Copyright Ian Pearson, BT Futurologist

 

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The future of Christmas

 

December 2000

 

Christmas is a Christian festival, a time of celebration and merriment, a time for sharing with family and friends, a time for giving and receiving presents and a time of great excitement for millions of children. It is unlikely that this will change.

 

What will change is the detail. Imagine Christmas 50 years from now.

 

You are having a turkey dinner, synthetic of course, not many people who aren't vegetarians in 2050. We won't eat real turkeys any more, we will just put some ingredients into a machine and out comes turkey at the other end. Nanotechnology could do this, or so could biology - they may use the same techniques. We will understand the molecular processes needed to convert raw materials into turkey sufficiently well to make a good replica by then, with none of the ethics quibbles involved in conventional turkey farming. The same goes for any other ingredients that we need for the meal. For a change, dad has put the meal together instead of the household robot, just for old time's sake. He did have some assistance from the various information systems, giving him real time instructions and monitoring the cooking to make sure all goes well.

 

The kitchen walls are screen lined, and to give a more traditional Christmassy feel, the displays now make the kitchen look like a setting from a Dickens novel. The kids' grandparents are there too, on the screen, with similar screens in their own houses. Even though they live on a different continent, they can all virtually share the same table for the dinner, just as lifelike as if they were all together. The traditional family arguments caused by seeing too much of each other over Christmas are missing though. With telepresence, you see just enough of your family. Tomorrow will be a new day.

 

The kids have a great time with their presents after dinner while mum and dad try to have a nap. The girl got a Furby for Christmas, one of the latest genetic engineering fashions. They have cute personalities, never show aggression, and are easy to look after, the ideal toy for a 5 year old. It is already getting on well with the red and yellow striped cat they bought a few years earlier. She also got a new Barbie doll. It walks around, behaves just like a miniature human being, with all the intelligence and abilities of a human blonde. She is already spending half her time chatting to Ken from next door on her doll's-house video-wall. Her invention was something of a headache for the ethics committees, who insisted on various rules that the manufacturers had to conform to. Barbie thus sees being a doll as her role in life, has no pain receptors, strictly limited emotional capability, and has her mind continuously backed up on the network so that she can be repaired in case of abuse.

 

Her older brother got Micromechano, the latest construction toy. This is a fractal metal toy, made of cubes made of smaller cubes made of even smaller cubes. They can all slide across each other, rearranging to make any shape the boy can design, all fully dynamic of course. Various chemical cartridges are included and a micro-assembler allows a wide range of other materials to be fabricated. The Robodyne Corporation that makes it is one of the largest on the planet. This year their intelligence module is great! It is programmed to extract whatever knowledge is necessary from the superhighway to assist in the construction of almost anything. The Matrix (the all-pervasive network intelligence) ensures nothing illegal is constructed and supervises the actions of the resultant constructions so that no-one can come to any harm. The boy has already made two armies of tiny soldiers that are slugging it out on the kitchen floor. One follows the strategy he worked out, the other follows his friend's strategy. With all the miniature tanks, planes and missile launchers, it looks very realistic.

 

Mum and Dad are now well rested, thanks to their noise cancellation and alpha-wave induction sets. Mum tried out the interactive dreamer she just got. This uses a combination of emotion detection and thought recognition technology to figure out what she is dreaming, and then uses active contact lenses and earphones to put images and sounds into this setting. It is like a cross between virtual reality and lucid dreaming, and is superbly good fun. Her dream knight has just rescued her on his white charger. The main difference between this dreaming and the more traditional variety is that the Knight that just rescued her is in fact a guy from another country, who is also plugged in and dreaming away. Network based telepathy is commonplace in many areas of life in 2050. This dream interaction feels quite real, and is based on real human minds, not synthetic, though they will probably never meet in reality. Sadly, the charger was synthetic. These mental-space relationships are much more fun than the old-fashioned cyberspace variety!

 

Dad just wants some good old-fashioned sleep.

 

When they wake up, it is time to get ready for the party. Almost all of the organising has been done by the Matrix, so they ask it who is coming, what time the food is arriving and when to expect the guests. The public transportation systems have already scheduled their collection. About the only matter they have to worry about is what to wear.

 

The kids go out to their friends, Mum and Dad are quite happy that they will be well supervised by the Matrix.

 

It's supposed to be an informal do so Dad puts on his old video T-shirt. But mum says he reminds her of TinkyWinky, so he settles instead for the new suit made of reactive fabric. This continuously monitors the transmissions from emotion badges and uses micro-actuators to stimulate his skin accordingly. The old fashioned hug when someone has come in the door takes rather too much effort but he still feels it when one of the guests think a pleasant thought about him. It all helps avoid the embarrassment of actually being seen playing with someone you shouldn't. The emotion badges all talk to each other and pair people off with others that are likely to be exciting companions for the evening, making sure no-one is left out. The badges pick up thoughts quite accurately most of the time. This pairing off is greatly enhanced by the active lenses that are able to overlay the real world with synthetic images, so that the person you have been paired with can look like whatever you want them to look like.

 

Mum has chosen a shimmering dress that constantly changes colour, making beautifully designed patterns, but he doesnŐt dare suggest that she resembles a cuttlefish. This provides a beautiful background for her new active tattoo of a butterfly. She finishes her outfit with multimedia jewellery that changes colour, shape and sound according to how she is feeling. She puts on her make-up using the smart mirror that shows her a digitally enhanced image of her face, showing her options until she decides how she wants to look when finished. Having selected one, it guides her through the make-up by numbers routine.

 

Just like at dinner time, a few guests can only attend in video form. Alongside them, a synthetic band plays on a synthetic stage that is all just the video wallpaper, but the music is composed in real time by the Matrix. The mixture has been chosen according to the tastes of the people present, so that all of them like most of it, and it continuously adapts to the mood throughout the party. The food was negotiated by the guests' agents well in advance. It is all a bit like Woody Allen's 'Sleeper', and yes, the Orgasmatron is there too, directly stimulating the septal area to create the ultimate pleasure.

 

The party goes well, everyone enjoys themselves, and their experiences have all been recorded by the Matrix, ready for enhancing their next interactive dream. Time for bed!