Naval Wargames
Society - Wessex Branch
last updated 12th November 2002
This is a page devoted
to the Wessex Branch of the Naval Wargames Society. The Wessex
Group meets on a bi-monthly basis at the North Patchway Hall,
Patchway, Bristol. The hall is situated on the Southbound side
of the A38, just to the south of the A38/M5 junction and the Aztec
West roundabout, and just past the Hungry Horse pub (the perfect(?)
site to adjourn to after a hard day's wargaming). The hall is
generally opened at 10:00 and closes at 18:00 (although extensions
and earlier starts may be available during the Summer months).
The aim is to hold meetings on the third Sunday of February,
April, June, August, October and December, although the exact
week may vary so as to avoid clashes with other wargaming events
in the region, or clashes with other NWS events.
The branch shares the Sunday bookings with local wargamers
of the Abbey Wood Irregulars. AWI meetings are held in the intervening
months, and generally cover land or air actions. AWI members often
participate in NWS games at Patchway. Connections between the
AWI and the Wessex Branch are quite strong, as several members
of the branch are also AWI members, and the AWI has supported
the NWS at Southern Militaire and in displays at several shows
in the South West.
Programme for 2002
The list of dates for 2002 is as follows:
- 9th December - Stephen Welford has this slot booked, but
no details of the game yet.
In addition the Abbey Wood Irregulars will be running games
on:
NWS members are very welcome to attend Abbey Wood games on
these dates.
Programme for 2003
The provisionall list of dates for 2003 is as follows:
- 16th February Anglo-Dutch Wars in 1/1200, arranged by David
Hatcher
- 13th April WW2 Alternative history - October 1941, 1/3000th
scale GQ rules. Peter Colbeck continues the 'What if
' series
of engagements.
- 8th June WW 2 Naval, probably using GQ rules - Stuart Machin
organising
- 12h October 1/1200th Napoleonic
- 7th December Modern GQ mini campaign - either 1966 or 1971,
depending upon how many attend. Peter Colbeck will be organising
this one.
Note: there is no game scheduled for August, due to the holiday
season
In addition the Abbey Wood Irregulars will be running games
on:
- 12th January DBM 500 points per army from any of the 4 Army
list books (doubles).
- 9th March
- 11th May 25 mm Napoleonics (unless people want it in March)
- 27th July
- 7th September
- 2nd November
If anyone would like to run a game at Wessex please contact
me and I'll make the necessary arrangements. Peter Colbeck
has now taken over as Regional Co-ordinator for Wessex, but I
can pass messages on to him.
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Society website
Previous Actions
The Wessex Group of the NWS was founded by
David Manley and Nigel Cox in 1995 and originally met at the Legion
hall in North Bradley, near Trowbridge. Three successful gammes
were run there:
- June 1996 - "Singora Bound",
the Repulse and Prince of Wales off Singapore in December 1941
- August 1996 - 1/1200 Napoleonic fleet
action
- October 1996 - 1/1200 WW2 action using
rules written by Andy Jose
Unfortunately in October 1996 DM left Trowbridge
to do an MSc in naval architecture at UCL, London, and the group
was suspended. It was reformed in August 1998 following DM's return
from London (having learnt how to design submarines as well as
surface ships), this time meeting at the North Patchway Hall in
North Bristol. To reduce costs a sharing arrangement was negotiated
with local wargames club, the Abbey Wood Irregulars. Since then,
the following naval actions have been fought out:
- August 1998 - Aboukir Bay: The inaugural
meeting, where Nelson's famous victory was repeated, this time
in 1/1200 using Form Line of Battle 2 rules.
- October 1998 - Midway - the ever popular
Pacific campaign, this time with a twist as ORBATs were expanded
to include ships which could possibly have been present.
- December 1998 - Malta 1941 - a WW2 mini campaign
using GQ2 rules.
- February 1999 - Breakout from Oran - WW2
mini campaign using GQ2, based on the action at Mers El Kebir,
but based on the assumption that the French had prior warning
and could go to sea before the British arrived. A close run action,
but in the end a clear French victory.
- February 1999 - Aboukir Bay (again) - run
as a demo game at the Napoleonic Fair in London.
- April 1999 - The 1999 "Social";
an enjoyable but quiet visit to the FAA museum at Yeovilton.
- April 1999 - "Crisis Management '99"
- a modern action using 1/1200 minis and a very simplified version
of Harpoon. Set amidst an African civil war a UK task group pulls
civilans off the beach amidst a confusion of government and rebel
forces, and some "assiting" Russians. Lots of fun,
with the RN saving the day and the Russians dishing out some
grief to boot!
- June 1999 - "Grab the U-20"
- Peter Colbeck's mystery WW1 scenario turned out to be a scramble
to capture two German submarines stranded on the Danish coast.
Fought out in atrocious visibility (using 1/6000 scale models
and "Battlefleet: The Dreadnoughts" computer rules)
this was an excellent action which answered the question "How
long would the SMS KAISER last against the Queen Elizabeth and
Valiant at a range of 1000 yards?" The answer turned out
to be 6 minutes!
- August 1999 - a small but enjoyable Napoleonic
action fought out using "Form Line of Battle 2", based
on the French attempts to invade Ireland. This time the invasion
fleet made it to Bantry Bay but was roughed up by a squadron
of British frigates. A close run thing, with victory for the
British only secured in the last few minutes of the game!
- October 1999 - As promised this was a
WW1 campaign with a difference. Chris Webb ran a good game here,
all the more so as it was his first foray into the world of game
organising (well done Chris!). However we are keeping quiet about
this as we want to take the game to Mortimer sometime in 2000
and run it there, and we don't want to spoil the surprise!
- December 1999 - mayhem on the rivers and
coatlines of North America, circa 1863. On the rivers a Confederate
attempt to destroy Union mortar rafts and an observation balloon
were thwarted after a bloody pitched battle, whilst at sea the
Confederates had mixed fortunes getting their blockade runners
to sea (2 succeeded in the fist game, only 1 in the second, plus
most ofthe Confederate covering force was heavily damaged or
sunk). The day went very well and now everyone wants to do more
ironclads! Rules in use were the projected revised version of
"Iron and Fire"
- February 2000 - Stephen Welford treated
us to a unusual WW2 action in the bay of Biscay. Various convoys,
search aircraft and raider groups criss-crossed the area for
several days of game time but studiously failed to encounter
each other (apart from a brief but bloody action between Force
H and an Italian (?!!) task force that had fought its way past
Gibralter). Through the midst of this confusion a lonely Gernam
blockade runner made her way quietly across the Eastern atlantic
to the French coast, and victory (guess what ship I was driving!!)
- February 2000 - the Wessex annual trip to
the Napoleonic Fair went well - based on the French attempted
landings in Ireland in 1796 (and a larger action than the one
we ran in August 1999). It went down well with the organisers
and we've been invited back again next year!
- April 2000 - Modern actions using "Shipwreck".
We had afew problems getting to grips with the rules, but then
things sped up and soon the dice were flying (which is more than
could be said the the Russki Su-24s that tried to attack an RN
task Group!. DM left early to go to Rosyth, so Stuart Machin
took the helm and ran through some more scenarios. Good fun and
a probable start to more modern gaming at Patchway.
- May 2000 - Naval Weekend, Portsmouth. The
Wessex Group (well, Dave and Steve Welford, ably suported by
Jeff Crane from Thames Valley) took the "Cod War" participation
game to the Royal naval Museum, Portsmouth. We played several
games over the 2 days, with the Icelandic gunboats victorious
in 5 out of 8 encounters.
- June 2000 - Stuart Machin's Guadalcanal
mini-campaign.The Americans slaughtered the Japanese in the first
battle, sinking the entire force. This went against the early
run of play when it looked like the USN was going to be swept
from the seas. The Japanese defeat was so complete that the second
battle was never fought (there being no Japanese cruisers available
to support the newy arriving ships). The third battle was a nightmare
for the Americans, who expected the Hiei and Krishima to turn
up, only to be faced with nagato and Mutsu! 8" shells made
little impression on the japanese battleships so the US cruiser
force legged it, taking heavy casualties. Unfortunately there
wasn't enough time for the last battle, so Washington and South
Dakota had to stay in the box.
- August 2000 - Napoloeonics again (this is
becoming a "thing" for August!). Two battles were fought.
The larger was a hypothetical action, assuming that nelson engaged
de Brueys' fleet heading for Egypt in mid-ocean. The French successfully
extricated themselves fromthe fray (helped largely by V. Admiral
Hendy sailing off in the wrong direction - again!). In the second
battle a Batavian squadron sought refuge in Amsterdam from a
rampaging British squadron. This was a hard fought battle in
confined waters and the result was an admirable draw. FLoB3 was
tested on this occasion and performed well!
- October 2000 - I should have written the
report sooner as I've just about forgotten what happened. Forces
loyal to the President staved off a coup in support of the loser
in the presidential elections (topical stuff!), and prevented
the former King from returning to (possibly) restore the monarchy.
Highspot of the game was the torpedoing of the fleet admiral's
flagship by his supposed escorts on the grounds that he was showing
"poor command ability"!
- December 2000 - Thanks to Stephen Welford
for stepping into the breach and running a WW2 light forces game
set in the Adriatic whilst I was called away to Scotland. Unfortunately
only three players turned up so it was a bit quiet. Hopefully
things will pick up in 2001!!
- January 2001 - Napoleonic Fair. Again
another successful demo, this time we ran Trafalgar in 1/2400
using Hallmark models and a set of developing rules from A&AGE.
Stuart Machin played Villeneuve with more aggressiveness than
his real life counterpart and as a result the game was a lot
closer than the real thing!
- February 2001 - Full Thrust. Our first foray
into the world of SF naval wargaming (or at least wargaming in
space with things that are based on warships!). An interesting
scenario where the defending forces decided that saving their
starbase and repair facilities was a lost cause, so they went
on the offensive - bad move! The game was played on the hall
floor over an area 40 feet by 20, so the feel of the game was
completely different to the normal FT game played on a table.
We will definitely be doing this again!
- April 2001 - Matapan(ish) using GQ2. Stuart
Machin ran this mini-campaign. Large Axis forces under the command
of Jerry Hendy, Peter Colbeck and Stephen Welford were ambushed
by the smaller British force commanded by me and Mat Beasley.
We had the advantage of superior aerial recce (especially Sunderlands
with ASV radar - veeery useful) so we brought them to battle
as and when we felt it was best. I missed the end of the game
(an appointment with Sandra Bullock, at least on the big screen)
but news from the front suggests that two Italian battleships
were sunk. Highspot of the game (for me at least) was a totally
successful bombardment of the Axis airfields on Rhodes by the
Warspite, Valiant and Malaya - after which Rhodes was a smoking
ruin!
- There have been many, many agnes since April
2002, but pressure of time has prevented me from writing them
up! Apologies to all our readers!!!
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