
Alvaro Zinos-Amaro,
The
Fix Online
The
Turning Test, a collection of fourteen stories by Chris Beckett,
provides entertaining journeys into interstellar space and the distant
past,
excursions into the nature of AI, VR, and human identity, and even
musings on
alien art and theology. These stories were all originally published in Interzone
and Asimov’s, and though there are no direct sequels, several
feature
the same characters and backdrops; this type of conceptual
amplification is a
strength of the collection, revealing new perspectives to complex
problems and
situations, often in delightfully complementary ways. The writing
style, for
the most part, is naturalistic, and the narrative voice transparent,
with a few
mild concessions to irony that serve to create a subtle cautionary
overtone.
The extrapolation is solid, and the characters are the most interesting
constructs, sharply rendered, but the exposition sometimes gets in the
way of
establishing the full dramatic tension inherent in Beckett’s
well-conceived
plots. An entertaining introduction by Alastair Reynolds
provides
background on Beckett’s publishing history and writing influences, and
though
based on the technique on display, I’m not sure that these tales are a
great
example of “science fiction as a literary form,” yet I wouldn’t
hesitate to
recommend them to anyone interested in robust genre work.
Jessica is the narrating art
dealer who, during the course of a particularly difficult day,
encounters
virtual Personal Assistant Ellie, software smart enough to pass “The
Turing
Test.” Jessica’s chosen branch of art involves human bodies in various
stages
of decomposition, a suitable metaphor and overlay to the alienation she
experiences in this story—which on at least one level focuses on the
troubles
between her and her boyfriend, Jeffrey. The first-person voice is
well-developed, sarcastic, and hurt but detached enough for insightful
self-reflection. Jessica’s initial confession that her screen is her
“secret”
works in multiple ways, establishing the theme of her relationship
woes, her
own compulsive nature, and that which she may be afraid to confront
within. The
dystopian background (the road block as she travels through the
“subscriber
area,” for example) is also effective.
“The Warrior Half-and-Half”
presents more than an annoying conundrum to the far-future society that
has had
him imprisoned in solitary confinement on the island of Gendlegap—for
he
appears to be immortal and indestructible, and therefore a clear
violation of
what should be scientifically possible. The first-person narrator,
Major-Cardinal Illucian, is sent to the island to propose a deal with
Half-and-Half,
and it’s not difficult to anticipate that there will be an unexpected
outcome.
Most of the fun of this tale lies in the combination of science and
fantasy,
the origin story and purported neutrality of the sardonic, world-weary
Half-and-Half, and the dramatic confrontation of ideals with Illucian,
as well
as the repudiation of Illucian’s skepticism. The imagery is both
mythical and
technological, and the pacing suspenseful. The ending raises
interesting
questions about the true nature of victory, and the story’s scope and
point of
view make it feel like a fable; as such, it proves to be a
sophisticated
effort.
In “Monsters,” Mr. Clancy
from the central Metropolis pays a visit to the outer colony Flain,
comprised
mostly of artists. Clancy, however, who writes books on his travel
experiences,
is not as interested in Flain’s art as much as he is in the famous fire
horses.
Lady Henry, mother to the young poet William, attempts to repeal his
interest
in the fire horses, inviting him to a game of sky-ball between the
Horsemen and
the Rockets. After the game, Clancy spends more time with William, and
a trip
to the woods reveals a deep truth about William’s art. Clancy’s
perception of
events (he is more fully developed as a self-absorbed attention-seeker
in a latter
story, thus showing his perspective here to be skewed in retrospect)
provides a
few biting comments, particularly in his regard for self-declared
artists. The
characters, especially William, are vividly depicted, and the details
of life
on the colony, including the final revelation, are skillfully handled,
but the
irony never really translates into full-fledged satire, as it did in
the
similarly-titled and more deftly layered “The Monsters” by Robert
Sheckley,
published in 1953.
Alex and his friend, Hannibal,
experience many things, including “The Gates of Troy,” during their
golden
summer vacation. The initial plan is for them to set off on the yacht
of Alex’s
dad, but this quiet time of travel and lounging is soon interrupted by
the
dad’s arrival by helicopter and his delivery of a temporal navigator,
which he
insists they use to visit the ancient past. And so they do, witnessing
the
pillaging of
“The Perimeter” is one of
two stories set in a future
In “Valour,” Victor, a young
Englishman, encounters an elderly German philosopher called Gruber
while on a
flight. Gruber is not a dualist but a trialist, after the belief system
of the
recently discovered Cassiopeians. Victor spends time with his friends,
Franz
and Renate, in
“Snapshots of Apirania”
delivers exactly what its title promises, as the narrators provide a
running
commentary to an imaginary display of pictures capturing various
moments and
experiences on the titular planet. They expound on local flora and
fauna,
evolution, gender, their interactions with a set of twins called Karl
and Kara,
the adult couple Bunnoo and Thrompin, and much else. This story may be
the most
inventive piece in the collection, constructing a wholly alien society
in
plausible and comprehensive terms. The nuanced narrative flow, short of
becoming a tedious run-through of facts and ideas, reveals as much
about the
tunnel vision of the narrators and human culture as it reveals about
the exotic
domain. Once again, a sense of ironic deflation permeates the
proceedings: I
was somewhat reminded by the tone and structure of Robert Silverberg’s
1972 story “When We Went to See the End of the World.”
Clarissa Fall is the
protagonist this time, though not the narrator, and her desperate trip
to “
A young man living in a town
dominated by women, in a world in which the disease TTX targets males,
encounters a stranger who literally appears to drop out of the sky,
searching
for “Jazamine in the Green Wood.” The narrator’s mother is the Town
Convenor,
and perhaps because of this, he feels drawn towards the stranger,
striking up
conversation with him first at the
Tommy Schneider and Angela
Young are two crewmembers of the starship Defiant, whose fate
it is to
land on a “Dark Eden.” After a government communication informs the
crew that
their mission has been discontinued, they decide to take matters into
their own
hands and perform a series of leaps with their “gravitonic” engines.
After
arriving at an eerily inhabitable planet, serious and potentially
irrevocable
decisions must be made. From a technical point of view, this may be the
collection’s best story, constructed as it is in the alternating
first-person
voices of the two leads. This rotating narrative approach allows
Beckett to say
much about the characters and their interactions whilst swiftly moving
the plot
forward; as a result, the balance between exposition and action is
better
served. Beckett also introduces a number of interesting elements to do
with
perception and expectations, and his multiple first-persons augment
those
themes. The final outcome also maintains plausibility and rewards the
journey,
veering neither towards the jarringly grotesque nor the predictably
facile.
This dark
Affluence is pitted against
destitution when art gallery owner Jessica has a chance encounter with
a beggar
that leads her to believe “We Could be Sisters.” Whether or not there
is any
real chance she and the beggar could be genetically related dictates
subsequent
events, but the story’s climax, wisely, does not coincide with the
resolution
to the question. Instead, Beckett once again makes use of the “drifter”
motif
and sidesteps the mechanisms of the characters meeting one another to
focus on
its emotional ramifications. The story’s final scene provides a
memorable
metaphor for alternate realities and at the same time eloquently
comments on
Jessica’s inner self. This story may not pack quite the philosophical
punch of
a story like Jorge Luis Borge’s “The Other,” but it is
successful as a
character study, one which makes use of parallel lives to illuminate
its
central purpose.
Tom and Freddie, brothers, spend
a holiday in
“Karel’s Prayer” may be the
only thing left to Karel after he awakens in what appears to be his
hotel room
to find himself the captive of two men, Mr. Thomas and Mr. Occam, who
are just
a little eager to extract certain information from him. Will Karel
endure the torture
or give in? I have to admit I didn’t develop the kind of attachment to
Karel—or, on the other hand, the detached interest in the possibility
of a
devilishly clever plot at work—to care much either way. This story is
only
superficially SF, and many elements feel too familiar. In addition, the
dialogue doesn’t show Beckett at his best (“I will hit you Mr. Slade if
you
don’t put your arms on the rests”), which is distracting and works
against the
urgency needed in these scenes. If there was any humorous intention, I
missed
it. The most intriguing aspects of this tale are the questions of
identity and
theologically justified ethics, but even these felt somewhat
perfunctory.
The writer and traveler
Clancy, who has built fame and fortune on selling his accounts of
foreign lands
and exotic experiences to his native Metropolis, discovers that “The
Marriage
of Sky and Sea” may hold more wonders than even he can capture. This
tale
presents his attempts to construct a narrative that will be faithful to
his
latest trip, one to a primitive and possibly idyllic planet, while at
the same
time recounting those experiences directly. But unlike the dozens of
times he
has followed the same process before, Clancy now struggles to provide a
commercially viable work that will be snapped up by the masses. His
difficulties supersede the ordinary art-versus-commerce polemic,
delving far
deeper into his psyche and his predicament. In a delightful twist, his
creative
process is brought to life by his dictation to Com, his artificial
assistant.
Beckett’s ambitious story works on all fronts, fully rendering a
complex
individual, intermingling past with present, commenting on tropes like
the
“stranger in a strange land” or the “noble savage,” but never reducing
itself
to them. It’s a superlative, unexpectedly lyrical story and the perfect
choice
for a final piece: the ideal marriage of idea and execution.
As a collection, The
Turing Test should satisfy readers interested in well-plotted
stories
centered around interesting characters. A majority of the tales respect
and
explore the “classical” themes of and approaches to science fiction;
they will
probably not fulfill the expectations of readers seeking more
boundary-pushing,
genre-crossing speculative fiction. However, Beckett’s finely
constructed short
fictions are not as straightforward as they always appear, and taken as
a
whole, they create a kind of consensual field of possibility as rich as
any VR,
and in which one may lose oneself just as readily.
Reality is often a lot more tenuous than it initially seems. Safe behind our ‘I think, therefore I am’ barricades we comfort ourselves with uncertain certainties. But how do we really know the nature of internal and external reality, and what happens when our certainties start to erode? What is it that makes us human...?
The Turing Test is a fine collection of short stories by Chris Beckett, which examine the nature of reality and especially what it is that makes us human. Now that all sounds like it’s going to be a little on the heavy side and full of existential angst when in fact Beckett has produced fourteen stories, which, whilst they are thought provoking, are also immensely entertaining. These are stories with many possible layers. So, if you like spaceships and robots - a particular favourite of my own - then Beckett provides these in abundance, as well as deeply personal stories about the nature of humanity.
Like all good writers he produces a nice mix of ideas and characters, some of which he uses more than once. In The Turin Test, Jessica is an art dealer who mainly panders for those with a taste for flesh art. Arriving home one day she discovers that a colleague has allowed his holographic personal assistant to copy itself to Jessica’s computer. Faced with this new entity, in the form of Ellie, Jessica is disquieted by how much like a real person Ellie is. Feeling that Ellie may be self aware, Jessica distrusts this supposedly free software’s motives.
Although, initially paranoid about Ellie, the two turn up again in We Could be Sisters, where Jessica finds a duplicate of herself who is slipping through the dimensions using a drug. A drug which also brings another shifter to a world almost bereft of men in Jazamine in the Green Wood.
There is a dystopian feel to a lot of Beckett’s work. Jessica lives in a compartmentalised London where the impact of poverty has turned the county's capital into a patchwork of gated communities. This is possibly the precursor to the eventual Consensual Field depicted in The Perimeter and Piccadilly Circus, where the population have had their selves reduced to their most basic components so that they can live in a virtual reality London in order to escape the impact that the human race is having on the planet. Once again Beckett examines the nature of reality as the inhabitants of the Consensual Field have, for the most part, forgotten that they were once solid humans and view the few remaining humans, which encroach on their world, with derision and annoyance.
Clarrisa, the main protagonist of both stories, is a wonderfully rounded character. Initially, in The Perimeter, she is portrayed as slightly twisted as she spends her time introducing the Consensual’s inhabitants to the reality of their position. By the time of Piccadilly Circus this has turned into a loathing for their existence and self loathing for her own, making her a tragic figure.
Not all the stories are interlinked. Snapshots of Apirania is written as a travelogue of a trip to a distant planet. Here Beckett demonstrates humanities ability to take the wondrous and reduce it to the sort of mundane experience that most of us feel watching other peoples holiday snaps. The Warrior Half-and-Half proposes an immortal warrior, in its examination of the meaning and price of victory. Whereas Warrior is more fantasy, than science fiction, Dark Eden is an old style tale full of big space ships and the old Adam and Eve ending.
Two of my favourite stories, The Gates of Troy and La Macchina, show off Beckett’s writing at its best. Troy is a time travelling story about a rich kid, Alex, on holiday with his friend, Hannibal, whose father provides the three of them with a time machine to visit Troy. What could have been a shallow romp turns into a character study of the two friends different reaction to the pain and suffering that they witness. The brothers Tom and Fred in La Macchina mirror the relationship between Alex and Hannibal, with Tom providing the sympathetic voice of the story after he becomes troubled about the treatment given to robots that display sentience.
The
entire book holds fourteen of Beckett’s short stories, with an
introduction by Alastair Reynolds, and in truth they are all well worth
reading.
Interzone readers will have already
encountered many of the stories – 11 of the 14 were published in this
magazine
first – but Beckett’s worlds merit a return visit.
Furthermore, the collection showcases the
increasing sophistication and richness of his storytelling, and offers
the
enormous pleasure of an exploration of themes of shifting identities
and
conditional realities through an impressive range of sf and fantasy
forms.
Chris Beckett made his first
American appearances in 2004 with two stories in Asimov's and his debut
novel, The
Holy Machine, which was published by Wildside Press. Most readers
who know
of him are likely to associate Beckett with Interzone. Since
1990, he
has appeared in the pages of that magazine more often than any other
writer
except Greg Egan, and has recently been featured in a special issue
(#218).
That close association may
be one of the reasons why—as Alastair Reynolds points out in his
introduction—Beckett is perhaps not as well known as such
contemporaries as
John Meaney and Reynolds himself. (Even Stephen Baxter has only been
writing
for three years longer. But Baxter published his first novel in 1991,
and first
appeared in Asimov's a year later). Writers who write primarily
short
fiction for only one or two markets tend to obscurity until
something—be it a
change in fashion or a specific event—makes them an "overnight
success." Carol Emshwiller is such an author. After almost forty years
of
writing for small press, non-genre venues, and literary SF venues like New
Worlds and Orbit, in 2001-2 Emshwiller published a novel, a
collection, a half-dozen shorts in F&SF and SciFiction—and
won a
Nebula award at her "first" attempt.
Perhaps the publication of
Beckett's first collection, The Turing Test, will provide such
a
catalyst. It comprises fourteen short stories, from his second
published story
in early 1991 to his nineteenth in late 2006, providing a useful
sampler to
this most underrated of writer's careers. Omniverous readers of the
Gardner
Dozois and Hartwell/Cramer Year's Best series will recognize four of
the
stories included here.
There is astonishing
diversity. In the most recent story, "Karel's Prayer," a hotel guest
awakes to find himself in a Kafka-esque situation. He has effectively
been
vanished from society and is now at the mercy of security forces who
appear to
answer to no-one. In "The Gates of Troy" (2000), a time-traveller and
his best friend learn the truth about the Trojan Horse in all its
unpalatable
reality. "Snapshots of Apironia" (2000) is an anthropological lecture
disguised as a presentation of a couple's holiday snaps which shines a
light
obliquely on our own relationship with the 'developing' world. In
"Valour" (1999), humanity has intercepted a transmission from
Cassiopeans, 200 light years away. By the end of the story, Beckett has
highlighted the folly of trying to decode alien messages when humanity
can't
even communicate among its own members.
But for all that diversity
there is a web of connections between the various stories.
Most straightforwardly,
there are two pairs of stories that share worlds. In "Piccadilly
Circus"
(2005) and its direct prequel "The Perimeter" (2004), humanity has
been uploaded, but unlike many such stories, reality in the form of
economics
intrudes; with the drain on power that so many uploads causes there is
a direct
cost to the quality of the virtual representation, so that the poorest
of the
consensuals can only afford a low quality image, and the society is
visibly
stratified:
Lemmy
and his friends were Dotlanders. They were low-res enough to have
visible
pixels and they only had 128 colours apiece, except for James that is,
whose
parents had middle-class aspirations, and had recently upgraded to 256.
There
were all low-res, and up in the West End they would have looked like
cartoon
characters—even James—but down in Grey Town they looked like princes,
the
objects of envy and hate (p. 66).
Art gallery manager Jessica
Ferne features in both the title story (2002) and in "We Could Be
Sisters" (2004). Highlighting the ossified divisions of social classes,
these stories are set in a near-future
In "We Could Be
Sisters," Jessica the AI is never mentioned, but instead Jessica meets
a
woman who bears an astonishingly close physical resemblance to her.
This woman,
Tamsin, is a Shifter, someone who crosses between alternate realities
by taking
a drug.
"We Could Be
Sisters" is one of two Shifter stories in the collection and one of
several
such stories Beckett has written, including a couple not in this
collection
which have been reprinted by Gardner Dozois, and expanded into his
forthcoming
novel Marcher, due out early in 2009. "We Could Be Sisters"
highlights the different courses that one person's life can take, in a
myriad
of possible outcomes, with Jessica again questioning the nature of her
identity. The other Shifter story, "Jazamine in the Green Wood"
(1994), features a matriarchal post-plague society, and shows the
effect that
one outsider has on an alienated adolescent boy.
One of the subtler threads
running through these stories is the presence of art, from the Jessica
Ferne
duet, through "Monsters" (2003), in which a journalist visits what
seems to be a bucolic colony to write a series of profiles on the local
artists, with devastating effect, leaving the reader clear just who the
monster
is. "La Macchina" (1991—later expanded into The
Holy Machine) features a tour of Florentine museums and
churches by the
narrator, who encounters a Rogue robot on one such visit—a robot that
has
unexpectedly developed self-awareness.
One of the recurring
concerns of much of Beckett's work is the next stage of intelligent
life, be it
the AIs, robots and "synthetiks" of "The Turing Test," of
"La Macchina" and "Valour," or the quasi-immortal
superhuman warrior of "The Warrior Half-and-Half" (2000). This latter
story is SF so far-future that at times Clarke's Law is invoked.
Helicopters
sit alongside gun-platforms, airships and suspended animation; yet this
same
techno-society encompasses a man who can shape-shift and has
"apparently
magical powers." Reluctantly, the Empire which is represented by the
Major-Cardinal must release the warrior from imprisonment to fight a
war on
behalf of a cause he "betrayed" centuries before. That at the end the
warrior dies in mysterious circumstances—or not, as the case may be—is
entirely
appropriate.
Another of the notable
features of Beckett's work is setting, which is sometimes so powerfully
evoked
as to be a character in its own right. This is most notable in "Dark
Eden," and the almost hallucinatory power of the description of this
strange world—
that
we could now clearly see to be gently glowing over much of its area, as
if the
planet was covered by a huge candle-lit city. But it wasn't a city. It
was a
forest. It was a shining forest of glowing trees and luminous streams
and pools
(p. 162)
—is the single redeeming
feature in what for me is the one comparative failure in the book. But
others
may like its reliance on plot contrivances and strident
characterization, and
its ironic return to a simpler, freer life may work better as the novel
that
Beckett is working on.
Over half of the others are
set in either a near-future
These are almost
contra-Libertarian stories, in that unlike many American fantasies of a
simpler—less regimented—society, Beckett realizes that as our world,
even our
universe shrinks, so we become more and more known to the various
authorities,
companies and individuals who have a stake in information-gathering and
application, and who use it for good or ill—for Beckett does not
necessarily
endorse or condemn this trend; it simply is, he implies.
Like a British Philip K.
Dick, with whom Beckett has been compared, the protagonists of these
stories,
whether they inhabit bucolic colonies, dark Edens, or world-spanning
metropolises, must cut through the (often) literally shifting nature of
reality
to strive to understand their place in the universe.
As Karel concludes:
Dear
God forgive me, he tried again. I
just didn't know. I didn't know who I was.