Copyright Ian Pearson, BT Futurologist
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The future of the Arts
Jan 2001
Let me come clean straight away. At school I
came consistently last in the class in art for all three years that it was
compulsory. It would be hard to find anyone with less ability in the field. My
5 year old daughter has almost reached my skill level in drawing. But even from
the position of someone with an artistic age of 5, it is obvious that there is
change afoot. In fact, it is probably my total lack of expertise that makes it
easier for me to see what is coming since I am effectively an outsider.
I have 34 musical instruments in my house
but can only play the guitar and keyboard, both badly. I compose music, but you
wouldn't want to listen to it. But when I play the keyboard, all I am actually
doing is pressing keys. I don't make sounds in the same way as when I pick at
guitar strings. Keyboards are 'play by wire' technology. A few chips monitor
the keys, noting which ones I hit and how fast. They then produce and send
appropriate electric signals to the speakers, depending which instrument I have
selected. I can also set various background accompaniments. The point here is
that I still think of it as my music, even though all I am doing is telling a
microprocessor what to do on my behalf. One day, I will be able to hit a few
keys to give the computer some idea of a theme, and it will produce beautiful
works based on my idea. It will still be my music, but 99.9% of the creativity will be
synthetic. We already see some hints of progress in this direction. One of my
colleagues, Paul Hodgson, has written software that attempts to improvise jazz
in real time in a style similar to Charlie Parker, though Paul is the first to
emphasise that it still falls far short of the real thing. It works by breaking
down existing works into musical phrases and recombining these and variants of
them into 'new pieces'. Different works can be blended, and evolutionary design
techniques could be used to evolve completely new works according to the taste
of the composer. Paul himself believes his particular technique will never
produce great music, and that computer will never approach human intelligence
or consciousness, but on this we disagree. Experts sometimes underestimate
their own ingenuity, and I wouldn't be at all surprised if some later
inspiration were to give us a piece of software that produces works as good or
better than people. Then, someone with my profound incompetence could produce
works worthy of the great composers of history. This will one day come as
standard in electronic instruments. We will still think of them in the same
way, just as tools, and we will still think of the music as ours. We may use a
JCB to dig a garden pond, but we still created it. It just did all the work.
With this sort of music creativity engine,
the other arts would be similarly affected. Computers will help us build on the
merest hint of human creativity, enhancing our work and enabling us to do much
greater things than we could achieve by our raw ability alone. I can't paint or
draw for toffee, but I do have imagination. So I am excited by this
development. Soon, with the right tools, I am sure I will be able to produce
pleasant paintings, attractively designed furniture, design my own clothes. I
know what sort of paintings I like, and I could scan them into my computer, or
download them from the net. A future program will allow me to build on those
styles and produce new ones along similar lines. I will be able to guide it
with verbal instructions. 'A few more trees on the hill, and a cedar in the
foreground just here, a bit bigger, and move it to the left a bit'. Designing ties
or graphics for tee shirts could be similarly facilitated. Why buy a mass
produced design when you can have a completely personal design? Customised
manufacturing is set to be the norm in many areas, and personal design will be
an important part of this process.
We will probably always admire those people
with raw talent, and these advances are unlikely to make a big dent in
conventional art sales for that reason. Professional artists will always retain
some sort of an edge, maybe even by producing the best seeds for computer
creativity. Instead, computer assisted and computer enhanced art will make our
lives more artistically enriched, and ourselves more fulfilled as a result. We
will be able to express our own personalities more effectively in our everyday
environment, instead of just decorating it with a few expressions of someone
else's.
One area that is appears to me to be
overrated is originality. Anyone can immediately come up with many original
designs. There is an infinitely large field to pick from and only a small
number have ever been realised, so coming up with something from the infinite
set that still haven't been thought of is easy and therefore of little
intrinsic value. It is only when it is combined with judgement or skill in
making it real that it becomes valuable. Here again, computers will be able to
assist. Analysing a great many existing pictures or works or art should give
some clues as to what most people like and dislike. Significant progress in
image recognition and categorisation is required before we can automatically
categorise and analyse pictures, but since people can do it with apparent ease,
it is only a matter of time before computers can cope, and one day they will
surpass our ability. Just as they can already carry out simple sorting tasks
better than people, they will learn to automatically determine whether a
picture is likely to be attractive to people, or conforms to whatever type of
'taste'. Then it should be possible for a computer to automatically create new
pictures in a particular style or taste by either recombining appropriate
ideas, or just randomly mixing any ideas together and then filtering the new
pictures according to 'taste'.
Furniture design, and in fact the design of
almost every artefact around us, is not just a matter of appearance, there are
also basic physics and engineering principles that need to be taken into
account. However, design rules are very easy for a computer to implement, and
designs can easily be verified as feasible by the computer. Static and dynamic
properties of materials and joints, ergonomics and reliability can all be
assessed by computer programs. Ordinary people should therefore be able to
participate more fully in the design of the objects making up their everyday
environment.
In cyberspace, they will have much greater
flexibility. Virtual objects and environments do not have to conform to any
laws of physics, so more elaborate and artistic structures are possible.
Ergonomics is still important of course if people need to be able to use
things, but computers can check interfaces and so on against general design
principles. The sad fact is that this isn't done very often even today, with
many web sites and environments being very difficult and unpleasant to use.
Whether pictures or music, clothing or
furniture, real or virtual, computer generated art will be cheap and
attractive, and may eventually be even more pleasing to us than human works.
What value will we then place on 'art'? We can't even define it today in a way that
everyone agrees with. If I dump a load of potatoes in the Tate Gallery, whether
it is then art depends apparently only on how well know I am as an artist. The
debate as to whether machines are capable of producing art, which will
doubtless continue long after machine generated works outsell those created by
humans.