FLoB 3 Errata and Optional Rules


Points of Sailing

Page 8, rules section 5.6, one point = 22.5° .

The effect of this is that a frigate now only turns 67.5° rather than 90° .

This means that when manoeuvring and altering the direction of the wind, the angles though which this occurs are also 22.5° . This means that the following correction is required. Weather Changes in section 4.3 mean the wind changes are slightly less than originally may have been indicated in the rules (if using 30° ).


Wind Attitude

On the game templates, the Quarter Reaching speeds are incorrect and should be 4/5 (3/4) not 2/3 (3/4) as shown on the template. The data in the table on page 8, section 5.1 is correct. A corrected sheet is available here from the A&AGE website as a PDF file to download, or via this link.


Skilled Gunners

This rule replaces the ability of Elite Crews to reload faster, which is referred to in rules sections 8.2 - Reloading and 8.6 - Ammunition. Instead, you can purchase Skilled Gunners, who can carry out TWO reload actions per Command Phase. This would allow a ship to remove "Fired Broadside" markers from both sides of a ship, or double-shot a battery, or load ball PLUS grape. Double-shotted PLUS Grape still takes two Command Phases. This also modifies 15 - Points System, by adding an additional factor Skilled Gunners x 1.2.

Elite crews still get all of their previous modifiers for crew quality. The purpose of inclusing this rule is to allow a wider variation in the overall representation of ships crews. For example, in a particular scenario all British and US ships could have Skilled gunners to reflect their overall superior rates of fire, but they need not be rated Elite in order to achieve this. Conversely a ship may have an Elite crew but one which is not trained in rapid gunnery (slow and precise gunnery ebing the order of the day).


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