see also Artefacts and making your powers
Initiate of Pattern ( worth 30 pts)
This is free.
Allows shadow walking
Limited localised probability manipulation
The most important factor is that you get pattern defence.
Pattern ( worth 50, costs an extra 20)
Pattern as in book.
It should be noted that the strong shadows, and even the firm shadows,
and their populations
have resistance to probability manipulation. Only in weak shadow
can pattern wielders really wreak
havoc.
Trump ( 40 pts)
Because I prefer to emphasise travel through shadow by means mundane
and magical I am being mean
to trump makers. Basically its going to be a lot harder
to make full trumps especially of locations and
trump sketches will also be limited. Having Trump may still be
good as its still a very strong power if
you are the only one with this power.
Sorcery ( 15 pts )
Like the book but without worrying about the details. Individual
style and creativity are important.
Advanced Sorcery ( 30 pts )
Obviously more powerfull than above. The main differences are
that spells can be more complex
and their effects bigger. For example instead of a blast spell
that kills one person, you can caste
big fireballs that can blast lots of people. If two sorcerors
are attacking each other directly then
a psyche of difference of 15 is as important as one having sorcery
and one having advanced
sorcery.
Conjuration / Alchemy ( 10 pts)
This has changed signifigantly, conjuration no longer allows things
to be plucked out of thin air.
Magic is a prerequisite for the power. Conjuration or alchemy
is highly useful in making things
flying creatures, golems, healing potions. Usefull accessories
include magical labs and assistants
called Egor.
Science ( 10 pts)
Allows pretty much the same effects as above but with very different
methods. Making things
that will work in any tech friendly shadow. If you want the stuff
to work in any shadow you
need pattern to alter the rules around you're hovercraft or jet boat
or whatever. Usefull
accessories include a big lab and white lab coat. You can call
this power Engineering if that
fits your character better.
Power Words ( 10 pts)
Silly words and strange gestures are back. The power below is
the same thing but with different
names.
Fu Powers ( 10 pts)
For fans of Feng Shui RPG instead of having power words have martial
art powers like Coil of
the Snake, Unyielding Tiger Strike, Flying Windmill Kick.
These help you leap, punch and kick
in new exciting ways. Like Power Words these run off your Psyche
or Chi as you stylistically may
prefer to call it.
Odyssey of Unchance Contents OR Artefacts and making your powers