First pick the level of the power0,1,2, 3, or 4 points then
apply the multipliers.
If you pick 0 point level then multipliers are
obviously unnecessary, it should be noted that
0 point attacks will find it difficult to penetrate
any defence and most opponents will have
armour or other defensive abilities.
*2 for ranged attacks (includes tentacles)
*4 for remote
(includes homing attacks, see examples)
*2 for armour piercing
*1.5 for limited area effect (e.g. cone,
small area explosion)
*2 for large area effect
The main attack powers will be Energy
Blasts (e.g. flames), Physical(e.g. big spikes)
but many more options exist.
Entanglements must first hit and then may be made against Psyche, Body, Warfare
can also be opposed by advanced shapeshift.
Toxic Excretions make use of bodies strange waste products and fire them out of
a suitable orifice. This limited to 1 or 2 points. Excretions
can be
slippery, nauseous, or poisonous.
Drains Psyche Drains and Body Drains are available. After you hit
need a psyche
advantage to drain psyche or body.
Tranfers
Psyche Transfers and Body Transfers actually transfer psyche or body from
victim to perpetrator. After hitting a short psyche battle is needed
for success.
In combat an opponent with good shapeshifting
can change themselves to make your attack less
effective. It is usefull and obviously
more interesting to have more than one attack. To cost
multiple attacks they must all be listed
in order of cost (highest first)
1st attack cost *1
2nd attack cost *0.5
3rd attack cost *0.25
etc.