Copyright Ian Pearson, BT Futurologist
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The future of gambling
Feb 1999
Interactive gambling (via PC or TV) has the
same market size as advertising, half as much as electronic shopping, according
to Datamonitor. They say that at 17.5% of the total consumer interactive
service revenue, it will reach $4Bn per year in Europe by 2002, compared to
$8Bn for electronic shopping, and will mostly be internet based. Internet
gambling is already making significant impacts in revenues in the physical
world. However, internet gambling is much harder to police. People can make use
of web anonymity to avoid rules within their own countries that may prohibit
certain activities. They can access gambling activities anywhere in the world,
and presumably deposit their winnings in accounts outside their usual tax
domain.
A few seconds searching reveals that there
are many sites that are effectively online casinos, with a wide range of
activities available. These sites often mimic the appearance of the real
casinos. They use high quality graphics and gimmicks to provide an exciting
virtual environment. The user can easily be made to feel as if they are in a
real casino. Of course, video can actually allow real footage of real casinos
to be used as part of the virtual environment, either live or recorded. In the
future, it will be possible to produce virtual gamblers and companions to make
such sites even more compelling, even if the user is the only one at the site.
Virtual betting shops can be linked directly to live footage of sporting events
and so on just like real betting shops.
These virtual casinos and betting shops
lend themselves to virtual world technology, where imagination rules. Physical
properties of materials are no barrier to the appearance of a virtual
ebnvironment, where physics is optional. The most elaborate architectures and
frills, the most attractive 'guests', and of course attractive staff could be
offered even by the humblest virtual casino. In cyberspace, there is also the
opportunity to link people together to make it more of a social activity. Of
course, this can be used to offer extra dimensions to real casinos as well as
offer interactivity between gamblers online. With this new excitement enhancing
potential offered by technology, we can only expect the market to increase as
this happens.