Copyright Ian Pearson, BT Futurologist

 

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Feb 2001

 

The new world Ð Cyberspace

 

In the beginning there was the physical universe. When intelligent life originated with the capability to internalize a representation of the physical universe, another domain came into existence, mental space. When it became possible to electrically link together devices which were physically separated, cyberspace came into existence, though it wasnÕt recognised as such until much later. Cyberspace is simply the name given to the notional space where some kind of electronic transaction takes place. By this definition, a telephone call is simply a meeting in cyberspace. More strict definitions might demand that some representation of the notional space must exist in the machines at either end, such as a VR environment, but this definition is very physical world centred so is unduly limiting.

 

Man is a visually dominated creature. A large part of our brains is dedicated to imaging the outside world, and then internalizing the information from those images. Our internal thinking processes are also dominated by visual analogies, hence the use of the term ÔspaceÕ in the diagram.

 

Physical space

 

Of these spaces, we only understand physical space very well, since we spend all our time there. Note that physical space includes both spatial and time dimensions. Physical space is very diverse, but is entirely governed by laws of physics and as such is limited in extent and is highly geographical or time constrained. Many institutions such as shops and other distribution outlets effectively rely for their existence on the geographical limitations in the physical world. The inconvenience of distance makes direct buying from manufacturers difficult and creates a wholesale industry and the physics of displaying many diverse products in easy to compare ways to low purchase densities similarly creates a retailing industry.

 

Mental space

 

We also understand our own mental space quite well, though not nearly as well as the physical world around us. Introspection tells us something about our own minds and we certainly can manipulate concepts and so on, but there is much about the workings of our minds we donÕt understand since our attention is normal outward directed. Understanding the minds of other people or trying to manipulate them has been addressed by billions of person lifetimes of effort, still with limited success. However, although this makes communication between minds inefficient, there are of course many areas where we all agree. The fields of human knowledge and culture are full of shared concepts, shared mental space. We all agree that an object is a red ball, and all westerners understand the concept of a file cabinet. From time to time, a new concept is created by someone which is then spread to other peopleÕs minds to become part of their mental space too. These new concepts take a lot of time to spread and often the original concepts are modified substantially as they spread, so that many people have slightly different views of the same space. This is good in that it allows more creativity and new ideas, in the same way as mutations spur on evolution. It is bad in that it interferes with and degrades the quality of communication between minds.

 

Physical - mental mappings

 

Because of the obvious significance of physical space for our everyday existence, evolution has directed us to each build up a strong mental picture of the physical world, its various structures and behaviors, so we see a good mapping of the physical space objects onto our mental. However, although our models need to be sufficiently similar to those of other people to allow exchange of information (how do I get toÉ), it is not necessary for them to be exactly the same. I might never have noticed a building or feature which forms a central part of someone elseÕs model of a particular street.

 

This ability to make mental models of physical space structures and behaviors has provided us with the ability to conceptualize even fictional entities. Our imaginations can picture structures which donÕt actually exist. Mental space has thus grown to be much more than a representation of actual physical space and includes many imaginary items too. We also use similar mechanisms for storing knowledge which is quite abstract, and then built on these abstractions to develop and share yet more abstractions, such as higher mathematics or works of abstract art. The foundations for human mental space growth are thus being continuously laid. But there are limitations. No-one could have imagined most of our modern technologies in the 12th century because even the basic building blocks for the concepts didnÕt exist then. Mental space mainly grows from existing seeds, with very occasional larger jumps and out of the blue new concepts. Most growth comes from recombining or modifying existing concepts or transferring and applying concepts from one are in a different area.

 

Of course, mental space can invent imaginary structures or processes and then we can actually make physical space realizations of these so the crossover is bi-directional. Indeed, it was probably this ability to visualize and then execute our visualizations that moved us up the evolutionary ladder to Homo sapiens. The result is a strong mapping between these two domains.

 

The influence of the physical world on our mental space goes far beyond mapping out virtual representations of our environment so we can find our way around. When we talk of knowledge itself, we use terms such as Ôwhole areas of knowledgeÕ, Ôexploring the fieldÕ, Ôpools of informationÕ, adjectives such as shallow and deep and so on. It seems we find it very hard indeed to think without analogy to the physical world.

 

Cyberspace

 

As our mental space is foundationed in physical space, with later building purely within mental space, so cyberspace has originated from both these previously existing spaces. Since our understanding of the physical space is much greater, it is here that we have seen the most early crossover. We already see cyberspace emulations of the physical world, with cyberspace acting as an overlay on the physical world. Virtual shopping arcades and even virtual tourism are being explored as applications. We see electronic libraries, banks, magazines, newspapers, even the multi-user domains are structured on pseudo-physical imaginary rooms and so on. We are building complex virtual environments where we can meet others. The whole structure of the internet is still viewed as a set of places where we can go to and get information, or send our agents to. Our web sites are seen as our little patch in cyberspace which people ÔvisitÕ, Ôwander aroundÕ and Ôtake things awayÕ. It is conceptually a very physically oriented space indeed. It seems as if current cyberspace really is just an overlay on the real world, with its imaginary annexes.

 

Perhaps because transmission of data requires moving signals down wires or through the air to other geographic locations, it is very difficult indeed for us to forget the geography, to forget the transmission, and to treat cyberspace as a domain which truly is not geographically bound. Only when we are happy surfing the web, do we forget that this information is in Australia, this in Sweden and this in the US. Even in our imaginary meeting areas, it is as if cyberspace were still limited by real world physics. Gravity and spatial relationships are usually preserved and objects largely behave in everyday ways. It is hard indeed for us to leave the physical domain.

 

But what of non-physical cyberspace. How much do we see yet of mental space mapping into cyberspace that do not also originate from physical space? We certainly see abstract concepts such as advertising, retailing, security and encryption which have little physical world root. Perhaps too, tools such as language translation, a few sites which offer information processing, a few abstract information representations or interfaces. In spite of our view of web sites as ÔsitesÕ, they do have a large component which is non-physical in its nature, being instead information and this is probably true of much of the pseudophysical mapping in cyberspace. Because of the huge overlap between physical and mental space, it is difficult to separate out the cyberspace mapping from these domains.

 

But with all these mappings, we are just beginning to scratch the surface. Just as we can have whole field of human knowledge or culture which donÕt have any real mapping onto the physical world, so we can have infinitely more in the unlimited cyberspace domain than mappings from physical space and from mental space.

 

However, of what relevance is cyberspace that doesnÕt have at least a mental space mapping? Is it like the tree falling in the forest when there is no-one there to hear whether it makes a sound. The infinite potential of cyberspace will mostly have to wait for us to catch up. However, machine intelligence will invent many of its own concepts and execute those, sharing with us or keeping them within the machine world. This is already happening with computer based design, evolving software, artificial life work and so on, but this is just the beginning of the flood. For now, we mostly map existing concepts, hoping for occasional flashes of inspiration and cross fertilizing ideas from other fields. Computer based intelligence and creativity is still too much in its infancy to contribute significantly. The areas of cybercreatures and other forms of computer generated cyberspace will be discussed more later.

 

While we may not create much which is genuinely ÔnewÕ in the Ecclesiastical sense of the word, it is in the mapping of existing physical and mental entities and processes that much of the rewards will lie. Since cyberspace is a relatively new domain, this mapping process is still in its early stages, and it is requiring a great deal of experimentation to discover which mappings are worth making and in exactly which form. 

 

 

What can be said of cyberspace?

 

It is disjointed. When someone plays in a virtual world on an isolated machine, that virtual world is certainly part of cyberspace, but is not connected to any other part. By contrast, no part of the physical universe is completely isolated.

 

It is also asymmetric. When the network is reconnected to the above machine, that part may be connected to the rest of cyberspace either uni or bidirectionally, so that the user may be able to see out with no-one permitted to see in. Also, a select group of people may be able to see in, perhaps to different degrees. This is no different conceptually from someone allowing a group of people a key to their front door, or being able to go outside while not permitting anyone entry.

 

Appearances are not fixed. While we all might agree that a ball is red, a cyberspace entity might present itself very differently to different viewers, in different conditions, or at different times. A virtual shopping arcade might be a cosmic landscape with floating shops staffed by weird aliens to one user, while being a conventional 1980s mall to someone else. Both could buy the same products.

 

Physics is customizable. There are no God-given rules as to how things should behave or interact. Imagination and skill are the only limits.

 

What use is it?

 

The main advantages of cyberspace are the absence or real world restrictions such as time and space, its potentially infinite extent, and the resultant scope for facilitating physical and mental processes which would otherwise be impossible because of the constraints of these two domains.

 

Cyberspace allows people to share a meeting even though they are geographically dispersed. It allows a limited form of telepresence, where a user can see or do things as if he were in a remote location. The only real limitation is that of course it doesnÕt allow for direct manipulation or transfer of atoms so the user has to rely on signalling to persons or machines to do this for him.

 

 

Short term: Real estate - information, sales and meeting areas

 

In the space sense of cyberspace, we see the analogy of real estate, and this can be used and marketed in the same ways as physical real estate. There are good positions, centres of traffic, which are thus of high value and can command high premiums. There are a few current kinds.

 

The first, the likes of Yahoo and the other directory sites are good examples of highly populated information centres. They act as access points to vast pools of information - business, social, household and personal, including news, magazines, entertainment and links to other areas of the web. They can offer advertising opportunities, and as the sites become more intelligent, they have the opportunity to target the advertising to each individual browser.  These sites conceptually approximate to libraries. Other competing internet technologies such as the fashionable Ôpush technologyÕ is almost the equivalent of newspapers, albeit with some sections thrown away, but still with a hefty amount of advertising. As these evolve, they will become more like themed TV channels, with the user free to set up a tuner for the favourite channels. Music and TV might even be included in their material. Some writers suggest that this will replace browsing, but they miss the point widely. News gathering is not the only thing people want from the web, or even the main thing.

 

The second are the virtual malls. As several shops which people like are grouped together in a single site, it approximates to a real shopping mall. Many people visit these areas, and those sites with the most attractive position on the screen or the most eye-catching logo can attract business. They make sales and pay large fees to the mall owner, just as in the physical world. The mall owner has to market the mall to make it attract customers, or the shops wonÕt bother with it. They may also have advertising.

 

The third kind of traffic centre are meeting areas where people socialise. These are multi-user domains, and may use any kind of media for the people to communicate with each other. Here the service is simply meeting and interacting, so they attract people through our most basic human needs. These sites can make money simply by charging for access, by sales or by advertising. In this sense, people are just another attractive form of content. People will be attracted to sites which bring together people with whom they would wish to interact.

 

These sites are normally quite distinct from each other, though we are just seeing the next phase, where some sites offer a blend of these activities, growing from just a library, mall or meeting area, to a collection of these, a virtual town centre. As this phase matures, we will doubtless see entire virtual cities offering a wide range of facilities. We will see high hit rates and high charges to companies to set up shops there.

 

Mid term - personalised cyberspace

 

The short term Ôreal estateÕ is a function of technology limitation. The web is fixed, with everything accessible in fixed ways from fixed sites with fixed views. The two browsers, Netscape and Explorer, present the information in fixed ways once it is found. The user has very little control over information presentation, or the ways in which sites are represented, other than choosing the font or over-riding background screens.

 

However, as mentioned above, cyberspace is completely dynamic, with arbitrary physics, and can be mapped onto any mindset in any way. This gives the option to provide tools which the user can use to make a personal cyberspace, in which the same functionality of other sites still exists, but which are represented in ways chosen by that user. The options still exists of course for a site to insist on a fixed appearance, regardless of personal preferences, and there could be a constant battle between the wish of the customer to have a flexible view and that of the supplier trying to protect their brand images. Malls may have to provide a mixture of the two, with overall theme customer chosen, but with shops able to dictate look and feel within their space. However, many of the less compelling malls will cease to exist as the user could easily build their own to represent their personal Ôbookmark fileÕ. We will see later that shops will have a reducing role in the new order in any case.

 

There are thus many opportunities to make money in the mid term too. Firstly in selling tools to visualise and customise environments, software to change bookmark files into virtual environments. Secondly, selling imagination. Many people will not be bothered to customise areas in terms of style, even if they want to choose their own bookmarks. Some malls which are particularly attractive may continue to exist, and may even offer a selection of appearances. Imaginative people will be able to sell virtual environments to individual users, in which they can see their own bookmarks as virtual objects or buildings. And of course there will be a market selling to malls and shops, hoping to attract or keep custom. Some people will still want others to make bookmark collections, in the form of directories, and wonÕt bother to make their own customised selections. So markets which already exist will not vanish, they will just suffer from strong competition from people who just treat them as agent fodder. It is likely that many people will buy    software and build their own environments, deciding themselves where the hot spots are and how to arrange and visualise sites. These markets will be distributed between software on the users machine and information stored in the network by site operators, with on-line intelligence creating huge markets for third parties too which simply donÕt exist yet.

 

Of course, not only sites lend themselves to this approach. Any place, activity, piece of information, person, robot, machine or other AI can have a representation in these imaginary world, represented how the user wishes. A personal site may be seen almost as an extension of that person or their home, a place where they can bring guests and entertain them. Users cannot be expected to create all this themselves, though a few dedicated enthusiast might. Most will adopt or buy other peoples creations for part of their world and there will be a thriving market. Virtual objects to put in virtual homes, pictures and ornaments, pets and virtual friends will all inhabit these worlds.

 

As computer intelligence increases, we will also see huge markets for agents of various kinds. These will be discussed later

 

There will be as much to be made in the mid term as there is in the short term. The money will be redistributed and those slow to adapt will vanish, as will those which simply become redundant.

 

Cross impacts and mappings

 

Cyberspace will include mappings from both physical and mental space, but the changes we see will not be visible exclusively in the creation of a new space. There will be cross feedback which affects the existing domains too. We will thus see many things in our world change as a result of cyberspace.

 

Brands and agents

 

How will shops protect their brand images in such a world? Doubtless, some of the big brands will have the size needed to guarantee that people will want them in their personal worlds even without the choice to customise their image. Their trademarks will survive longest. Others will have to quickly fall in line or see their market share disappear as people just ignore them and use other shops which allow customers to decide. New ways of establishing brands will come into existence in the struggle for survival, and the simple logo or trademark might be reduced in importance.

 

Of course, for shopping and similar activities, much or even most of the work will be done by agents. These will wander round, looking for the best deals, negotiating and sorting out shortlists, before bringing back the appropriate details to be visualised and presented to the user in his personal world. Agents themselves are not particularly impressed by brands unless specifically told to prefer some brands to others by the user. The agent might know to prefer Sony to Panasonic even if the other terms are the same, but would care nothing about their trademarks or site styles. Sites which offer agent friendliness, information and negotiation happily will be at least considered in a search. Others which insist on people personally visiting their sites will see their revenue fall sharply.

 

In this agent dominated world, brands will be quickly disassociated with visual trademarks, since people will rarely see them. The abstract qualities of a brand (reliability, quality, associated lifestyle etc) will survive, and if the brand is perceived by users to be sufficiently better than its competitors in some , or if people are still exposed via other media to advertising about the brand, it will still have a place in the network market. That is, so long as people care enough to assign a value to them or tell their agents to prefer them.

 

However, it is not all bad news for brands per se. As agents search the convenient universe for suitable products in the right price range etc, people will be faced with more choice, as competing products are increasingly forced to offer exactly the same deals. Bewildering choice has been the source of brand expansion in todayÕs world, and we will see many people making final decisions based on trust of particular brands just the same as today. Nevertheless, it will initially be a more dynamic marketplace with brands rising and falling on the basis of trusted recommendation spreading quickly across the net. What might be seen as best and sell like hot cakes today, might be found lacking by a trusted reviewer tomorrow and another brand will take the lead. Agents might well be instructed to check reviews automatically as part of a search. As this method of shopping becomes established, this checking of reviewers will eventually kill off many or most traditional brands and establish a totally new branding methodology in their place

 

Instead of relying on BT or Sony, or any other existing brand, what will happen is that the reviewers will become increasingly important, and they will be the new brands. An example will illustrate what will happen. Sainsbury home brand products are made by a wide variety of manufacturers, but carry the Sainsbury label as a guarantee of reasonable quality at less than top of the market price, so people trust the label and buy many of their own brand products in preference to well established traditional brands. Although Sainsbury and Tesco would probably never agree to try the experiment, each of their own brands would probably sell quite well in the otherÕs stores.

 

In cyberspace, exactly this will happen again. Traditional brands will suffer in the face of classifications by trusted review companies. People will decide how far up market they want to buy, or want products to fit a particular lifestyle, and there will be companies which define which products fit those categories of quality, price, lifestyle or whatever. These review companies will be the AA Hotel Guides and Which Magazines of the internet, but will have much greater significance. They will be the new brands, horizontal across a wide range of products, totally independent of either shops or manufacturers.

 

This branding will not just apply to industrial age products, but to information too. Sites will guarantee the quality of the information available from their links, and these might be the Yahoos of the future. More probably, Yahoo and the other directories and search engines will start doing this themselves. It was suggested years ago that BT should be such a guarantor, capitalising on our customersÕ trust. We could of course still do this and also extend it to provide classifications on our shopping services, instead of the primitive shopping malls with traditional shops.

 

 

Retailing and agents

 

While brands will find the world changing rapidly, retailers will be caught completely unprepared. Their existing business plans take account of having a site on the net where people can visit their shop, but stop far short of  taking account of a world where people create a short list on the net, try things on in town, and then buy their choice from the best or cheapest supplier with a single button click on their PDA or cellphone. In this world, shops will be reduced to little more than factory showrooms. They may make very few sales in the actual shop, especially if people can get a 30% discount at the touch of a button by electronically purchasing direct from the manufacturer. It may even become possible to narrow down the selection from home, have the entire shortlist shipped to the home and just return the rejects. Obviously, having a direct link to the manufacturer also increases the market for customised products too, and all of this will greatly increase the size of the distribution sector.

 

With the ability to buy cheapest while still having all the choice and advice, it is difficult to see how retailing can survive in its current form. The pain will be reduced by this not happening overnight, but in the long term it seems inevitable. Shopping will be cyberspace, between customer and manufacturer, with advice from third parties. No wholesaling, no retailing, just service and distribution.

 

However, just because shops and retailing are fundamentally changed, does not mean that the other aspects of shopping cannot still make money. By offering attractive virtual environments, catering for the social and leisure sides of shopping, and by offering the side services such as advice, agents, simple purchasing and funds transfer, guarantees and assured quality of service, there is still much money to be made in this industry, it is just that it will be made by different organisations.

 

324 words

Stock market

 

The stock exchange long since stopped being a trading floor with scraps of paper and became a distributed computer environment - it effectively moved into cyberspace. The deals still take place, but in cyberspace. There are no virtual environments yet, but the other tools such as automated buying and selling already exist. These computers are becoming smarter and exist in cyberspace every bit the same as the people. As a result, there is more automated analysis, more easy visualisation and more computer assisted dealing. People will be able to see which shares are doing well, spot trends and act on their computerÕs advice at a button push. Markets will grow for tools to profit from shares, whether they be dealing software, advice services or visualisation software.

 

However, as we see more people buying personal access to share dealing and software to determine best buys, or even to automatically buy or sell on certain clues, we will see some very negative behaviours. Firstly, traffic will be highly correlated if personal computers can all act on the same information at the same time. We will see information waves, and also enormous swings in share prices. Most private individuals will suffer because of this, while institutions and individuals with better software will benefit. This is because prices will rise and fall simply because of the correlated activity of the automated software and not because of any real effects related to the shares themselves. Institutions may have to limit private share transactions to control this problem, but can also make a lot of money from modelling the private software and thus determining in advance what the recommendations and actions will be, capitalising enormously on the resultant share movements, and indeed even stimulating them. Of course, if this problem is generally perceived by the share dealing public, the AI software will not take off so the problem will not arise. What is more likely is that such software will sell in limited quantities, causing the effects to be significant, but not destroying the markets.

 

A money making scam is thus apparent. A company need only write a piece of reasonably good AI share portfolio management software for it to capture a fraction of the available market. The company writing it will of course understand how it works and what the effects of a piece of information will be (which they will receive at the same time), and thus able to predict the buying or selling activity of the subscribers. If they were then to produce another service which makes recommendations, they would have even more notice of an effect and able to directly influence prices. They would then be in the position of the top market forecasters who know their advice will be self fulfilling. This is neither insider dealing nor fraud, and of course once the software captures a significant share, the quality of its advice would be very high, decoupling share performance from the real world. Only the last people to react would lose out, paying the most, or selling at least, as the price is restored to ÔcorrectÕ by the stock exchange, and of course even this is predictable to a point. The fastest will profit most.

 

The most significant factor in this is the proportion of share dealing influenced by that companies software. The problem is that software markets tend to be dominated by just two or three companies, and the nature of this type of software is that their is strong positive reinforcement for the company with the biggest influence, which could quickly lead to a virtual monopoly. Also, it really doesnÕt matter whether the software is on the visualisation tools or AI side. Each can have a predictability associated with it.

 

It is interesting to contemplate the effects this widespread automated dealing would have of the stock market. Black Monday is unlikely to happen again as a result of computer activity within the City, but it certainly looks like prices will occasionally become decoupled from actual value, and price swings will become more significant. Of course, much money can be made on predicting the swings or getting access to the software-critical information before someone else, so we may see a need for equalised delivery services. Without equalised delivery, assuming a continuum of time, those closest to the dealing point will be able to buy or sell quicker, and since the swings could be extremely rapid, this would be very important. Dealers would have to have price information immediately, and of course the finite speed of light does not permit this. If dealing time is quantified, i.e. share prices are updated at fixed intervals, the duration of the interval becomes all important, strongly affect the nature of the market, i.e. whether everyone in that interval pays the same or the first to act gain.

 

Also of interest is the possibility of agents acting on behalf of many people to negotiate amongst themselves to increase the price of a companyÕs shares, and then sell on a pre-negotiated time or signal.

 

Such automated  systems would also be potentially vulnerable to false information from people or agents hoping to capitalise on their correlated behaviour.

 

If I write, and sell to a company, a piece of AI based share dealing software which learns by itself how stock market fluctuations arise, and then commits a fraud such as insider dealing (I might not have explained the law, or the law may have changed since it was written), who would be liable?

 

Of course, the City would eventually react to destructive trends and preventative measures will hopefully be imposed. Meanwhile, we can expect some problems.

 

 

Cyberspace, cults and new cultures

 

One of the perceived advantages of the internet is that Ôno-one knows you are a dogÕ. A single person can have as impressive a presence as a major company or organisation. The same applies to religions, cults, cultures or any other type of organisation. Someone browsing the net for insight, revelation, for ideas for a change of lifestyle, or just simply surfing for interest sake. The arrival of mass access to the internet has been just in the right time to capitalise on the arrival of the millennium and renewed interest in religions.

 

We have just seen a mass suicide as a result of a cult which grew from such internet contacts. Cults and new religions would flourish on the net, so we can expect more of the same, as people are able to reach far more susceptible minds through the internet than was ever possible before. As the internet grows, more cults will use the net, more people will visit such sites, and there will be more ÔconversionsÕ. Also, we may even see a rise in the numbers of cults, as people pick up ideas from different religions or cultures and invent new hybrids or mutations which people can fall for.

 

Interestingly, we will probably also see the return of many cultures, cults and religions which were extinct, or dying out. Pagan religions from all over the world may rise again. We may see the appearance of network warriors, taking their model from Samurai, with high skill levels and strict codes of behaviour. Cybernations with large populations and enormous wealth might arise, wielding their power without fear of retribution.

 

Of course, there are no new areas of cyberspace necessary for this. All they need are conventional web sites, simple stalls in a cybermall. Churches or meeting halls can be just simple shared spaces. People just stumble across them while browsing, or actively seek them out by searching. The Usenet offers a means of cross posting to many newsgroups, which enables in your face advertising, but this is so frowned upon by users that it is rarely used. The few groups associated with religious ideas offer the internet equivalent of direct mailing, reaching a significant percentage of those interested in such things.

 

 

Cyberwars and Cybernations

 

Religions are naturally competitive, and most claim exclusive ownership of the truth. Although they mainly live peacefully together, there are many hostilities which often only avoid escalation into violence by geographical separation in the physical world. However, in cyberspace, geographical boundaries are irrelevant and people of different views are thrown together. Conflict on grand scales so far has been avoided by the low penetration of internet access in areas with religions hostile to the main western religions, Christianity and Judaism. Islamic countries largely ignore or block the internet so far. However, it is only a matter of time before conflict moves into this new domain and the flame wars we see today will escalate into much more serious information warfare. Since many religions have large numbers of members, in many countries, they will be among the first Cybernations, nations sized groups who are connected by networks and by common agreement, rather than by geographical location. Competing African tribes may be others. Many forms of tribalism may exist in cyberspace. Ideological groups such as environmentalists or feminists could form Cybernations too.

 

The leadership of Cybernations can communicate instantly with the entire membership, and of course it is also easier to expel people from a Cybernation than it is to deport someone from a physical country. This makes them potentially ideal states, where everyone is in touch, all working together, and everyone obeys the rules, powerful, yet highly defensible against attack. That is, except for cyberwars.

 

Cyberwars will be quite different from traditional wars. Geography is again irrelevant, and people on opposite sides may be living in close proximity. However, they will not be like civil war. Cyberwars are different mainly in their lack of bloodshed. People, robots and agents will attack each other at a different level than the physical. They may attack reputation and image, financial resources, control, access to information, and any other information related attributes, as well as computing, telecomms and other electronic equipment belonging to the enemy. That is, just about everything the enemy has which involves information of any kind or which involves a connection to the network. The biosphere is left untouched.

 

Of course, cyberwar could escalate into physical conflict when real people are identifiable, or where a geographic location is considered more valuable to one side than the other, but it is quite possible for there to be no physical conflict whatsoever, but still a great deal of harm done.

 

 

Microbots - new world creatures

 

A lot of activity is under way on development of small robots which resemble insects. There are also hybrids already such as cockroaches with their wings replaced by an electronic interface to a remote control system. These can be forced to go in any direction. Such robots and hybrids are being designed for a variety of purposes, mostly noble, and early imagined uses include crop pollination, or guiding swarms of real insects to fields to enable pollination of crops, or luring real insects to their deaths to control populations.

 

However, another obvious use is in industrial espionage, where a robotic insect might transport miniaturised surveillance equipment into a competitorÕs office and listen or look in on activities. These may come and go entirely unnoticed by the human inhabitants or intruder warning systems. Such devices could help a lot in identifying the physical location of cyberspace opponents.

 

Another use of these devices may be in sabotage, and they would work well as part of the weaponry in a cyberwar, straddling the boundary into physical conflict. In most computer systems, security systems prevent or control infection by computer viruses, either by preventing software from entering the machine by blocking floppy access, or by preventing software which has entered from corrupting files or erasing hard disks etc. However, an insect sized robot could gain physical access to the computerÕs internal devices directly. Homing in on the hard disk interface for example, the drive could be disabled, or erase instructions fed into it directly. Data could be copied or manipulated, again without the operator finding out. The whole machine could be sabotaged in the same way, by shorting out circuits or killing chips off with static shocks.

 

These devices are in their infancy at the moment in the civilian world, but development could be swift and we canÕt be sure how far off these possibilities lie, or even whether the military already have such capability.

 

These microbots are undoubtedly physical space in their current form, but future versions may straddle the boundary between physical and cyberspace. They may have physical bodies, but the fact that they can interact directly with electronic devices offers scope for an extension to their existence. Interfacing to the electronic domain allows part of their existence to be in cyberspace. They may not need a physical brain, but have this stored remotely. Their ÔmindÕ may be in cyberspace, but their body in the physical domain. It as if a cyberspace creature has been given real world existence and senses.

 

We must consider whether this model extends to any robot, and if so, does it make any difference if the ÔbrainÕ or ÔmindÕ is part of that body or not? I personally think that it can be either. The robot may be thought of as having its own Ômental spaceÕ and this could either be isolated and individual in the true sense, or a fully integral part of cyberspace. Although there is a difference, it may be just philosophical with no real significance for the rest of us.

 

 

Cybercreatures

 

However, not all creatures need to have a physical presence at all. They may know nothing about the real world, and have no physical manifestation other than bits stored in memory somewhere, but still be a being with a distinct existence. We may create pets which live their lives exclusively in cyberspace. Our agents may be thought of in this way. Some may interact with mental or physical space, via real world interfaces, but others not. Many such creatures have already been created. Artificial life researchers world-wide have created and evolved whole rain forests full of synthetic organisms with complex interactions. Genetic algorithms rely on creating new creatures or algorithms and killing off the inferior offspring. It is these evolved organisms, however trivial or insignificant they are today, which were the first cyberspace creations of our computers. They made up the first part of cyberspace which did not first have to map onto a human beingÕs mental space. Viruses were written by people and came out of their mental space, but these organisms evolved from their ancestors, they were not designed by humans. The first generation to be born in cyberspace.

 

These cybercreatures inhabit a part of cyberspace which we have no concept of, and no physical world equivalent. While they were evolved within a set of rules and constraints, we cannot imagine what they are like. They are just Ômemory beingsÕ, pure algorithm and data, no substance. Their lives may be (normally) short and under ultimate human control, but when they have strong artificial intelligence in the near future, and a degree of autonomy and initiative, they may need to be considered another life form, Ôlife Jim but not as we know itÕ. The scenario has been played out in Star Trek many times, but soon we will have to make the judgements of their rights for real. Should we be able to just switch them off?

 

Electronic pets on the other hand can be as much a part of our mental space than cyberspace. Programs may simply assemble some graphics on the screen for our benefit, but there is no substance behind them. The pet may have no deeper existence beyond these graphics. Others may have this screen presence, but have a life in the background when they are not being shown on the screen. They may interact with other pets elsewhere, they may have agent properties, they may breed and evolve like other cybercreatures.

 

This highlights another aspect of cyberspace. Appearance is not necessarily fixed. A creature may be a pet for one person and one time, an agent another time, and no human interaction at others. It may have many simultaneous incarnations. Its visual appearance may change. The creature may have many different roles in just the same way as a person, but since cyberspace is not limited by physics, these roles may be much more diverse.

 

 

Computer generated cyberspace

 

It is clear that most cyberspace arises from human design, but equally clear that computers can construct and manipulate areas and objects in cyberspace too. A virtual building which has been designed by a human is not a computer creation, even if it has done the rendering, colouring etc. It has still originate in human mental space. However, if a computer has automatically designed the building or space from just some general guidelines or an evolved algorithm, then it has truly originated from the computer.

 

Usually this would not be of any great significance. A computer generated car design, or building design may not be all that different from human designs. It is only when the computer is able to explore without such rigid constraints that something radically new may come into existence. A machine which has evolved to fulfil a task without being restricted by human design rules may be very different, and opens new areas of cyberspace. When the design is shown to a human, it might then extend or alter his mental space. This was an important breakthrough in human knowledge, where the computer became a useful tool for creativity as well as just number crunching.

 

Computers may also be used to make cyberspace mappings of physical space. Real world sensors such as scanners, video cameras and microphones can map out physical space automatically and make a representation of it in cyberspace either in real or altered time, retaining or modifying the real world data as required. The automation of this task is important, as it is very time consuming indeed to enter all the data about even a single object manually.

 

However, most computer generated cyberspace is still primitive. There are physical mappings, entirely synthetic computer generated worlds and synthetically evolved cybercreatures, but these all relate strongly to physical space models. What is and will remain more difficult is to leave behind physical space concepts totally and to move into genuinely new areas.