Attack Powers

First pick the level of the power0,1,2, 3, or 4 points then apply the multipliers.
If you pick 0 point level then multipliers are obviously unnecessary,  it should be noted that
0 point attacks will find it difficult to penetrate any defence and most opponents will have
armour or other defensive abilities.

*2  for ranged attacks  (includes tentacles)
*4  for remote             (includes homing attacks,  see examples)

*2  for armour piercing

*1.5 for limited area effect  (e.g. cone, small area explosion)
*2    for large area effect

The main attack powers will be Energy Blasts (e.g. flames),  Physical(e.g. big spikes)
but many more options exist.

Entanglements   must first hit and then may be made against Psyche, Body, Warfare
                                         can also be opposed by advanced shapeshift.

Toxic Excretions  make use of bodies strange waste products and fire them out of
                                             a suitable orifice.  This limited to 1 or 2 points.  Excretions can be
                                            slippery,  nauseous,  or poisonous.

Drains         Psyche Drains and Body Drains are available.  After you hit need a psyche
                               advantage to drain psyche or body.

Tranfers          Psyche Transfers and Body Transfers actually transfer psyche or body from
                               victim to perpetrator.  After hitting a short psyche battle is needed for success.
 

In combat an opponent with good shapeshifting can change themselves to make your attack less
effective.  It is usefull and obviously more interesting to have more than one attack.    To cost
multiple attacks  they must all be listed in order of cost (highest first)
1st attack cost *1
2nd attack cost *0.5
3rd attack  cost *0.25
etc.