Thoughts on the Road Ahead

Even the young Amberites are useful pieces in the politics of the Strong Shadows.  Personal
appearances from a Prince or Princess at a Coronation, Presidential Inauguration or Royal
Wedding helps bind the Strong Shadows to Amber. And Amber needs the Strong Shadows
because there will be new threats from distant shadows and the Forces of Chaos will be back.
Diplomacy across shadow will hopefully be important in the game as the strength of shadow
is an emphasis of this game.

I'd like to see a game with some original, even unique travel methods, in the game already there
are wizards riding giant dragonflies,  viziers on flying carpets, the Priest Kings riding T. rex s,
the Men of Science flying flimsy biplanes with shadow proof engines, explorers from Oerth
cruising in huge airships.  Some things are out including no skateboards, no pogo sticks,  no motorised
lawnmowers.

So what if someone has higher warfare if your horse is faster they just won't catch
you.  I just want some big chase scenes with a variety of  participants (not that I can see how chases
really work in an email campaign but I like the idea anyway)  Its a style thing I would like, but not
worry about.   The main thing first and last is enjoyment.

Lots of stuff needs to be written for a game but little ever survives contact with the players.  I could
prewrite vast amounts but you can never really tell what players will be interested or their
perspectives will fail to mesh with your own.  So everything that needs expanding upon hopefully
will be of interest.

The back history is altered in places eliminating some minor characters and changing the fates of  others.
The Corwin series is followed fairly closely but certain things such as the origin of Corwin's army
and his weapons are concealments of the truth.  The Merlin series is followed roughly but most
of it happens far from the public eye and players will not know how true much of it is.  Merlin
does become King of Chaos but has since lost it.  The game can't follow the books very closely
because they contain a lot of contradictions.  There are no spikards floating around and no-one,
to the player characters knowledge, has heard the pattern or the logrus speak.
 

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