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Factions
Who is who in the Known Worlds.
Setting
A little about the game universe.
House Rules
Handouts, rules and amendments unique to the campaign
Dramatis Personae
Non-Player and Player characters of note.
Campaign Diary
The Story so far...
OOC
Out of Character resources
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The Story So Far - Campaign Diary
I once had this diary broken up into 'Acts' but really they didn't make
a lot of sense, so I'll now just list sessions in blocks of 10 for
easier reference.
Also, from Session 41 I started to do a second style of writeup, in the style of a prime time TV science fiction show...
Sessions 1-10
Session 1 - Our heroes assemble, pledge themselves to the Emperor, acquire a ship and then get sent on a team building trip...
Session 2 - A ball, some dancing and a fatal misunderstanding cum gunfight over some fish.
Session 3 - Shopping, mysterious messages, a cargo of fish, the evils of unlicenced archaeology and a mysterious statue.
Session 4 - Drinking, kidnapping, gunfights!
Session 5 - Annissa's annoying brother arrives. A secret mission to Stigmata is a welcome diversion...
Session 6 - Symbiotes... some of them are nicer than you might expect. Some humans turn out to be a whole lot nastier.
Session 7 - Spending profits, distilling booze and taking a nice trip into the territory of the Vuldrok Barbarians (with a new friend)...
Session 8 - Exploring Hargard, not as barbarous as you might expect. Fun with Sathra dampers and a planned rescue mission
Session 9 - Two rescues and a tragedy.
Session 10 - Grieving, boozing and the revelation of buried treasure on an alien world...
Sessions 11-20
Session 11 - Hangovers, a trip into the unknown, a ghost from the past and a several discoveries, not all of them nice.
Session 12 - The Khotan Cave Heist, friends depart, an ambush, just what was in that box?
Session 13 - The Ory'im speak of many things. Rumours of death are happily debunked and diabolic power is encountered
Session 14 - Back to Hargard, new toys and a bit of payback. Something unexpected in the cellar. A messy & undgnified demise.
Session 15 - A lost sister, a distraught noble and a daring mission into peril...
Session 16 - The social whirl at court. Hints and intimations, rumours and plots
Session 17 - Murders, a sudden mission for the order, another ambush and disaster strikes!
Session 18 - Marooned! First contact.
Session 19 - Stranded and confused. Do we REALLY want to open a bar?
Session 20 - Farming Fecking Iguanas!
Sessions 21-30
Session 21 - Strange dreams, a change of location, more dreams and something nasty in the desert leads to something unexpected.
Session 22 - Osprey reborn. "They did WHAT to the jumpgate?" A kidnapping, a deadly pursuit and strange political revelations.
Session 23 - Cults & Cabals Philosophers Stones, The mystery that is House Selene and dark tidings...
Session 24 - An attack on the Cabal. A strange reunion. "You have mail" A gathering storm.
Session 25 - Biomechs, Voidhawks and Demons... Oh My! A Reckoning with the Cabal
Session 26 - A return to the familiar, an important meeting, solstice celebrations with friends and a revelation.
Session 27 - An imperial audience, more revelations and a journey begins
Session 28 - The sights of the Hazat capitol, surveying the new fiefdoms and meeting the peasantry
Session 29 - Meeting the neighbours and messing with forces beyond the ken of man
Session 30 - Face to Face with myths, a journey into legend, a sacrifice. Into the realm of the Vau
Session 31-40
Session 31 - Explorations among the Vau yields surprising results. Home to Aragon, where bad news awaits.
Session 32 -An homage to Beowulf. An unexpected Avestite.
Session 33 - A very nasty ambush. Back to Bz-II in an ambulance
Session 34 - Recuperation and a very expensive trip to Artemis. Pentateuch, venue for a violent arguement
Session 35 - Shopping, Swimming and yet another highly secret mission involving the Symbiotes.
Session 36 - Blood on the snow, gore under the ice... the fun side of Daishan
Session 37 - Mopping up and heading home
Session 38 - Aragon, home improvements and another mission to Hargard. Yet another ambush and a rescue
Session 39 - Fun and games in search of the missing noble, a sudden aversion to Calimari
Session 40 - Blood and tentacles in the arctic
Sessions 41 -
Session 41 - Following leads into enemy territory. Burglary in a good cause
Session 42 - Guns in the night, an unexpected ally and a violent trip into the country
Session 43 - The manor house raid (conclusion) Back to Valheim
Session 44 - Time to relax among the Vuldrok. A raid on a very strange planet indeed.
Session 45 - Strange meetings, arcane forces and surprise leads on the journey home.
Session 46 - A mission to Rampart, further leads and a violent confrontation with the cult.
Session 47 -Arcane means are employed to chase leads. The cult play dirty. Nobody expected the...
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