Massiv and open source games
http://massiv.sourceforge.net/
I've been reading the news page for Sourceforge's Games foundry every day for a while now and I'm sure that the way they have the page configured means that I miss a lot of news on projects but I'm mainly reading it to discover new ones.
Massiv is a project that attempts to simplify the mreation of MMORPGs with a persistant object model and...some other stuff I didn't really understand. It's one of those thing that you encounter from time to time in the open source game world where you think "yeah, sure come back when there's some actual code done" (normally I would reject this kind of cynicism but in the case of open source games, where there are an awful lot of people making claims about what they are going to do who then fail to do anything, it's an understandable response) but in this case it seems that the project was started (at a University in the Czech republic) in 2001 and has been completed recently.
I don't know how this will effect anything (if anyone actually has the balls to try and use it) but it has the potential to be extremly effective. Open source games would seem to be heading in the direction of being semi-"plug and play" where you take the graphics, physics and sound engines you want and the net and server code you want, bind it all together with Python or Lua and...well...wait for people to make some graphics and sounds for it I guess.
Linkage Constructed by David Gentle on 10/12/04 06:08:26