers wear tight-fitting black space suits. In the film they are unarmed when they disarm the Boss' troops put to sleep by the sleep gas. But some kind of narcotic rifle might well fit into the scheme of the film. If you use the paratroopers, some airborne troop rules similar to those at http://www.btinternet.com/~alan.catherine/wargames/airboat.htm should be used.

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