Copyright Ian Pearson, BT Futurologist
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The future of
advertising
Jan 01
The building of
virtual cities and virtual communities on the net is an indication of the
attraction of cyberspace as a place where people can socialise and satisfy the
urge to create. There are already over two million homesteaders in
geocities.com. These people are there because they enjoy being part of the net
community, and they want other people to see things that they have created.
Many virtual communities such as those at Geocities.com exist, but only some
make virtual buildings. Others are simple chat rooms, but still instil a sense
of community among the regulars. The hosts generally spend a lot of money,
giving free space to these homesteaders and providing them with tools and
materials for their construction. However, they make even more by advertising.
Since many people are community residents so visit regularly and many others
come to explore the many sites available, advertising rates are high. Adverts
by every visitor to the front pages and to the resident's pages, most don't
mind 'paying' for the 'free' space by allowing these adverts and of course,
advertisers are very willing to pay handsomely to target audiences who are
generally well educated and affluent. There are many such sites.
Ultimately, only
so much of a product price can be spent on such blatant 'banner' advertising.
But advertising can obviously absorb some of the revenue substitution from
sales, since other sales overheads should be lower, potentially allowing a
greater advertising budget. Also, as we move into the 'storyteller economy',
there is a fuzzy boundary between the story (the street image being pushed) and
the advert. In some products, most of the production cost could be in creating
the product image so that it sells well. In others, only a small fraction of
the sales price could be spent advertising. This means that for some
appropriate products, creating an appropriate image in virtual environments
could cost in if this spills over into the real world sales. This form of
advertising could be much more subtle, much less in your face, utilising
techniques rather like product placement in films. However, in films, the
viewer has no direct interaction with the products. In cyberspace, some will be
an active part of the environment and their operation may exactly mimic the
real world operation. People using these in cyberspace and finding them
suitable may be more likely to buy in real life. Other products may be used by
other inhabitants of the environment.
Of course, today,
many of the adverts that we see on TV are more fun to watch than the programmes
that they interrupt. Manufacturers who produce well designed web sites are
already proving that a similar trend exists on the web. By providing attractive
or useful sites, often with services, games or chat areas unrelated to the
product, manufacturers can gain a few short term sales, but more importantly,
change the user's longer term perception in their favour.
Sometimes, the cyberspace
is purpose made to allow shoppers to find what they need. Already, people can
buy furnishings after seeing over the internet how their living room will look
with the products, with obvious opportunities for automatic interior design
services too. Although the shopper may be looking for one particular item, the
opportunity exists to show many others in a favourable light, encouraging the
shopper to buy more. This need not only apply in the same room, the environment
or computer may remember the other things the user has bought over a period and
may sometimes allow product suppliers to illustrate or demonstrate their
products in suitable situations, having held the 'advert' in memory until then.
This is in line with the notion of advertising on demand rather than pushing
advertising at the user. Sometimes people want to see particular adverts. The
key here is that the user stays firmly in control.
Of course, we
already have lifestyle advertising. In the future, your computer will get to
know you, what you do, who you talk to, what you buy, in fact it will build up
such a good picture of your everyday activities that we are already speculating
about agents that can substitute for you when you are away. With this level of
knowledge digitised and potentially available to the outside world in certain
situations, advertising again can make good use of this. Again, it will
probably be pulled rather than pushed but this time the computer is the initial
target, even though the human is the ultimate target. The computer may thus be
able to suggest potential purchases to the human operator. Eventually, when a
high degree of trust exists between the human and his machine, it may even have
a budget to buy some things automatically. The notion of brands in such a world
will take a severe beating and there will be substantial changes in market
structure.
Finally because of
the dumb broadcast nature of conventional media, advertising misses out on a
key market, time-flexible purchasing. As an example, I am currently thinking of
buying a home PC. I already have two and am under no time pressure. Yet the
adverts in the papers all tell me what is available now and try to pressurise
me into a quick decision with 'offer expires soon' notices. But I wasn't born
yesterday. I know in the home PC market that the next offer will be even
better, with a faster chip, more memory, superior sound card or a better
printer or something, for the same price. It will always be better next month
but I don't want to wait for ever. So what I need to know is what can I get,
when, for what price? Then
I could make up my mind and buy. There is no means of doing this. The adverts
won't say and the staff won't even admit that they will have a better offer
next month, let alone tell me the details. They probably think they are forcing
me to buy the current offer and gain an earlier sale. In fact, they have
managed to postpone my purchase for well over a year through this fear,
uncertainty and doubt that is so prevalent in the PC industry. I want to make a
bid, £1500 some time in the next 3 months - what will you offer me? Advertising
on the web could easily cope with this, executing algorithms or using look up
tables. Why doesn't it? Probably partly because the web site designers don't
understand the customer's needs, but not just that. I think the problem really
is that they are stuck in the same mental trap that has caught out most of the
people deploying IT. They just take yesterday's paper systems and make an
electronic equivalent, instead of thinking through from scratch how the problem
should be tackled using the available new technology. If they would use a
little more imagination, they would be a lot richer.