Lets get on with more of the business: THE RULES OF COMBAT If the enemy is in range, so are you. Incoming fire has the right of way. Don't look conspicuous: it draws fire. There is always a way. The easy way is always mined. Try to look unimportant, they may be low on ammo. Professionals are predictable, it's the amateurs that are dangerous. The enemy invariably attacks on one of two occasions: When you're ready for them. When you're not ready for them. Teamwork is essential; it gives the enemy someone else to shoot at. If your attack is going well, you have walked into an ambush. If you can't remember, the claymore is pointed at you. Don't draw fire, it irritates the people around you. The only thing more accurate than incoming enemy fire is incoming friendly fire. When the pin is pulled, Mr. Grenade is not our friend. When in doubt empty the magazine. Anything you do can get you shot. Including doing nothing. Never share a fox hole with anyone braver than you. Make it too tough for the enemy to get in and you can't get out. Mines are equal opportunity weapons. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky
enough to survive. Five second fuses only last three seconds. It is generally inadvisable to eject directly over the area you just bombed. The enemy diversion you have been ignoring will be the main attack. The quartermaster has only two sizes: too large and too small. A "sucking chest wound" is nature's way of telling you to slow down. If you're short of everything but the enemy, you're in a combat zone. When you have secured an area, don't forget to tell the enemy. Never forget that your weapon is made by the lowest bidder. If it's stupid but works, it isn't stupid. Axe Murderers conserve ammo Death comes at 200km per hour bearing a rapid fire minicannon