Stopping the Express

A P.T. Boat Scenario

By Dave Schueler


Introduction

During the Solomon Islands campaign American PT boats and Japanese destroyers fought on a frequent basis. Most of these clashes were the result of the Japanese High Command’s decision to use destroyer convoys to move troops and supplies through the islands. Destroyers were chosen because of their speed and ability defend themselves against all but the heaviest American ships. The Americans referred to these high-speed destroyer convoys as the “Tokyo Express.” The following scenario is based on an encounter between the Tokyo Express and the PT boats near Guadalcanal in late 1942. The scenario was designed for 2 Japanese and 3 American players, but it could be played with fewer players.


Japanese Orders

You are in command of the Reinforcement Unit that is taking supplies to the troops on Guadalcanal. The unit was originally composed of seven destroyers, but an air attack by American dive-bombers from Henderson Field damaged two destroyers and they have been sent back to Rabaul with an undamaged destroyer as an escort.

Of the remaining destroyers, three are carrying supplies while the fourth is acting as an escort. The supplies are loaded in empty oil drums, which have been lashed together in groups of fifty to form drum strings. The drum strings must be dropped close to shore (near the Delivery Points shown on the map) so that our troops can drag them ashore. Our troops are in desperate need of the supplies and you must do you utmost to ensure that the supplies are delivered.

Your destroyers may enter from any of the entry areas shown on the map edge. All of the supply destroyers must enter from the same area; the escort destroyer may enter with the supply destroyers or in any other area. After dropping off the supplies, all destroyers should exit the map on the north or west side.


Japanese Forces

All destroyers are Kagero class destroyers

Supply Destroyers: Kagero, Kuroshio, Oyashio

Escort Destroyer: Arashi


American Orders

You are the commander of a unit of six PT boats with orders to patrol the waters off Guadalcanal. Coast watchers have reported that the Tokyo Express is making a run down the slot with seven destroyers. Marine SBDs from Henderson Field attacked the Japs just before dusk. They claimed that they sunk one destroyer and damaged four others, but you can’t always depend on pilot reports. The Japs could be on a supply mission, a bombardment mission, or they just may be out to cause trouble. In any case, your job is stop whatever is still coming.

 

Your PT boats must be deployed in pairs and can start in any of the Deployment Zones shown on the map. There can be no more than four PT boats in any one zone.


American Forces

PT-37, PT-40, PT-44, PT-48 (all 77’ Elco class PTs)

PT-109, PT-114 (all 80’ Elco class PTs)


Special Rules


Map

The scenario was designed to be played on an 8’ x 5’ table; this can be varied to fit what you have. It is recommended that each side only see the points that are relevant to it (the American only see the Deploy Zones, and the Japanese only see the Entry Areas and Delivery Points).


Victory Conditions

The Japanese side receives the following Victory Points during the game:

No points are awarded for drum strings dropped greater than 12” (30cm) from a Delivery Point.

 

The American side receives the following Victory Points during the game:

 

Subtract the American total from the Japanese total and compare the result to the Victory Levels below:


Action Stations Information

Recommended Sighting Distances

Size Class

<10 kts

10 – 19 kts

> 20kts

1* (destroyers)

38cm

58cm

58cm

3* (PT boats)

23cm

33cm

53cm


Vessel Information

Type

Nation

Class

Hull Boxes

Speed (kts)

Torps

Guns

Notes

Kagero Class DD

Jap.

1L*

50

35

VH 4 4

* 5” (2) FPS

* 5” (2) APS

* 5” (2) APS

25mm (2) P

25mm (2) S

18 DC

* - This rating is based on the first edition of Action Stations; these numbers have been changed in the latest edition.


Friendly Fire Rule

This rule is an optional addition to the Action Stations rules. It is meant to add a little more danger to firing at enemy ships that have friendly ships on the other side of them.

When all of the following conditions exist there is a chance that a friendly fire incident will occur:

If all the conditions are met roll a d10, on a roll of 1 the friendly ship is hit. Roll normally to determine hit location and damage.


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