Copyright Ian Pearson, BT Futurologist
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Four more years of change.
ItÕs a tough job
being a futurologist. When you make predictions, people often dismiss them as
unrealistic, asserting that society wonÕt change that fast. It is common for
people to claim that with all the grand hype of the early 90s, nothing has
changed since then. Of course, they are either blind or stupid. Looking back
even four years, 3G was a distant dream, now itÕs here. Half of you still
didnÕt own a mobile phone. Hardly anyone had a DVD player, let alone rewritable
DVD or a digital video recorder. Few had MP3 players, digital cameras, SonyÕs
AIBO or anything with Bluetooth in it, let alone a GPS navigation system.
Wireless LANs were very rare. Photo phones, video phones, Blackberries, USB
memory sticks, Firewire, I could go on and on. Lots has changed. All the above
are now commonplace. There is little merit in saying I told you so, but just
for the record, I did. Hecklers still make the same casual dismissals of
todayÕs predictions. A tough job indeed. But boy is it exciting!
The next four
years will be just as exciting. Some stuff is pretty obvious. WeÕll have
thousands of new gadgets with different combinations of computing, consumer
electronics and communications, with very different designs. Some will descend
from palmtop computers, some from telephones, some from media players, but
mostly their parentage wonÕt be so obvious. TheyÕll easily handle audio, video,
internet, comms, navigation and processing, with cameras and massive storage
built in and not a wire in sight.
Putting this into
a single picture, we something like the late Douglas AdamsÕ HitchhikerÕs Guide
to the Galaxy. It will probably be powered by fuel cells and combine almost all
the functions of todayÕs gadgets and more. Other obvious developments are
larger, flatter screens, faster and better computers, and the virtual
disappearance of the video cassette and film cameras.
Some stuff is
less obvious. For example, networks are already fiercely competing to provide links
between these gadgets. As well as mobile networks, ultra-fast wireless LANs are
being deployed anywhere there is a reasonable density of people, some
commercial, some private. Soon weÕll see lots of ad hoc networks, set up by our
gadgets themselves, self-organising to provide networks right across town.
These will link via wireless LANs to fixed networks. We will often access the
net, and text and chat to our friends for free, especially since most friends
live locally. Exactly how far this goes in four years depends on the business
plans of the wireless LAN providers, but with lots of spare capacity on many
corporate nets, and easy ways of using these sponsored nets for marketing, this
is all too feasible to dismiss.
Small, smart
displays will be used for body adornment soon, first as loose video jewellery,
then probably stick-on video patches. On the street, some of these devices will
act as tribal symbols, holding groups of young people together with constant
instant messaging and letting people keep close track of their friends. By
measuring skin resistance, temperature and nerve signals, they will get clues
to our emotions and the jewellery will respond accordingly. Night clubbers will
welcome personality badges that automatically introduce them to people who are
compatible, available and willing. For socially challenged IT managers and
programmers, this will be a godsend.
Some of the most
impressive change will be invisible One such field is pervasive ICT, or PICT.
WeÕll start seeing barcodes being replaced by radio-frequency identity tags,
adding exciting net based functionality to packaging for just a few pence. High
value perishable items such as meats will sport sensor chips that warn us when
the contents start going off. Tags and sensors (and processors later on) will
appear in every corner of our environment and every aspect of our lives. PICT
will enable new concepts such as virtual air, where we map cyberspace
functionality onto points in space, displayed on head-up displays that are
likely to start catching on soon. Street cyberspace overlays an IT world on the
real world, opening up huge new business and social opportunities. WeÕll see
buildings with dual appearance, one for the real world and one for the
augmented reality overlay. Computer games will extend into physical space
instead of being confined to our computers. Social groups will leave messages
or warnings at particular points on the street for their friends and their
rivals. Inevitably weÕll have much more surveillance too.
Outside of IT, we
will see impressive strides in biotech and nanotech, with many more firsts in
genetic engineering. It will be increasingly obvious that life-spans are going
to increase a lot, making todayÕs pension crisis look like a storm in a teacup.
If young people take notice, weÕll see the growth of the inter-generation rift
as the young realise who it is that will have to pay. They will take notice,
soon, and theyÕll use the net to maximise their impact. But generation Y is
already further away from their expected death date than when they were born.
No-one has dared think yet about the economic consequences from the fact that
before their bodies die, theyÕll be able to download into an android replica.
The pensions crisis will become very deep indeed.
So some of this
new technology will push against ethical boundaries, taking us into new
territory, and forcing us to make decisions weÕve never had to make before.
Human cloning, customised pets, routine genetic selection for children are all
likely to be much bigger issues in four years as the technology brings them
closer or even achieves them. People wonÕt always like the impacts, and we are
likely to see a backlash against some developments, such as surveillance
technology, as video cameras become ever smaller and cheaper and more cases of
abuse hit the media. The content industry war with its customers will also have
lots of casualties.
One of the
consequences of this technology explosion is vast choice, with a huge range of
different gadgets to pick from. With the base technologies mostly commoditised,
many companies will be competing for a slice of each market. This brings two
problems. Firstly, the continuation of standards wars. Secondly and more
importantly, people donÕt handle choice well. Most of us already suffer from
choice stress, terrified of wasting our money or looking uncool. Fashion will
become tremendously important in determining market success for new
technologies, simply because there will be so much choice and fashion tells
people what to buy. Stars will be paid even larger sums to make us want a
particular brand or gadget as the stakes grow. Some stars will be lifestyle
gurus, telling us which items to buy if we have a certain lifestyle, and their
endorsement may appear as yet another logo on products, just like the little
vegetarian symbols we see on food products.
One of the most
important movements today is in open source software (such as Linux). In four
years it is likely to be much more accepted as a real alternative to the commercial
giants. It also has a strong symbiotic relationship with the web community,
which is also growing fast. One result of this is that with no need to add
extra functionality just to sell yet another upgrade, we may see a strong Ōback
to basicsÕ trend in both hardware and software. Most people want robust, easy
to use software that does just what we need at low cost, and not a million
things more that help little, but compromise security and reliability. The
market will provide. Software will start to become simpler, with extra
functionality available via the net when we really need it. For those of us
sick of long boot times, constant patch downloads, frequent security scares and
software that crashes every five minutes, this will be very welcome indeed. If
all other technology fails to arrive, this alone will make the next four years
worthwhile.
So, lotÕs of
change ahead then, some good, some bad. If this all sounds too much like wild
speculation, just remember that the stuff we have now sounded just as wild four
years ago. Four years is a long time in technology. Argue if you like, but IÕll
still get to say I told you so again.
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