Copyright Ian Pearson, BT Futurologist
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The future of the office
Feb 1999
The future office will be strongly affected by the changing nature
of work. People will increasingly be employed on short-term contracts with
virtual companies or participate in virtual co-operatives. They may often work
from home or in telework centres. The telework centres may house the best of
technology, with holodeck style meeting rooms and hot desks. For many people
there may be no permanent 'office'.
We can expect a great deal of assistance from computers and robots
in our future work, making us much more productive. Computers in ten years time
may understand and speak most major languages, making it much easier to
communicate with them. They may even understand gestures and body language.
Adding talking head technology and synthetic personalities will make the user
interface cuddly and pleasant to use. Technophobia by then will be history. The
computer will even recognise when the user is feeling stressed, or depressed,
and may alter its characteristics accordingly.
Computers will of course be linked together by high-speed networks
and the boundaries between machines will be very blurred. Some processes may
execute locally, others remotely. The user will have easy access not only to
information around the world, but services and processing too, with seamless
electronic commerce allowing transparent use.
Future screen technology allow thin displays to lie flat on desk
tops just as paper does today. The size of today's desk is determined largely
by the amount of space it takes to lay out papers and equipment to do the job
effectively. As costs fall rapidly, it will be possible to have a screen of
about the same area. Some of it may be horizontal, some vertical, or it may
curve to give an immersive desk space. Or there might be multiple displays with
specific uses.
The display may replace plastic phones and calculators with
virtual equipment. Part of the display may also act as a scanner, and some or
all of it may be touch sensitive. Virtual equipment in virtual environments may
even become the standard interface, with videoconferencing and internet
browsing all integrated into a pleasant virtual world, personalised by that
user.
Anti-noise technology will make it possible to have a degree of
privacy even in an open-plan office.
While it is possible to make 3 dimensional displays, one means of
doing so is to use goggles with a display for each eye. Further in the future,
goggles (and earphones) could be replaced by active contact lenses. Electronic
displays can then be mixed or overlaid on the real world vision, in any balance
from total transparency to complete substitution of real by synthetic.
Terminator or Robocop style displays would thus be possible, as would totally
synthetic environments. People could work with their colleagues around the
world, both real and computer, almost as if they shared the same office. They could meet from their desks, or
sometimes they may share rooms with other people, and large screens could
extend these meeting rooms both into virtual space and other real offices.
People may be present physically, remotely, or by proxy. Talking head and agent
technology could work well together to allow the computer to stand in for us
when we are not available personally. This will allow us to effectively be in
many places at once. Geography will be much less significant, and computer
proxies help reduce the problems of time zones.
Apart from their use as proxy when we are away, agents will
eventually become so intelligent that they are colleagues rather than
electronic tools. And of course, in some cases they will evolve from tool to
apprentice to assistant to master, replacing us completely.
The future office will make widespread use of chips, not just in
computers, but in our environment. A wide variety of sensors will monitor the
work environment and adjust it for our comfort. They may alter the office
climate, and may respond to stress or discomfort. They will monitor equipment,
arrange for testing or repair before the user has even noticed a fault, and
connect appliances together. They will allow appliances to adjust for the
preferences of the occupants, diverting calls to the nearest terminal, wherever
the person roams. A badge that would be at home on Star Trek will act as a
computer interface when we are on the move, there really is little point in
taking a heavy computer when all that is needed is the interface. This badge
will relay information between the person and the computer or any other network
service. It will use the active contact lens to display the information or read
it out into the earphones. The badge may also have lots of information and
computing power resident. It may act to replace the electronic business card,
exchanging information automatically with other people's badges, helping us to
network effectively and make new contacts or even friends. Of course, all it
really needs is an identifier, and everything else could be network resident,
all our preferences and personal files could be stored on the badge, but why
bother. It is easier and safer to hold them on the network.
In fact, in many circumstances, the badge is superfluous
completely, since iris scan or other biometric technology can identify us
safely and thereby bring any relevant information across the network. There are
times though when a badge will be needed. There isn't always a biometric ID
system to hand. If we are just walking along a street or chatting at a coffee
break during a conference, it is still valuable to exchange information with
our surroundings and with other people. Although the information can certainly
be transmitted via the network, there still needs to be some sort of switch
device to tell it to do so and with whom. Some electronic identifier and
transponder is therefore needed. This could be anything from Kevin Warwick's
chip in a glass tube, to a fully-fledged active badge. We can implant it, wear
it, or carry it, but whatever it is, we need it with us.