COMBAT




The Knights of 3Kingdoms are primarily a fighting guild and as such, We rely heavily on our equipment and spurn the use of offensive spells in combat.

In combat the seperation between the paths of Light and Darkness is most noticable. Dark Knights tend to get more attacks and hit harder than their Light brethren. To offset this Light Knights are able to heal their wounds better. This seperation in fighting abilities is only apparent until a knight reaches Noble class.






Fighting Styles



The knights of 3-Kingdoms have the ability to use fivedistinct fighting styles.

Melee

This is considered the main attack mode for knights and is available to all knights regardless of Glvl. Whislt fighting in this attack mode a knight may strike multiple times in a single round. The number of attacks performed is dependant on the class of the knight.

Battlerage

This mode is most useful when fighting oppoents that the knight is most likely to often miss when in combat. This combat mode allows the knight upon missing their first attack, to attempt to strike the target again an increased chance to hit and with the probabality of inflicting higher damage. Whilst attacking in this mode, the number of attacks per round a knight may make is decreased.

Parry

This mode is primarily defensive, where the knight concentrates on blocking the damage taken in combat. In this mode the knight will sustain less damage and is therefore of use when engaging opponets that can easily kill the knight. Whilst parrying an opponent the number of attacks per round a knight may make is reduced.

Charge

This is the ultimate in offensive combat styles, where a mounted knight may inflict heavy damage upon his opponent with his lance. Whislt charging a mounted knight will get only one attack every two rounds. To use charge a knight must first perform a mini guild quest to gain this combat mode.

 






Critical Hits




During a knight's intial training within the guild, the young squire is encouraged to learn the art of critical hits from Vokorin, an aged knight dedicated to passing his skills onto the youngest members of the guild. This art of critical hits allows a knight of any class in multi-attack or rage modes, to critically hit their foe. These critical hits may occur randomly within combat and cannot be initiated by the knight. As a knight progresses in Glvls the frequency and power of the critical hits will increase. Vokorin will train a young knight to critical skill level 1, however as a knight progresses in glvls this skill will eventually increase. Dark knights will gain critical points faster than light knights.

Knights of the "Knight" class and above may use the command 'traincrit', this will temporarily boost their critical skill by 5.





HealingAbilities



Each knight has 2 primary abilities to help them heal their wounds:

Hands
This is the ability of the Squire class knights to heal themselves. The laying of "hands" upon oneself may be performed as many times in combat or out of combat as necessary providing the knight with hit points for a small spell point cost. The amount of hp returned via a single hands is determined by the knight's Glvl and order.

Endure
This ability allows a knight of the Squireclass to raise their hit points upto 1/2 above their normal level. This ability is especially useful when used before combatting a powerfull foe. Endure like hands may be performed prior to or during combat.

Peace
This ability allows a knight to attempt to stop combat with opponent whislt in combat, this ability is player level related in that a knight can only peace those monsters/players of a lower level than themselves. It is also worth noting that some monsters cannot be peaced no matter the player level.



"Mongol General: We have won again. That is good! But what is best in life?
Mongol Warrior: The open steppe, fleet horse, falcon on your wrist,
wind in your hair!
Mongol General: Wrong! Conan, what is best in life?
Conan: To crush your enemies, see them driven before you, and to hear
the lamentation of their women!
Mongol General: That is good."
- Conan the Barbarian



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