Spending More Points

Allies

Like the rule book.    You can also spend a point to be close ally of a ruler
of an important ally.

Good Stuff / Bad Stuff

Plus or minus 5 points are the maximums and there should be justification
why any character should have the maximum.
 

Shadow specific powers

These powers must be bought specifically for each shadow you want to use them on.
They cost from 1-4 pts,  the advantage is that they can make you very strong on home
shadow even against people would otherwise be far more powerfull.

1pt  buys sorcerous powers on that shadow

2 pts buys comicbook major superhero powers on shadow

4 pts character is a god on shadow


Shadows

see also   Shadows

Shadows are a bit different in this campaign so I've used that as an excuse to make major
changes in the costs.  As soon as you make an effort over a Weak Shadow it becames
a Firm Shadow.  It costs more to maintain shadows that are faster than Amber which is
the natural time rate of the multiverse.  Shadows with extremely low time rates that are
designed basically as traps will also cost more.

Firm Shadow

1 pt for basic shadow at up to 2 times Amber time rate
2 pts for up to 4 times Amber time rate
3 pts for up to 16 times Amber time rate

you can extrapolate from there.

Control over Shadow

1 pt for Contents      note that once you have bought the shadow and strengthened it
                                becomes harder to make radical changes.

2 pt for Time Flow  you can lower it or raise it to the maximum you have purchased.

It takes Advanced Pattern to build shadows of Destiny but no one starts with that
power.

Shadow Barriers

1 pt  for Communications
2 pts for Access
4 pts for Guards
 

Strong Shadows

Golden Circle shadows cost from 12 - 25 pts depending on their contents.  The cost being
a matter for negotiation and is dependant on the shadows political and military importance.

Iron Shadows cost from 5 - 20 points again dependant on their importance and potential.
5pts would buy one of the Iron shadows that has not recovered from some invasion or
disaster.

These costs are high but you become really important if you control one.  You get a major
political role and you get an army that's resistant to probability manipulation and a match
for most armies in shadow.

Strong Shadows have the same time rate as Amber to within  +/- 40 %

They don't have shadow barriers, control over contents can't just be wished for and
logrus is always weak.

I'ts not anticipated that players will want to spend so much on a shadow to begin with
but you can instead spend 1 or 2 points (to be discussed) to buy yourself a position that
could lead you to take control of the shadow eventually.
 

Shadows of Power

These are not available at the start of the game and are something for players to aquire.
 
 

 Odyssey of Unchance Contents     OR         Shadows