Reskinning AI's

 

Take a Melserv1 as he's called, open up his properties
Add>Renderer>Mesh Textures. Which will bring that panel opposite. You must enter the proper .gif name for the skin you are changing and the one you are changing it to.
I have pirate.gif in my Mesh\txt16 folder.
Good point in doing it this way is you don't change the every Malserv 1 to look like a pirate, just the one you've edited.

Note that AI model size does vary, so some skins won't
fit properly on some AI's. Fiddle about and see.


ALL THE AI GIFS
Click here for the entire team of AI skins!
In your main Thief 2 directory. Make a new folder, rename it Mesh, inside this folder make anew folder called txt16. You keep your new aiskins in Thief2\Mesh\txt16 .

Make the Pagans Fight

To make the pagan fight give it these properties:
AI>AI Core>AI in the box, change it to Human with sword
AI>Ability Settings>HtoHCombat: Distances : x:2,5 y:4,5 z:6,5
Motions>ActorTagList set this to WithSword 0

If you'd like to make them drunk add drunk 0 in the ActorTagList and change speech to vdrunk ( drunk male guard)

Attaching Weapons

We want a Femserv2 and a sword. Create both.
Link the Femserv2 to the sword with a contains link. I.E.:
Flavor: Contains, From: Femserv2#, To: Sword#.
Click on the LinkData properties and change it to Alternate.
Now click on the Femserv2 properties
Add>Dark Gamesys>AltLinkLocation. Which brings up the panel opposite. I'm pretty sure the settings I got were from a thread I came across in the TTLG forum
For Sword
For Dagger
For BlackJack
I spent ages fiddling around with the numbers until I settled on those, even still they're not as exact as I would have liked.