Copyright Ian Pearson, BT Futurologist
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The future of creativity
May 2001
One of the most common prejudices that we
hold about machines is that they will always be incapable of creativity, they
can only perform human-given processes on things that humans give them. People
willingly accept that calculators can beat them at sums and that computers can
win at chess (but only by fast number crunching - they don't really play as well of course!), but genuine
intelligence and especially creativity is something that most people think will
always be human. But computers are catching up whether we like it or not.
If you wrote a list ten years ago of things
that you can do and computers can't, many of the items would now vanish from
the list. Computers can play chess at grand master level, they can write high
quality music, they can improvise jazz, they can produce works of art that can
hang comfortably alongside human creations. They can come up with original
ideas. They can write novels, create jokes, compose poetry. They can develop
new mathematical theorems and prove them, invent and design new drugs. They can
write software and design hardware circuits that are sometimes better than the
best that humans can produce. In some fields they are much slower than people,
and in some areas they have a long way to go to catch up with us on quality,
but they are improving, and we aren't, so they will catch up. And they won't
stop improving when they catch up. Before long they will outperform us in
almost every area of mental activity. But still we will insist that they aren't
really creative, it's just a trick of number crunching. We will credit the
programmer, and when we are told that the computer generated its own code, we
will credit the person who designed the code evolution environment. And if that
was machine-designed too, we'll dismiss the achievement as trivial. Creativity
is so precious to our egos that we will keep moving the goalposts until there
is nowhere else to put them.
Eventually, computers will be much smarter
than us. They will be so intellectually superior that only they will have the
ability to fully appreciate their works of art. Humans looking at it might be
unmoved in the same way as a fly listening to Mozart. But is it art? Who can
say? The word is thoroughly devalued anyway. I read this morning that a
scrunched up piece of paper has been sold to some twit for £2000, and is a
contender for the Turner prize. It is very surprising that critics are so
easily taken for a ride. If they really are that stupid, maybe next year I'll
submit a half eaten piece of chewing gum or an empty crisp packet, or a hamster
turned inside out. I can generate ideas of that quality faster than I can type
them. It requires insignificant skill, but it is apparently still true that a
fool and his money are easily parted. This standard of 'art' was passed many
years ago by random number generators on pocket calculators. There is an
infinite number of random everyday life articles or events to sample, and
picking one using a digital pin from the web takes a few milliseconds. At a
higher level of art, the sort of real art that you or I would hang on a wall,
computers are now able to make pleasing pictures in certain styles, though they
wouldn't compare yet to the best of kind. Give them time. Very soon you won't
be able to tell human from machine generated art. In music and novels, we've
already passed those points.
But creativity is more than art. Companies
spend fortunes sending their staff of creativity courses, making them behave
like children, creating special rooms where people can go to be creative.
Removing the person from the routine certainly works sometimes. But why bother
with all the effort and expense? In the near future we will be able to
replicate this kind of experience synthetically using virtual environments,
with a variety of creativity tools throwing new stimuli at us, bombarding every
one of our senses. They will drag us on excursions into imaginary and
fascinating worlds, forcing our brains to explode with ideas. They will seed
brainstorms with previous ideas from the field from other teams, and cross link
concepts in idea generation matrices. They will make pseudo-random mutations on
ideas to stimulate lateral thinking. You will be much more creative in the
future, but you won't be any more competitive. Everyone will have access to
such tools, so we will live in an idea glut, unable to develop things anywhere
near as fast as we can invent them. In fact, we already are in many fields.
I've seen hundreds, maybe thousands of ideas for products that will make use of
future mobile technology. Only a tiny proportion of them will ever be made, and
consumers will only be able to afford to buy a few of those. Worse still,
software already exists that can invent things all by itself. It can use
evolution techniques to circumvent existing patents by finding alternative ways
of doing the same thing. The commercial value of creativity is falling fast and
soon it will be worthless, available on demand free of charge. It may be core
to our egos, but creativity is as susceptible to automation as doing sums, it
just takes a little more software development.