Naval Rules Online

The following are a collecton of links to sets of naval rules that can be found online. If you have a set that you'd like featured here please let me know.

Last updated 25th February 2008


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Ancient - Medieval - Renaissance - Age of Sail - Ironclad - Predreadnought - WW1 - WW2 - Modern - Uckers


Ancient

Corvus - Fast play rues for the First Punic War (and others) by Richard Lee

Death on the Seas - Ancient naval skirmish

Nauta - ancient rules by Daniele Varelli

Naval Rules - a fantasy set by M C Gianni that is perfectly good for historical games

Ram Speed! - A quick play rule set for Anceint Naval Wargames. Its meant to be fun and flavorful.

Ramming Speed - not to be confused with the above; designed for 15mm figures.

Ramming Speed - another set of the same name, from "The Likely Lads"

Salamis - part of the Junior General series

Trireme - Ancient naval rules by Andy Watkins


Medieval

Away with Honour - Wargames Rules for Naval Warfare in the Middle Ages, by Tony Cullen

Naval Rules - a fantasy set by M C Gianni that is perfectly good for historical games


Renaissance, Piracy

Armada - part of the Junior General series

Barbarossa! - 16th Century Naval Rules for Galley Warfare by Dave Millward.

Hex Command Oceans - "a straight-forward set of rules for miniatures with as few bells and whistles as possible, but with enough flair that just about anyone interested can play the game in a brief period of time."

Jolly Roger - Poker dice pirate game rules for land and sea battles

La Felicissima Armada - Spanish Armada tactical rules

Lepanto - part of the Junior General series

Piracy! - Rules for ship to ship as well as man to man combat

Renaissance Naval Rules - by David Heading

Scum of the High Seas - Card driven rules from Belgium

Spanish Fury, Sail - A complete game of Warfare at Sea, 1560-1603 (offered by "The Perfect Captain")

The Galleon and The Flame - Land and Small Naval Battles on the Spanish Main in the age of Drake and Hawkins, by Trevor A. Brabyn.


Age of Sail

Admiralty - Fighting Sail Warfare, 1750 - 1815

Beat to Quarters - Hex based rules for 1/1200 or 1/2400 by Don Gifford - Version 4.01 posted July 2003

- Beat to Quarters Quick Reference Card

General at Sea - Fast Play Naval Rules 1650 to 1720

Letters of Marque - A light naval wargame for two players or teams, for use with Pirates of the Spanish Main, by Dennis Ugolini

Letter of Marque and Reprisal - small-scale naval engagements in the 'Age of Sail'

Limeys and Slimeys - Rules for use with 15mm or 25mm figures and big ships :)

Naval Wargame Rules 1700 – 1830 - just what it says on the tin :)

Naval Wargames with Plastic Ships - Alternative rules for the Wizkids "Pirates" models

Nelson's Wars - Fast play rules by Andy Watkins

Quick and Dirty Napoleonic Naval Wars - Quick, and dirty!

Shot and Sail - Small ship actions

Trafalgar - part of the Junior General series


Ironclad Era

A Hotter Fire - Quick Play rules by Alan Saunders

American Civil War Naval Rules - One page naval rules for quick games, by Jim Brown

Anaconda - Fast Play Strategic Civil War Blockade Game (Junior Generals series)

Battle of Lissa - Fast play rues from the "Junior Generals" series

"Damn the Torpedoes!" The Battle of Mobile Bay -,part of the "Junior Generals" series

Flotilla - (new) ACW naval rules by David Rabin

Heart of Oak, Skin of Iron - Naval Combat 1852-1870 by Bryn Monnery

Iron and Steam - Victorian / ACW Ironclad rules by Jeff Koppe

Ironclad Gunboat - a set of quick-moving, hard-hitting rules, best suited to those who wish to sacrifice a certain amount of realism for the sake of the game.

Smoke on the Water - Jason Gorringe's ACW naval rules

Steel Ships and Iron Hearts - Pre-Dreadnought Naval rules by Dick Larsen

Noddy ACW Rules - by Andy Callan


Predreadnought

Battlefleet 1900 - Rules for the predreadnought era from the War Times Journal

Corpen: 1889 - Late 19th Century rules by Mike Jasinski

Damn Battleships Again! - DBA (!!!) for the Ironclad Era, by Phil Barker

Naval Wargame Rules for the Russo Japanese War - Based on DBA

Quickfire - WTJ Fst Play pre-dreadnought

Steel Ships and Iron Hearts - Pre-Dreadnought Naval rules by Dick Larsen, used by the Olympic Wargaming league (OWLs).

Togo - Rules for the Russo Japanese War.

Battle of Tsushima Strait (1905) - "Monte Carlo on the High Seas" (Junior Generals series)


WW1

Battlefleet 1915 - WTJ WW1 naval rules (under development)

Coal and the Kaiser - a game of low to moderate complexity portraying tactical naval combat in the period from 1904 through 1918

Damn Battleships Again! - DBA For the Ironclad Era, by Phil Barker

"Der Tag" - WW1 naval rules by Simon Dennan and Nick Buckby

Dreadnought - Turn of the century naval rules by Andy Watkins

EasyShip - fast play WW1 and WW2 rules.

Firepower - Big Guns and Cordite - an excellent set of fast play rules (also covers WW2)

Great War Naval Rules - Part of GR/D's "Great War" series

Instructions for Tactical and Strategical Exercises, 1921 - (new) The RN's "wargame" rules from the post-war period

Jutland - part of the Junior General series

Russo Japanese War - Another pre-dreadnought DBA set

"There's Something Wrong with our Bloody Ships today!" - Wargames Rules for WW1 naval actions in 1/5000th

WW1 Naval - Rules by Steve Burt


WW2

Battle of Midway - part of the Junior General series

Brawl in the Dark - Another in the Junuior Generals series, covering battles off Guadalcanal

Coastal Command - coastal forces actions in WW2

Corpen 18 - WWII surface naval combat rules by Mike Jasinski

D-CATR - computer-assisted naval miniatures rules, latest in the Shipbase series. The main page (with other goodies is here)

EasyShip - fast play WW1 and WW2 rules.

Firepower - Big Guns and Cordite - an excellent set of fast play rules (also covers WW1)

Fire on the Waters - A game of moderate-to-high complexity portraying tactical surface combat in World War II.

Hunt for the Lonely Queen - as seen at Salute!

Midway - Historical simulation of the WWII battle of Midway.

Schnell Rules for Schnell Boote - fast play WW2 coastal forces rules

Sea Battles - Abstract WWII Naval Strategy Game

Seas of War - Naval Rules Construction Program

Seekrieg - The SEEKRIEG site is intended as a resource for naval wargamers who, in this life, have never had the opportunity to shout "open fire" from the bridge of a warship as it plunges through a wind-whipped sea to engage the enemy.

Sea Wings - a game of aircraft carrier warfare in World War II.

Sink the Bismarck - part of the Junior General series

Surface Action - This is a simple, quick play, rule set covering surface actions in World War II.

Surface Warship - by Robert Whitfield

Tonnage War - a card game that simulates a World War battle between an Allied convoy and German submarines.

WW1 and 2 Naval - Rules by Steve Burt

WW2 Naval Easyplay - Rules by David Child-Dennis

WW 2 Naval - Rules by Steve Burt

WW2 Naval Rules - by "Faramir of Borg"

WW2 Ships - Something a bit different (in wood!!)


Modern

Cod War - my own rules for these most unusual actions!

Cold War Naval Battles - card based naval wargaming

Go In and Sink - Derivative of the old "Sea Strike" game

Modern GQ - General Quarters for modern era games

Modern Naval Rules - Fast Play rules from David Child-Dennis

Subs and SAMs - by Phil Barker, the designer of DBA, etc.

Red Banner - Simple Modern Naval Rules by Russ Phillips


SF/F

Aquazone - The Game of Deep Sea Exploration & Combat !

Beneath the Waves - Steampunk submarine combat

Stingray, Stingray! - Anything an happen in the next half hour using these rules for subaquatic mayhem in the Gerry Anderson universe!


Uckers

The ultimate "play at sea" game - a real tradition of the Royal Navy!!


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