
Corvus - Fast play rues for the First Punic War (and others) by Richard Lee
Death on the Seas - Ancient naval skirmish
Nauta - ancient rules by Daniele Varelli
Naval Rules - a fantasy set by M C Gianni that is perfectly good for historical games
Ram Speed! - A quick play rule set for Anceint Naval Wargames. Its meant to be fun and flavorful.
Ramming Speed - not to be confused with the above; designed for 15mm figures.
Ramming Speed - another set of the same name, from "The Likely Lads"
Salamis - part of the Junior General series
Trireme - Ancient naval rules by Andy Watkins
Away with Honour - Wargames Rules for Naval Warfare in the Middle Ages, by Tony Cullen
Naval
Rules - a fantasy set by M C Gianni that is perfectly good
for historical games
Armada - part of the Junior General series
Barbarossa! - 16th Century Naval Rules for Galley Warfare by Dave Millward.
Hex Command Oceans - "a straight-forward set of rules for miniatures with as few bells and whistles as possible, but with enough flair that just about anyone interested can play the game in a brief period of time."
Jolly Roger - Poker dice pirate game rules for land and sea battles
La Felicissima Armada - Spanish Armada tactical rules
Lepanto - part of the Junior General series
Piracy! - Rules for ship to ship as well as man to man combat
Renaissance Naval Rules - by David Heading
Scum of the High Seas - Card driven rules from Belgium
Spanish Fury, Sail - A complete game of Warfare at Sea, 1560-1603 (offered by "The Perfect Captain")
The Galleon and The Flame - Land and Small Naval Battles on the Spanish Main in the age of Drake and Hawkins, by Trevor A. Brabyn.
Admiralty - Fighting Sail Warfare, 1750 - 1815
Beat to Quarters - Hex based rules for 1/1200 or 1/2400 by Don Gifford - Version 4.01 posted July 2003
- Beat to Quarters Quick Reference Card
General at Sea - Fast Play Naval Rules 1650 to 1720
Letters of Marque - A light naval wargame for two players or teams, for use with Pirates of the Spanish Main, by Dennis Ugolini
Letter of Marque and Reprisal - small-scale naval engagements in the 'Age of Sail'
Limeys and Slimeys - Rules for use with 15mm or 25mm figures and big ships :)
Naval Wargame Rules 1700 1830 - just what it says on the tin :)
Naval Wargames with Plastic Ships - Alternative rules for the Wizkids "Pirates" models
Nelson's Wars - Fast play rules by Andy Watkins
Quick and Dirty Napoleonic Naval Wars - Quick, and dirty!
Shot and Sail - Small ship actions
Trafalgar - part of the Junior General series
A Hotter Fire - Quick Play rules by Alan Saunders
American Civil War Naval Rules - One page naval rules for quick games, by Jim Brown
Anaconda - Fast Play Strategic Civil War Blockade Game (Junior Generals series)
Battle of Lissa - Fast play rues from the "Junior Generals" series
"Damn the Torpedoes!" The Battle of Mobile Bay -,part of the "Junior Generals" series
Flotilla - (new) ACW naval rules by David Rabin
Heart of Oak, Skin of Iron - Naval Combat 1852-1870 by Bryn Monnery
Iron and Steam - Victorian / ACW Ironclad rules by Jeff Koppe
Ironclad Gunboat - a set of quick-moving, hard-hitting rules, best suited to those who wish to sacrifice a certain amount of realism for the sake of the game.
Smoke on the Water - Jason Gorringe's ACW naval rules
Steel Ships and Iron Hearts - Pre-Dreadnought Naval rules by Dick Larsen
Noddy ACW Rules - by Andy Callan
Battlefleet 1900 - Rules for the predreadnought era from the War Times Journal
Corpen: 1889 - Late 19th Century rules by Mike Jasinski
Damn Battleships Again! - DBA (!!!) for the Ironclad Era, by Phil Barker
Naval Wargame Rules for the Russo Japanese War - Based on DBA
Quickfire - WTJ Fst Play pre-dreadnought
Steel Ships and Iron Hearts - Pre-Dreadnought Naval rules by Dick Larsen, used by the Olympic Wargaming league (OWLs).
Togo - Rules for the Russo Japanese War.
Battle
of Tsushima Strait (1905) - "Monte Carlo on the High
Seas" (Junior Generals series)
Battlefleet 1915 - WTJ WW1 naval rules (under development)
Coal and the Kaiser - a game of low to moderate complexity portraying tactical naval combat in the period from 1904 through 1918
Damn Battleships Again! - DBA For the Ironclad Era, by Phil Barker
"Der Tag" - WW1 naval rules by Simon Dennan and Nick Buckby
Dreadnought - Turn of the century naval rules by Andy Watkins
EasyShip - fast play WW1 and WW2 rules.
Firepower - Big Guns and Cordite - an excellent set of fast play rules (also covers WW2)
Great War Naval Rules - Part of GR/D's "Great War" series
Instructions for Tactical and Strategical Exercises, 1921 - (new) The RN's "wargame" rules from the post-war period
Jutland - part of the Junior General series
Russo Japanese War - Another pre-dreadnought DBA set
"There's Something Wrong with our Bloody Ships today!" - Wargames Rules for WW1 naval actions in 1/5000th
WW1 Naval - Rules by Steve Burt
Battle of Midway - part of the Junior General series
Brawl in the Dark - Another in the Junuior Generals series, covering battles off Guadalcanal
Coastal Command - coastal forces actions in WW2
Corpen 18 - WWII surface naval combat rules by Mike Jasinski
D-CATR - computer-assisted naval miniatures rules, latest in the Shipbase series. The main page (with other goodies is here)
EasyShip - fast play WW1 and WW2 rules.
Firepower - Big Guns and Cordite - an excellent set of fast play rules (also covers WW1)
Fire on the Waters - A game of moderate-to-high complexity portraying tactical surface combat in World War II.
Hunt for the Lonely Queen - as seen at Salute!
Midway - Historical simulation of the WWII battle of Midway.
Schnell Rules for Schnell Boote - fast play WW2 coastal forces rules
Sea Battles - Abstract WWII Naval Strategy Game
Seas of War - Naval Rules Construction Program
Seekrieg - The SEEKRIEG site is intended as a resource for naval wargamers who, in this life, have never had the opportunity to shout "open fire" from the bridge of a warship as it plunges through a wind-whipped sea to engage the enemy.
Sea Wings - a game of aircraft carrier warfare in World War II.
Sink the Bismarck - part of the Junior General series
Surface Action - This is a simple, quick play, rule set covering surface actions in World War II.
Surface Warship - by Robert Whitfield
Tonnage War - a card game that simulates a World War battle between an Allied convoy and German submarines.
WW1 and 2 Naval - Rules by Steve Burt
WW2 Naval Easyplay - Rules by David Child-Dennis
WW 2 Naval - Rules by Steve Burt
WW2 Naval Rules - by "Faramir of Borg"
WW2 Ships - Something a bit different (in wood!!)
Cod War - my own rules for these most unusual actions!
Cold War Naval Battles - card based naval wargaming
Go In and Sink - Derivative of the old "Sea Strike" game
Modern GQ - General Quarters for modern era games
Modern Naval Rules - Fast Play rules from David Child-Dennis
Subs and SAMs - by Phil Barker, the designer of DBA, etc.
Red
Banner - Simple Modern Naval Rules by Russ Phillips
Aquazone - The Game of Deep Sea Exploration & Combat !
Beneath the Waves - Steampunk submarine combat
Stingray, Stingray! - Anything an happen in the next half hour using these rules for subaquatic mayhem in the Gerry Anderson universe!
